mirror of
https://github.com/lscharen/iigs-game-engine.git
synced 2024-11-25 15:32:59 +00:00
107 lines
2.5 KiB
Markdown
107 lines
2.5 KiB
Markdown
|
---
|
||
|
permalink: /getting-started
|
||
|
layout: page
|
||
|
---
|
||
|
|
||
|
# Getting Started
|
||
|
* Set Up
|
||
|
* Windows
|
||
|
* Linux
|
||
|
* Native
|
||
|
|
||
|
|
||
|
This tutorial page will walk through the process of setting up your computer to build Apple IIgs applications
|
||
|
that leverage the GTE toolset.
|
||
|
## Set Up
|
||
|
|
||
|
### Windows
|
||
|
|
||
|
### Linux
|
||
|
|
||
|
### Native
|
||
|
|
||
|
If you are developing directly on an Apple IIgs machine, dowload the GTE-1.0.shk archive into your GS/OS environment. There
|
||
|
are several ways of getting the file onto your system.
|
||
|
|
||
|
1. Use the [NetDisk](https://sheumann.github.io/NetDisk/) utility to mount to the remote disk image directly from GS/OS and copy the Tool160 file
|
||
|
1. Use [ADTPro](https://adtpro.com/index.html) to transfer the disk image to the apple IIgs and write it onto a physical floppy disk
|
||
|
|
||
|
## Your First Program
|
||
|
|
||
|
```c
|
||
|
#include <loader.h>
|
||
|
#include <locator.h>
|
||
|
#include <memory.h>
|
||
|
#include <misctool.h>
|
||
|
#include <gte.h>
|
||
|
|
||
|
/* tile data stored in tiles.c */
|
||
|
extern Byte tiles[];
|
||
|
|
||
|
/* define a couple of key codes for the arrow keys */
|
||
|
#define LEFT_ARROW 0x08
|
||
|
#define RIGHT_ARROW 0x15
|
||
|
#define UP_ARROW 0x0B
|
||
|
#define DOWN_ARROW 0x0A
|
||
|
|
||
|
Word userId;
|
||
|
Handle dpHandle;
|
||
|
|
||
|
void startUp(void) {
|
||
|
TLStartUp();
|
||
|
userId = MMStartUp();
|
||
|
MTStartUp();
|
||
|
|
||
|
LoadOneTool(160, 0x0100);
|
||
|
dpHandle = NewHandle(0x200L, userId, attrBank + attrPage + attrFixed + attrLocked + attrNoCross, 0);
|
||
|
GTEStartUp((Word) *dpHandle, (Word) 0, userId);
|
||
|
}
|
||
|
|
||
|
void shutDown(void) {
|
||
|
GTEShutDown();
|
||
|
DisposeHandle(dpHandle);
|
||
|
UnloadOneTool(160);
|
||
|
MTShutDown();
|
||
|
MMShutDown(userId);
|
||
|
TLShutDown();
|
||
|
}
|
||
|
|
||
|
void main(void) {
|
||
|
Word keyPress;
|
||
|
int x, y;
|
||
|
|
||
|
/* Start up GTE and its dependencies */
|
||
|
startUp();
|
||
|
|
||
|
/* Create a 256x160 playfield (128 bytes x 160 lines) */
|
||
|
GTESetScreenMode(128, 160);
|
||
|
|
||
|
/* Load in two tiles */
|
||
|
GTELoadTileSet(0, 2, tiles);
|
||
|
|
||
|
/* Fill the tile store with a checkerboard pattern */
|
||
|
for (y = 0; y < GTE_TILE_STORE_HEIGHT; y++) {
|
||
|
for (x = 0; x < GTE_TILE_STORE_WIDTH; x++) {
|
||
|
GTESetTile(x, y, (x + y) & 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* Enter into the main loop */
|
||
|
x = y = 0;
|
||
|
do {
|
||
|
keyPress = GTEReadControl() & PAD_KEY_CODE;
|
||
|
|
||
|
if (keyPress == LEFT_ARROW && x > 0) x--;
|
||
|
if (keyPress == RIGHT_ARROW && x < 1000) x++;
|
||
|
if (keyPress == UP_ARROW && y > 0) y--;
|
||
|
if (keyPress == DOWN_ARROW && y < 1000) y++;
|
||
|
|
||
|
/* Position the screen and render */
|
||
|
GTESetBG0Origin(x, y);
|
||
|
GTERender(0);
|
||
|
}
|
||
|
while (keyPress != 'Q' && keyPress != 'q');
|
||
|
|
||
|
shutDown();
|
||
|
}
|
||
|
```
|