Checkpoint; have old Dynamic Tile Renderers working

This commit is contained in:
Lucas Scharenbroich 2021-11-18 16:23:44 -06:00
parent ba76b0047c
commit 0a9eb76ab5
5 changed files with 15 additions and 11 deletions

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@ -208,7 +208,7 @@ App_TileMapBG0
dw $1021,$1021,$1031,$1032,$1021,$1021,$100f,$0010,$0011,$1012,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$100f,$0010,$0011,$1012,$1021,$1021,$0007,$0008,$0007,$0008,$0007,$0008,$0007,$0008,$0007,$0008,$0007,$0008,$0007,$0008,$0007,$0008,$1021,$1021,$1021,$1021
dw $1021,$1021,$1030,$0015,$0015,$0015,$0015,$1033,$1021,$1021,$1021,$1021,$1009,$100a,$1021,$1021,$1021,$1021,$1021,$1021,$001a,$001a,$001a,$001a,$0040,$0040,$001a,$001a,$001a,$001a,$1021,$1021
dw $1021,$1030,$0015,$0036,$0015,$0015,$0036,$0015,$1033,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1022,$1023,$1022,$1023,$1022,$1023,$1021,$1021,$1021,$1030,$0015,$0036,$1230,$1021,$1021,$1057,$1056,$1057,$1056,$1057,$1056,$1057,$1056,$1021,$1022,$1023,$1021,$1021,$1057,$1056,$1057,$1056,$1013,$0014,$0015,$1016,$1021,$1021,$1021,$1021
dw $1021,$1030,$0015,$0036,$0015,$0015,$0036,$0015,$1033,$1021,$1800,$1804,$0800,$0804,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1022,$1023,$1022,$1023,$1022,$1023,$1021,$1021,$1021,$1030,$0015,$0036,$1230,$1021,$1021,$1057,$1056,$1057,$1056,$1057,$1056,$1057,$1056,$1021,$1022,$1023,$1021,$1021,$1057,$1056,$1057,$1056,$1013,$0014,$0015,$1016,$1021,$1021,$1021,$1021
dw $1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1013,$0014,$0015,$1016,$1021,$1021,$1021,$1021,$1022,$1023,$1022,$1023,$1021,$1021,$1021,$1021,$1013,$0014,$0015,$1016,$1021,$1030,$0015,$0036,$0015,$0015,$0036,$0015,$1033,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1013,$0014,$0015,$1016,$1021,$1021,$1022,$1023,$1022,$1023,$1022,$1023,$1021,$1021
dw $1021,$1030,$0015,$0036,$1033,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1022,$1023,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1022,$1023,$1022,$1023,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021
dw $1021,$1030,$0015,$0036,$0015,$0015,$0036,$0015,$1033,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1022,$1023,$1022,$1023,$1022,$1023,$1021,$1021,$1021,$1030,$0015,$0036,$1033,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1022,$1023,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021
@ -216,7 +216,7 @@ App_TileMapBG0
dw $1021,$1030,$0015,$0036,$1033,$1021,$1013,$0014,$0015,$1016,$1021,$1021,$1021,$1021,$0000,$1021,$1022,$1023,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1013,$0014,$0015,$1016,$0005,$0006,$0005,$0006,$0005,$0006,$0005,$0006,$0005,$0006,$0005,$0006,$0005,$0006,$0005,$0006,$0005,$0006,$1021,$1021,$1021,$1021
dw $1021,$1030,$0015,$0036,$0015,$0015,$0036,$0015,$1033,$1021,$1021,$1021,$0005,$0006,$1021,$1021,$1021,$1021,$1021,$1021,$001a,$001a,$001a,$001a,$0040,$0040,$001a,$001a,$001a,$001a,$1021,$1021
dw $1030,$0015,$0015,$0015,$0015,$0015,$0015,$0015,$0015,$1033,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1024,$0025,$0025,$0025,$0025,$0025,$0025,$1026,$1021,$1030,$0015,$0015,$0015,$0015,$1230,$1021,$1077,$1076,$1077,$1076,$1077,$1076,$1077,$1076,$1024,$0025,$0025,$1026,$1021,$1077,$1076,$1077,$1076,$1013,$0014,$0015,$1016,$1021,$1021,$1021,$1021
dw $1030,$0015,$0015,$0015,$0015,$0015,$0015,$0015,$0015,$1033,$1808,$180C,$0808,$080C,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1024,$0025,$0025,$0025,$0025,$0025,$0025,$1026,$1021,$1030,$0015,$0015,$0015,$0015,$1230,$1021,$1077,$1076,$1077,$1076,$1077,$1076,$1077,$1076,$1024,$0025,$0025,$1026,$1021,$1077,$1076,$1077,$1076,$1013,$0014,$0015,$1016,$1021,$1021,$1021,$1021
dw $1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1013,$0014,$0015,$1016,$1021,$1021,$1021,$1024,$0025,$0025,$0025,$0025,$1026,$1021,$1021,$1021,$1013,$0014,$0015,$1016,$1030,$0015,$0015,$0015,$0015,$0015,$0015,$0015,$0015,$1033,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1013,$0014,$0015,$1016,$1021,$1024,$0025,$0025,$0025,$0025,$0025,$0025,$1026,$1021
dw $1030,$0015,$0015,$0015,$0015,$1033,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1024,$0025,$0025,$1026,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1024,$0025,$0025,$0025,$0025,$1026,$1021,$1021,$1021,$1021,$1021,$1021,$1021
dw $1030,$0015,$0015,$0015,$0015,$0015,$0015,$0015,$0015,$1033,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1024,$0025,$0025,$0025,$0025,$0025,$0025,$1026,$1021,$1030,$0015,$0015,$0015,$0015,$1033,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1024,$0025,$0025,$1026,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021,$1021

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@ -382,9 +382,7 @@ CopyMaskedDWord MAC
eom
; Masked renderer for a dynamic tile with sprite data overlaid. What's interesting about this renderer is that the mask
; value is not used directly, but simply indicates if we can use a LDA 0,x / PHA sequence,
; a LDA (00),y / PHA, or a JMP to a blended render
; Masked renderer for a dynamic tile with sprite data overlaid.
;
; If a dynamic tile is animated, there is the possibility to create a special mask that marks
; words of the tile that a front / back / mixed across all frames.
@ -404,6 +402,15 @@ CopyMaskedDynSpriteWord MAC
;
; If MASK == 0, then we can do a PEA. If MASK == $FFFF, then fall back to the simple Dynamic Masked
; code.
;
; If the tile priority bit is set, then we use an alternate bit of code that changes to oder
; of operations to and can't make an assumption about the transparency
;
; lda (00),y
; and #MASK
; ora #DATA
; and $80,x
; ora $00,x
ldx _X_REG ; Get the addressing offset

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@ -119,6 +119,7 @@ _RenderTile2
stx _SPR_X_REG
:nosprite
sta tmp0 ; Some tile blitters need to get the tile descriptor
and #TILE_CTRL_MASK
xba
tax

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@ -17,11 +17,7 @@ _TBDynamicTile_00
; LDA 00,x / PHA where the operand is fixed when the tile is rendered
; $B5 $00 $48
_TBDynamicData
; txa
asl
asl
asl
xba ; Undo the x128 we just need x4
lda tmp0 ; Get the original tile descriptor
and #$007F ; clamp to < (32 * 4)
ora #$4800 ; insert the PHA instruction

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@ -10,7 +10,7 @@ _TBDynamicMaskTile_00
_TBDynamicDataAndMask
sta _X_REG
txa
lda tmp0 ; get the original tile descriptor
and #$007F ; clamp to < (32 * 4)
sta _T_PTR