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Add link to John Brooks' technical post on fast GS graphics
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@ -183,6 +183,7 @@ GTE provides the following capabilities
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* [Super Merryo Trolls](http://garote.bdmonkeys.net/merryo_trolls/)
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* [Super Merryo Trolls](http://garote.bdmonkeys.net/merryo_trolls/)
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* [Coding Secrets of Wolfenstein IIgs](https://www.kansasfest.org/wp-content/uploads/2004-sheppy-wolf3d.pdf)
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* [Coding Secrets of Wolfenstein IIgs](https://www.kansasfest.org/wp-content/uploads/2004-sheppy-wolf3d.pdf)
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* [Apple IIgs Graphics and Sound College](https://www.kansasfest.org/wp-content/uploads/1992-heineman-gs.pdf)
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* [Apple IIgs Graphics and Sound College](https://www.kansasfest.org/wp-content/uploads/1992-heineman-gs.pdf)
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* [John Brooks' Fast GS graphics notes](https://groups.google.com/g/comp.sys.apple2/c/6HWlRPkuuDY/m/NNc1msmmCwAJ)
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* [Adaptive Tile Refresh](https://en.wikipedia.org/wiki/Adaptive_tile_refresh)
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* [Adaptive Tile Refresh](https://en.wikipedia.org/wiki/Adaptive_tile_refresh)
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* [A Guide to the Graphics of the Sega Mega Drive / Genesis](https://rasterscroll.com/mdgraphics/)
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* [A Guide to the Graphics of the Sega Mega Drive / Genesis](https://rasterscroll.com/mdgraphics/)
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* [Jon Burton / Traveller's Tales / Coding Secrets](https://ttjontt.wixsite.com/gamehut/coding-secrets)
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* [Jon Burton / Traveller's Tales / Coding Secrets](https://ttjontt.wixsite.com/gamehut/coding-secrets)
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