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<mjn3> printf("\tgeometry %u %u %u %u %u\n", v->xres, v->yres, <mjn3> v->xres_virtual, v->yres_virtual, v->bits_per_pixel); <mjn3> printf("\ttimings %u %u %u %u %u %u %u\n", v->pixclock, v->left_margin, <mjn3> v->right_margin, v->upper_margin, v->lower_margin, v->hsync_l <mjn3> en, <mjn3> v->vsync_len); <mjn3> printf("\taccel %s\n", (v->accel_flags > 0 ? "true" : "false")); <mjn3> printf("\trgba %u/%u,%u/%u,%u/%u,%u/%u\n", v->red.length, <mjn3> v->red.offset, v->green.length, v->green.offset, v->blue.leng <mjn3> th, <mjn3> v->blue.offset, v->transp.length, v->transp.offset); <mjn3> printf("endmode\n\n"); <mjn3> whay have multiple printf calls when one would do? <mjn3> and this: <mjn3> static struct cmdoptions_t { <mjn3> char *name; <mjn3> unsigned char param_count; <mjn3> unsigned char code; <mjn3> } g_cmdoptions[] = { <mjn3> { <mjn3> "-fb", 1, CMD_FB}, { <mjn3> (repeated entries) <mjn3> why isn't this constant? what about struct packing? inline the helper functions that are only referenced once.