Allow dynamic user selection of playfield size
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@ -69,8 +69,8 @@ SHR_SCB equ $E19D00
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jsr BlitInit ; Initialize the memory
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jsr GrafInit ; Initialize the graphics screen
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; ldx #6 ; Gameboy Advance size
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; jsr SetScreenMode
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ldx #6 ; Gameboy Advance size
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jsr SetScreenMode
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lda #0 ; Set the virtual Y-position
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jsr SetYPos
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@ -81,6 +81,7 @@ SHR_SCB equ $E19D00
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sta BankLoad ; Store "Bank Pointer"
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EvtLoop
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jsr WaitForKey
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cmp #'q'
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bne :1
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brl Exit
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@ -103,7 +104,17 @@ EvtLoop
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:4 cmp #'h' ; Show the 'h'eads up display
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bne :5
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jsr DoHUP
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:5 bra EvtLoop
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:5 cmp #'1'
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bcc :6
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cmp #'9'+1
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bcs :6
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sec
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sbc #'1'
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tax
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jsr SetScreenMode
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:6 bra EvtLoop
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; Allow the user to dynamically select one of the pre-configured screen sizes
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;
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@ -150,6 +161,7 @@ SetScreenMode cpx #8
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tax
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pla
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jsr SetScreenRect
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jsr FillScreen
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rts
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SecondsStr str 'SECONDS'
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@ -657,6 +669,8 @@ qtRec adrl $0000
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@ -103,6 +103,37 @@ SetScreenRect sty ScreenHeight ; Save the screen height a
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rts
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; Clear the SHR screen and then infill the defined field
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FillScreen lda #0
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jsr ClearToColor
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ldy ScreenY0
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]yloop
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tya
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asl a
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tax
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lda ScreenAddr,x
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clc
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adc ScreenX0
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tax
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phy
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lda ScreenWidth
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lsr
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tay
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lda #$FFFF
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]xloop stal $E10000,x
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inx
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inx
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dey
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bne ]xloop
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ply
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iny
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cpy ScreenY1
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bcc ]yloop
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rts
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; Set the starting line of the virtual buffer that will be displayed on the first physical line
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; of the playfield.
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;
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@ -1011,6 +1042,15 @@ top
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