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https://github.com/dwsJason/gslaplay.git
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Cleanup: report an eror if the file isn't a GSLA... also hide/show cursor, free memory, and redraw the desktop
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parent
4a2db30d21
commit
8e6a25b85a
138
asm/shell.s
138
asm/shell.s
@ -410,6 +410,49 @@ Cmds
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* Main code goes here...
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*
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DoInvalidFile
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~NoteAlert #InvalidTemplate;#0
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pla
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rts
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InvalidTemplate
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dw 62,128,151,512 ;position
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dw 1
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dfb 128,128,128,128
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adrl :Item1
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adrl :Item2
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adrl :Item3
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adrl 0
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:Item3 da 3
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dw 33,76,43,291 ;rect
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da StatTextItem+ItemDisable
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adrl :Item3Txt
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da 0
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da 0
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adrl 0
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:Item3Txt
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str 'This file seems invalid.'
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:Item2 dw 2
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dw 13,122,22,251 ;rect
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da StatTextItem+ItemDisable
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adrl :Item2Txt
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da 0
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da 0
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adrl 0
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:Item2Txt str 'Cannot play!!'
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:Item1 da 1
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dw 66,272,78,350 ;rect
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da ButtonItem
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adrl :Item1Txt
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da 0
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da 1
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adrl 0
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:Item1Txt str ' Ok '
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DoAbout
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~NoteAlert #AboutTemplate;#0
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@ -597,8 +640,8 @@ DoOpen
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:filter dw 0 ; (count 0/no filter), set to 1 for only show s16 files
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* dw 1 ; (count 1) Show only s16 files
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* dw 0,$b3,0,0 ;flags, filetype, auxtype
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; dw 1 ; (count 1) Show only s16 files
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; dw 0,$b3,0,0 ;flags, filetype, auxtype
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p:close
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p:open dw 1 ;ref number
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@ -614,13 +657,72 @@ p:rsize adrl $10000 ;number requested 64k
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p:get_eof dw 0 ; reference number
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p:eof adrl 0 ; end of file
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p:setmark
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dw 0 ;ref number
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p:where adrl $1c000 ;about 108k into file
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*
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* Hold a backup of the system palette
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*
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scbs_and_palette
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ds 768
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pData = $FC
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PlayAnimation mx %00
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; First verify that the file, looks like what it should be
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stz <pData
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lda <banks_data
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and #$00FF
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sta <pData+2
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; pData now points to the first 64KB of the file
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; Check 'GSLA'
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lda [pData]
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cmp #'GS'
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bne :BadHeader
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ldy #2
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lda [pData],y
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cmp #'LA'
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bne :BadHeader
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iny
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iny
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; Check Size Field for Sanity
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lda [pData],y
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cmp p:eof
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bne :BadSize
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iny
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iny
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lda [pData],y
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cmp p:eof+2
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bne :BadSize
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; Probably check more things
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brl :good_header
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:BadSize
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:BadHeader
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; Notif
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jsr DoInvalidFile
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jsr FreeBanks
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rts
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:good_header
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; The mouse cursor doesn't play nice with what we're doing
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_HideCursor
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lda #$2FF
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ldx #$9D00 ; $E19D00, the SBCS
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ldy #<scbs_and_palette ; Temp buffer
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mvn $E1,^scbs_and_palette
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; this happens to end with the bank happy
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; ha, this has to parse the headers
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; before it can play the animation
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@ -669,7 +771,31 @@ PlayAnimation mx %00
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:play jsl $000000
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bra :loop
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;
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; Let the Memory go
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;
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jsr FreeBanks
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lda #$2FF
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ldx #<scbs_and_palette ; Temp buffer
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ldy #$9D00 ; $E19D00, the SBCS
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mvn ^scbs_and_palette,$01
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phk
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plb
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;
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; Redraw the Screen
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;
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Tool $2a0f ; DrawMenuBar
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PushLong #0
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Tool $390E ; RefreshDesktop
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;
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; Show the Mouse
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;
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_ShowCursor
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rts
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@ -432,3 +432,12 @@ test mac
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stal $e1c034
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rep #$30
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eom
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_HideCursor mac
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Tool $9004
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eom
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_ShowCursor mac
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Tool $9104
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eom
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