iigs-game-engine/src/blitter/BG1.s

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; Initialization and setup routines for the second background
_InitBG1
jsr _ApplyBG1YPos
jsr _ApplyBG1XPos
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rts
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SetBG1XPos
cmp BG1StartX
beq :out ; Easy, if nothing changed, then nothing changes
ldx BG1StartX ; Load the old value (but don't save it yet)
sta BG1StartX ; Save the new position
lda #DIRTY_BIT_BG1_X
tsb DirtyBits ; Check if the value is already dirty, if so exit
bne :out ; without overwriting the original value
stx OldBG1StartX ; First change, so preserve the value
:out rts
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SetBG1YPos
cmp BG1StartY
beq :out ; Easy, if nothing changed, then nothing changes
ldx BG1StartY ; Load the old value (but don't save it yet)
sta BG1StartY ; Save the new position
lda #DIRTY_BIT_BG1_Y
tsb DirtyBits ; Check if the value is already dirty, if so exit
bne :out ; without overwriting the original value
stx OldBG1StartY ; First change, so preserve the value
:out rts
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; Everytime either BG1 or BG0 X-position changes, we have to update the direct page values. We
; *could* do this by adjusting the since address offset, but we have to change up to 200 values
; when the vertical position changes, and only 41 when the horizontal value changes. Plus
; these are all direct page values
;
; Note: This routine can be optimized as an unrolled loop of PEI instructions
_ApplyBG1XPos
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lda BG1StartX
jsr Mod164
sta BG1StartXMod164
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lda #162
sec
sbc StartXMod164
bpl *+6
clc
adc #164
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clc
adc BG1StartXMod164
cmp #164
bcc *+5
sbc #164
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tay
phd ; save the direct page because we are going to switch to the
lda BlitterDP ; blitter direct page space and fill in the addresses
tcd
tya
ldx #162
:loop
sta 00,x ; store the value
dec
dec
bpl *+6
clc
adc #164
dex
dex
bpl :loop
pld
rts
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_ClearBG1Buffer
phb
pha
sep #$20
lda BG1DataBank
pha
plb
rep #$20
pla
ldx #0
:loop
sta: $0000,x
inc
inx
inx
cpx #0
bne :loop
plb
rts
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; Everytime either BG1 or BG0 Y-position changes, we have to update the Y-register
; value in all of the code fields (within the visible screen)
_ApplyBG1YPos
:virt_line equ tmp0
:lines_left equ tmp1
:draw_count equ tmp2
:ytbl_idx equ tmp3
lda BG1StartY
jsr Mod208
sta BG1StartYMod208
sta :ytbl_idx ; Start copying from the first entry in the table
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lda StartYMod208 ; This is the base line of the virtual screen
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sta :virt_line ; Keep track of it
lda ScreenHeight
sta :lines_left
:loop
lda :virt_line
asl
tax
ldal BTableLow,x ; Get the address of the first code field line
tay
sep #$20
ldal BTableHigh,x
pha
plb ; This is the bank that will receive the updates
rep #$20
lda :virt_line
and #$000F
eor #$FFFF
inc
clc
adc #16
min :lines_left
sta :draw_count ; Do this many lines
asl
tax
lda :ytbl_idx ; Read from this location in the BG1YTable
asl
jsr CopyBG1YTableToBG1Addr
lda :virt_line ; advance to the virtual line after the segment we just
clc ; filled in
adc :draw_count
sta :virt_line
lda :ytbl_idx ; advance the index into the YTable
adc :draw_count
sta :ytbl_idx
lda :lines_left ; subtract the number of lines we just completed
sec
sbc :draw_count
sta :lines_left
jne :loop
phk
plb
rts
; Unrolled copy routine to move BG1YTable entries into BG1_ADDR position.
;
; A = intect into the BG1YTable array (x2)
; Y = starting line * $1000
; X = number of lines (x2)
CopyBG1YTableToBG1Addr
jmp (:tbl,x)
:tbl da :none
da :do01,:do02,:do03,:do04
da :do05,:do06,:do07,:do08
da :do09,:do10,:do11,:do12
da :do13,:do14,:do15,:do16
:do15 tax
bra :x15
:do14 tax
bra :x14
:do13 tax
bra :x13
:do12 tax
bra :x12
:do11 tax
bra :x11
:do10 tax
bra :x10
:do09 tax
bra :x09
:do08 tax
bra :x08
:do07 tax
bra :x07
:do06 tax
bra :x06
:do05 tax
bra :x05
:do04 tax
bra :x04
:do03 tax
bra :x03
:do02 tax
bra :x02
:do01 tax
bra :x01
:do16 tax
ldal BG1YTable+30,x
sta BG1_ADDR+$F000,y
:x15 ldal BG1YTable+28,x
sta BG1_ADDR+$E000,y
:x14 ldal BG1YTable+26,x
sta BG1_ADDR+$D000,y
:x13 ldal BG1YTable+24,x
sta BG1_ADDR+$C000,y
:x12 ldal BG1YTable+22,x
sta BG1_ADDR+$B000,y
:x11 ldal BG1YTable+20,x
sta BG1_ADDR+$A000,y
:x10 ldal BG1YTable+18,x
sta BG1_ADDR+$9000,y
:x09 ldal BG1YTable+16,x
sta BG1_ADDR+$8000,y
:x08 ldal BG1YTable+14,x
sta BG1_ADDR+$7000,y
:x07 ldal BG1YTable+12,x
sta BG1_ADDR+$6000,y
:x06 ldal BG1YTable+10,x
sta BG1_ADDR+$5000,y
:x05 ldal BG1YTable+08,x
sta: BG1_ADDR+$4000,y
:x04 ldal BG1YTable+06,x
sta BG1_ADDR+$3000,y
:x03 ldal BG1YTable+04,x
sta BG1_ADDR+$2000,y
:x02 ldal BG1YTable+02,x
sta BG1_ADDR+$1000,y
:x01 ldal BG1YTable+00,x
sta: BG1_ADDR+$0000,y
:none rts
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