iigs-game-engine/docs/getting_started.markdown

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---
permalink: /getting-started
layout: page
---
# Getting Started
* Set Up
* Windows
* Linux
* Native
This tutorial page will walk through the process of setting up your computer to build Apple IIgs applications
that leverage the GTE toolset.
## Set Up
### Windows
### Linux
### Native
If you are developing directly on an Apple IIgs machine, dowload the GTE-1.0.shk archive into your GS/OS environment. There
are several ways of getting the file onto your system.
1. Use the [NetDisk](https://sheumann.github.io/NetDisk/) utility to mount to the remote disk image directly from GS/OS and copy the Tool160 file
1. Use [ADTPro](https://adtpro.com/index.html) to transfer the disk image to the apple IIgs and write it onto a physical floppy disk
## Your First Program
```c
#include <loader.h>
#include <locator.h>
#include <memory.h>
#include <misctool.h>
#include <gte.h>
/* tile data stored in tiles.c */
extern Byte tiles[];
/* define a couple of key codes for the arrow keys */
#define LEFT_ARROW 0x08
#define RIGHT_ARROW 0x15
#define UP_ARROW 0x0B
#define DOWN_ARROW 0x0A
Word userId;
Handle dpHandle;
void startUp(void) {
TLStartUp();
userId = MMStartUp();
MTStartUp();
LoadOneTool(160, 0x0100);
dpHandle = NewHandle(0x200L, userId, attrBank + attrPage + attrFixed + attrLocked + attrNoCross, 0);
GTEStartUp((Word) *dpHandle, (Word) 0, userId);
}
void shutDown(void) {
GTEShutDown();
DisposeHandle(dpHandle);
UnloadOneTool(160);
MTShutDown();
MMShutDown(userId);
TLShutDown();
}
void main(void) {
Word keyPress;
int x, y;
/* Start up GTE and its dependencies */
startUp();
/* Create a 256x160 playfield (128 bytes x 160 lines) */
GTESetScreenMode(128, 160);
/* Load in two tiles */
GTELoadTileSet(0, 2, tiles);
/* Fill the tile store with a checkerboard pattern */
for (y = 0; y < GTE_TILE_STORE_HEIGHT; y++) {
for (x = 0; x < GTE_TILE_STORE_WIDTH; x++) {
GTESetTile(x, y, (x + y) & 1);
}
}
/* Enter into the main loop */
x = y = 0;
do {
keyPress = GTEReadControl() & PAD_KEY_CODE;
if (keyPress == LEFT_ARROW && x > 0) x--;
if (keyPress == RIGHT_ARROW && x < 1000) x++;
if (keyPress == UP_ARROW && y > 0) y--;
if (keyPress == DOWN_ARROW && y < 1000) y++;
/* Position the screen and render */
GTESetBG0Origin(x, y);
GTERender(0);
}
while (keyPress != 'Q' && keyPress != 'q');
shutDown();
}
```