From 85cce2fe8203cd3de14384819eea0ec069e1d2e5 Mon Sep 17 00:00:00 2001 From: Lucas Scharenbroich Date: Mon, 6 Mar 2023 15:18:26 -0600 Subject: [PATCH 1/2] Fix docs typo --- docs/toolboxref.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/toolboxref.html b/docs/toolboxref.html index 3f80e4c..4fe87b4 100644 --- a/docs/toolboxref.html +++ b/docs/toolboxref.html @@ -92,7 +92,7 @@ style: toolref Creates a sprite stamp from the tile set - GTECompilepriteStamp + GTECompileSpriteStamp Created a compiled sprite from a sprite stamp From c04bf0d323a545889e66768b44f9b6ad93924960 Mon Sep 17 00:00:00 2001 From: Lucas Scharenbroich Date: Thu, 9 Mar 2023 00:31:45 -0600 Subject: [PATCH 2/2] Add new render flags to the docs --- docs/toolboxref.html | 19 +++++++++++++++++-- 1 file changed, 17 insertions(+), 2 deletions(-) diff --git a/docs/toolboxref.html b/docs/toolboxref.html index 4fe87b4..f34eb2f 100644 --- a/docs/toolboxref.html +++ b/docs/toolboxref.html @@ -1211,10 +1211,25 @@ style: toolref Offsets each column of the secondary background's vertical position. Unimplemented. - RENDER_BG1_ROTATIONT - $0004 + RENDER_BG1_ROTATION + $0008 Use the internal rotation tables to render the secondary background + + RENDER_PER_SCANLINE + $0010 + Set individual scanline properties for the primary and secondary backgrounds from a table. + + + RENDER_WITH_SHADOWING + $0020 + Uses a rendering mode that does not draw sprites into the tiles but uses shadowing to draw sprites on top of the rendered background and then expose the final composited image. This mode is required to use compiled sprites. + + + RENDER_SPRITES_SORTED + $0040 + Draws the sprite in y-sorted order instead of sprite slot order. +