GSLA player, wip
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parent
17df37eb49
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ef8a8e0375
55
asm/link.s
55
asm/link.s
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@ -1,5 +1,5 @@
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;
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; fun2gs Merlin32 linker file
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; GSLA Player Merlin32 linker file
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;
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dsk play.sys16
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typ $b3 ; filetype
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@ -15,61 +15,10 @@
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sna start ; segment name
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*----------------------------------------------
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asm play.s
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ds 0 ; padding
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ds 0 ; padding
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knd #$1100 ; kind
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ali None ; alignment
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lna play ; load name
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sna start ; segment name, doesn't work to try and merge segments here
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*----------------------------------------------
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; asm lz4.s
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; ds 0 ; padding
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; knd #$1100 ; kind
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; ali None ; alignment
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; lna fun2gs ; load name
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; sna lz4code ; JSL only access
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*----------------------------------------------
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; asm blit.s
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; ds 0 ; padding
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; knd #$1100 ; kind
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; ali None ; alignment
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; lna fun2gs ; load name
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; sna blitcode ; segment name, JSL only access
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*----------------------------------------------
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; asm penguin.s
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; ds 0 ; padding
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; knd #$1100 ; kind
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; ali None ; alignment
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; lna fun2gs ; load name
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; sna penguin ; segment name
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*---------------------------------------------
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; asm sprdata0.s
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; ds 0 ; padding
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; knd #$1100 ; kind
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; ali None ; alignment
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; lna fun2gs ; load name
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; sna sprdata0 ; segment name
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*----------------------------------------------
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; asm gng.tiles.s
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; ds 0 ; padding
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; knd #$1100 ; kind
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; ali None ; alignment
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; lna fun2gs ; load name
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; sna gngtiles
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*----------------------------------------------
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; asm cat.s
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; ds 0 ; padding
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; knd #$1100 ; kind
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; ali None ; alignment
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; lna fun2gs ;
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; sna cat
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*----------------------------------------------
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* Combined Stack and Direct Page
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; $$JGA this works, but giving up all this space in the executable is stupid
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; x65 assembler makes this much easier
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; asm stack.s
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; ds 0 ; padding, note changing the padding doesn't work
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; knd $0012 ; kind DP/Stack
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; ali None ; alignment, note this doesn't work
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; lna fun2gs ; load name
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; sna stack ; segment name
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22
asm/shell.s
22
asm/shell.s
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@ -71,6 +71,8 @@ SetRes sep $30 ; 8-bit mode
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ldx #$1F02
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jsl tool ; CompactMem
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;-------------------------------------------------------------------------------
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; I'm pretty sure one of the tools is allocating this out from under me
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;
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; PushLong #0 ; Ask Shadowing Screen ($8000 bytes from $01/2000)
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; PushLong #$8000
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; PushWord ProgID
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@ -412,7 +414,7 @@ AboutTemplate
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da 0
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adrl 0
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:Item3Txt
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str '(C)2020 DreamWorld Software'
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str '(C) 2020 DreamWorld Software'
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:Item2 dw 2
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dw 13,122,22,251 ;rect
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@ -551,11 +553,29 @@ DoSave
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PlayAnimation
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; ha, this has to parse the headers
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; before it can play the animation
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; copy player to the Direct Page
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lda #127 ; player is really only about 96 bytes
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ldx #player
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phd
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ply
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sty :play+1
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mvn ^player,$00
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phk
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plb
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; load up a pointer to data
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lda p:rbuf
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ldx p:rbuf+2
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; play the animation
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:play jsl $000000
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rts
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