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Use new sprite sheet from fatdog; wire up MrSprite to generate sprite code for now
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demos/fatdog/assets/all-sprites.gif
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demos/fatdog/assets/all-sprites.gif
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demos/fatdog/assets/all-sprites.png
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demos/fatdog/assets/shooter-sprites.gif
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demos/fatdog/assets/shooter-sprites.gif
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demos/fatdog/build-sprites.bat
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demos/fatdog/build-sprites.bat
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echo off
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set MRSPRITE="%1"
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mkdir build
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copy assets\all-sprites.gif build\all-sprites.gif
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%MRSPRITE% EXTRACT build\all-sprites.gif 0026FF FC0204
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%MRSPRITE% RENAME build\all-sprites_spr*.gif Ship
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%MRSPRITE% CODE build\Ship_*.gif 0026FF 09162A 181425 293C5A 3A455B 5400D9 9C44FF A50989 FC0204 FF00AF FFCA00 FFFFFF
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type build\Ship_*.txt > sprites\Ships.s
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REM Create a wallpaper and copy that for reference
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%MRSPRITE% WALLPAPER build\Ship_*.gif 0026FF FC0204
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copy build\Ship_Wall.gif sprites\Ship_Wallpaper.gif
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del /q build\*
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demos/fatdog/package.json
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demos/fatdog/package.json
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{
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"name": "fatdog-shooter",
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"version": "1.0.0",
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"description": "Horizontal shoot-em-up",
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"main": "index.js",
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"config": {
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"merlin32": "C:\\Programs\\IIgsXDev\\bin\\Merlin32-1.1.10.exe",
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"cadius": "C:\\Programs\\IIgsXDev\\bin\\Cadius.exe",
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"gsport": "C:\\Programs\\gsport\\gsport_0.31\\GSPort.exe",
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"macros": "C:\\Programs\\BrutalDeluxe\\Merlin32\\Library",
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"crossrunner": "C:\\Programs\\Crossrunner\\Crossrunner.exe",
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"mrsprite": "C:\\Programs\\IIgsXDev\\bin\\MrSprite.exe"
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},
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"scripts": {
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"build": "%npm_package_config_merlin32% -V %npm_package_config_macros% App.s",
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"build:sprites": "build-sprites.bat %npm_package_config_mrsprite%"
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},
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"repository": {
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"type": "git",
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"url": "git+https://github.com/lscharen/iigs-game-engine.git"
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},
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"author": "Lucas Scharenbroich",
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"license": "Apache-2.0",
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"bugs": {
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"url": "https://github.com/lscharen/iigs-game-engine/issues"
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},
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"homepage": "https://github.com/lscharen/iigs-game-engine#readme",
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"devDependencies": {
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}
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}
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demos/fatdog/sprites/Ship_Wallpaper.gif
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demos/fatdog/sprites/Ship_Wallpaper.gif
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demos/fatdog/sprites/Ships.s
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demos/fatdog/sprites/Ships.s
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