mirror of
https://github.com/lscharen/iigs-game-engine.git
synced 2024-11-28 04:50:07 +00:00
148 lines
3.1 KiB
C
148 lines
3.1 KiB
C
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#include <loader.h>
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#include <locator.h>
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#include <memory.h>
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#include <misctool.h>
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#include <types.h>
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#include "main.h"
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#include "gte_user.h"
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#include "demo_data.h"
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#define TOOLFAIL(string) if (toolerror()) SysFailMgr(toolerror(), "\p" string "\n\r Error Code -> $");
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typedef struct PString {
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byte length;
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char text[32];
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} PString;
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PString toolPath = {9, "1/Tool160" };
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void LoadGTEToolSet(Word userId) {
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InitialLoadOutputRec loadRec;
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// Load the tool from the local directory
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loadRec = InitialLoad(userId, (Pointer) (&toolPath), 1);
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TOOLFAIL("Unable to load Tool160 from local path");
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// Install the tool using the system tool vector
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SetTSPtr(0x8000, 160, loadRec.startAddr);
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TOOLFAIL("Could not install tool");
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}
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#define SPRITE_SLOT 0
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#define SPRITE_VBUFF (GTE_VBUFF_SPRITE_START+0*GTE_VBUFF_SPRITE_STEP)
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int main (void) {
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Word controlMask;
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Word keyPress;
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Word userId;
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Handle dpHndl;
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Word dpWord;
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Word x = 0, y = 0;
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Word px = 0, py = 0;
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Word sec, lastSec = 0;
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TLStartUp();
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TOOLFAIL("Unable to start tool locator");
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userId = MMStartUp();
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TOOLFAIL("Unable to start memory manager");
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MTStartUp();
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TOOLFAIL("Unable to start misc tools");
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/* If GTE is installed in System:Tools use this and switch to "gte.h" */
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/*
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LoadOneTool(160, 0);
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TOOLFAIL("Unable to load GTE toolset");
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*/
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/* If GTE is installed with the application, use this and "gte_user.h" */
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LoadGTEToolSet(userId);
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dpHndl = NewHandle(0x0200, userId, 0x4015, 0);
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if (dpHndl == NULL) {
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TOOLFAIL("Unable to allocate page 0 memory");
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}
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dpWord = (Word)(*dpHndl);
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if ((dpWord & 0x00FF) != 0x0000) {
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TOOLFAIL("Allocated page 0 memory is not aligned");
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}
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GTEStartUp(dpWord, 0x0000, userId);
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TOOLFAIL("Unable to start GTE");
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GTESetScreenMode(160, 200);
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GTELoadTileSet(tiles);
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GTESetPalette(0, (Pointer)palette);
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GTEFillTileStore(1);
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GTECreateSpriteStamp(GTE_SPRITE_8X8|2, SPRITE_VBUFF);
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GTEAddSprite(SPRITE_SLOT, 0, SPRITE_VBUFF, px, py);
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do {
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controlMask = GTEReadControl();
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keyPress = controlMask & 0x007F;
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switch (keyPress) {
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case 'a': if (x > 0) {
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x--;
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break;
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}
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case 'd': if (x < 1000) {
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x++;
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break;
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}
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case 'w': if (y > 0) {
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y--;
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break;
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}
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case 's': if (y < 1000) {
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y++;
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break;
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}
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case 'j': if (px > 0) {
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px--;
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break;
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}
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case 'l': if (px < 154) {
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px++;
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break;
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}
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case 'i': if (py > 0) {
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py--;
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break;
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}
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case 'k': if (py < 192) {
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py++;
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break;
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}
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}
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sec = GTEGetSeconds();
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if (sec != lastSec) {
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lastSec = sec;
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GTEFillTileStore(1 + (lastSec & 1));
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}
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GTESetBG0Origin(x, y);
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GTEMoveSprite(SPRITE_SLOT, px, py);
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GTERender(0);
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} while (keyPress != 'q' && keyPress != 'Q');
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GTEShutDown();
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DisposeHandle(dpHndl);
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MTShutDown();
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TOOLFAIL("Unable to shutdown misc tool");
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MMShutDown(userId);
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TOOLFAIL("Unable to shutdown memory manager");
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TLShutDown();
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TOOLFAIL("Unable to shutdown tool locator");
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}
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