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README.md
20
README.md
@ -33,12 +33,12 @@ File Offset | Data | Comment
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4 | {FileLength} | (32-bit long) File length in bytes
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4 | {FileLength} | (32-bit long) File length in bytes
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8 | {VL} | Version Low - File format Minor version, `0` for now
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8 | {VL} | Version Low - File format Minor version, `0` for now
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9 | {VH} | Version High - Bits: ```%RVVV_VVVV_VVVV_VVVV```
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9 | {VH} | Version High - Bits: ```%RVVV_VVVV_VVVV_VVVV```
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| | | `V` is Major version #, `0` for now
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| | | `V` is Major version #, `0` for now
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| | | `R` is the MSB, `R = 0` no ring frame
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| | | `R` is the MSB, `R = 0` no ring frame
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| | | `R = 1`, there is a ring frame
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| | | `R = 1`, there is a ring frame
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| | | _Ring Frame_ is a frame that will delta from the last frame of the animation back to the first for smoother looping. If a ring frame exists, it's also in the frame count.
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| | | _Ring Frame_ is a frame that will delta from the last frame of the animation back to the first for smoother looping. If a ring frame exists, it's also in the frame count.
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0xA | {Width} `0x00A0` | (16-bit word) Width in bytes, typically 320/2 == 160 == 0x00A0
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0xA | {Width} `0x00A0` | (16-bit word) Width in bytes, typically 320/2 == 160 == 0x00A0
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0xC | {Height} `0x00C8` | (16-bit word) Height in bytes, typically 200 == 0x00C8
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0xC | {Height} `0x00C8` | (16-bit word) Height in bytes, typically 200 == 0x00C8
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0xE | {FrameLength} `0x8000` | (16-bit word) Frame size in bytes, since a "Frame" may contain more than just the width * height, worth of pixels. For now this is `$8000`, or 32768
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0xE | {FrameLength} `0x8000` | (16-bit word) Frame size in bytes, since a "Frame" may contain more than just the width * height, worth of pixels. For now this is `$8000`, or 32768
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0x10 | {FrameCount} | (32-bit long) Frame Count (total, including ring frame)
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0x10 | {FrameCount} | (32-bit long) Frame Count (total, including ring frame)
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| | _HEADER END HERE_ |
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| | _HEADER END HERE_ |
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@ -82,12 +82,20 @@ Command Word, encoded low-high, what the bits mean:
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`xxx_xxxx_xxxx_xxx` is the number of bytes 1-16384 to follow (0 == 1 byte)
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`xxx_xxxx_xxxx_xxx` is the number of bytes 1-16384 to follow (0 == 1 byte)
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#### Copy Commands
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`%0xxx_xxxx_xxxx_xxx1` - Copy Bytes - straight copy bytes
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`%0xxx_xxxx_xxxx_xxx1` - Copy Bytes - straight copy bytes
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`%1xxx_xxxx_xxxx_xxx1` - Skip Bytes - skip bytes / move the cursor
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`%1xxx_xxxx_xxxx_xxx1` - Skip Bytes - skip bytes / move the cursor
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`%1xxx_xxxx_xxxx_xxx0` - Dictionary Copy bytes from frame buffer to frame buffer
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`%1xxx_xxxx_xxxx_xxx0` - Dictionary Copy bytes from frame buffer to frame buffer
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#### Control Commands
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`%0000_0000_0000_0000` - Source Skip -> Source pointer skips to next bank of data
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`%0000_0000_0000_0000` - Source Skip -> Source pointer skips to next bank of data
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`%0000_0000_0000_0010` - End of Frame - end of frame
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`%0000_0000_0000_0010` - End of Frame - end of frame
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`%0000_0000_0000_0110` - End of Animation / End of File / No more frames
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`%0000_0000_0000_0110` - End of Animation / End of File / No more frames
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- other remaining codes, are reserved for future expansion
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- other remaining codes, are reserved for future expansion
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