mirror of
https://github.com/lscharen/iigs-game-engine.git
synced 2024-12-26 20:30:21 +00:00
Improve transparent / background color handling when generating tiles
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parent
3a5d2cb3ad
commit
2f40c79ddf
@ -4,12 +4,6 @@ const process = require('process');
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const { Buffer } = require('buffer');
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const StringBuilder = require('string-builder');
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// Starting color index
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let startIndex = 0;
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let transparentColor = 0;
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let transparentIndex = -1;
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let maxTiles = 511;
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main(process.argv.slice(2)).then(
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() => process.exit(0),
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(e) => {
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@ -18,24 +12,24 @@ main(process.argv.slice(2)).then(
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}
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);
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function findColorIndex(png, pixel) {
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function findColorIndex(options, png, pixel) {
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for (let i = 0; i < png.palette.length; i += 1) {
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const color = png.palette[i].slice(0, pixel.length); // Handle RGB or RGBA
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if (color.every((c, idx) => c === pixel[idx])) {
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return i + startIndex;
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return i + options.startIndex;
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}
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}
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return null;
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}
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function pngToIIgsBuff(png) {
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function pngToIIgsBuff(options, png) {
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let i = 0;
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const buff = Buffer.alloc(png.height * (png.width / 2), 0);
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for (let y = 0; y < png.height; y += 1) {
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for (let x = 0; x < png.width; x += 1, i += 4) {
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const pixel = png.data.slice(i, i + 4);
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const index = findColorIndex(png, pixel);
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const index = findColorIndex(options, png, pixel);
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const j = y * (png.width / 2) + Math.floor(x / 2);
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if (index > 15) {
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@ -65,13 +59,13 @@ function shiftImage(src) {
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return dst;
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}
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function pngToIIgsBuffRepeat(png) {
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function pngToIIgsBuffRepeat(options, png) {
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let i = 0;
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const buff = Buffer.alloc(png.height * png.width, 0);
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for (let y = 0; y < png.height; y += 1) {
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for (let x = 0; x < png.width; x += 1, i += 4) {
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const pixel = png.data.slice(i, i + 4);
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const index = findColorIndex(png, pixel);
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const index = findColorIndex(options, png, pixel);
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const j = y * png.width + Math.floor(x / 2);
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if (index > 15) {
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@ -93,6 +87,14 @@ function pngToIIgsBuffRepeat(png) {
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return buff;
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}
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function hexStringToPalette(hex) {
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return [
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parseInt(hex.slice(0,2), 16),
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parseInt(hex.slice(2,4), 16),
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parseInt(hex.slice(4,6), 16)
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];
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}
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function paletteToHexString(palette) {
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const r = Math.round(palette[0]);
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const g = Math.round(palette[1]);
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@ -140,20 +142,24 @@ async function readPNG(filename) {
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return png;
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}
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function getOptions(argv) {
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const options = {};
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options.startIndex = getArg(argv, '--start-index', x => parseInt(x, 10), 0);
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options.asTileData = getArg(argv, '--as-tile-data', x => true, false);
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options.maxTiles = getArg(argv, '--max-tiles', x => parseInt(x, 10), 511);
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options.transparentIndex = getArg(argv, '--transparent-color-index', x => parseInt(x, 10), -1);
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options.transparentColor = getArg(argv, '--transparent-color', x => x, null);
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options.backgroundColor = getArg(argv, '--background-color', x => x, null);
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return options;
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}
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async function main(argv) {
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try {
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// try {
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const png = await readPNG(argv[0]);
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const options = getOptions(argv);
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startIndex = getArg(argv, '--start-index', x => parseInt(x, 10), 0);
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asTileData = getArg(argv, '--as-tile-data', null, 0);
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maxTiles = getArg(argv, '--max-tiles', x => parseInt(x, 10), 511);
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transparentColor = getArg(argv, '--transparent-color-index', x => parseInt(x, 10), -1);
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if (transparentColor !== -1) {
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transparentIndex = transparentColor;
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}
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console.info(`; startIndex = ${startIndex}`);
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console.info(`; startIndex = ${options.startIndex}`);
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if (png.colorType !== 3) {
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console.warn('; PNG must be in palette color type');
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@ -166,53 +172,54 @@ async function main(argv) {
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}
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// Get the RGB triplets from the palette
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const palette = png.palette.map(c => paletteToHexString(c));
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transparentColorTriple = getArg(argv, '--transparent-color', x => x, null);
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if (transparentColorTriple) {
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console.log('; Looking for transparent color', transparentColorTriple);
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transparentIndex = palette.findIndex(p => p === transparentColorTriple);
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if (transparentIndex !== -1) {
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console.log('; found color at palette index', transparentIndex);
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const palette = png.palette;
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const paletteCSSTripplets = palette.map(c => paletteToHexString(c));
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// If there is a transparent color / color index, make sure it gets shuffled
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// into index 0
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if (options.transparentIndex > 0) {
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[palette[0], palette[options.transparentIndex]] = [palette[options.transparentIndex], palette[0]];
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options.transparentIndex = 0;
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}
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if (options.transparentColor !== null) {
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const index = paletteCSSTripplets.findIndex(p => p === options.transparentColor);
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if (index !== -1) {
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options.transparentIndex = 0;
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[palette[0], palette[index]] = [palette[index], palette[0]];
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} else {
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console.warn(`; transparent color defined, ${options.transparentColor}, but not found in image`);
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}
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}
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// Dump the palette in IIgs hex format
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console.log('; Palette:');
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const hexCodes = png.palette.map(c => '$' + paletteToIIgs(c));
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const hexCodes = palette.map(c => '$' + paletteToIIgs(c));
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if (options.backgroundColor !== null) {
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hexCodes[options.transparentIndex] = '$' + paletteToIIgs(hexStringToPalette(options.backgroundColor));
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}
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console.log(';', hexCodes.join(','));
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// Just convert a paletted PNG to IIgs memory format. We make sure that only a few widths
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// are supported
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let buff = null;
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if (png.width === 512) {
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console.log('; Converting to BG1 format...');
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buff = pngToIIgsBuff(png);
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}
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if (png.width === 256) {
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console.log('; Converting to BG1 format w/repeat...');
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buff = pngToIIgsBuffRepeat(png);
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}
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if (png.width === 328 || png.width == 320) {
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console.log('; Converting to BG0 format...');
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buff = pngToIIgsBuff(png);
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}
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console.log('; Converting to BG0 format...');
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buff = pngToIIgsBuff(options, png);
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if (buff && argv[1]) {
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if (asTileData) {
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writeToTileDataSource(buff, png.width / 2, maxTiles);
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if (options.asTileData) {
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writeToTileDataSource(options, buff, png.width / 2);
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}
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else {
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console.log(`; Writing to output file ${argv[1]}`);
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await writeBinayOutput(argv[1], buff);
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await writeBinayOutput(options, argv[1], buff);
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}
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}
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} catch (e) {
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console.log(`; ${e}`);
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process.exit(1);
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}
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//}
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// catch (e) {
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// console.log(`; ${e}`);
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// process.exit(1);
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//}
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}
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function reverse(str) {
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@ -250,7 +257,7 @@ function toMask(hex, transparentIndex) {
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/**
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* Return all four 32 byte chunks of data for a single 8x8 tile
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*/
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function buildTile(buff, width, x, y, transparentIndex = -1) {
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function buildTile(options, buff, width, x, y) {
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const tile = {
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isSolid: true,
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normal: {
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@ -271,7 +278,7 @@ function buildTile(buff, width, x, y, transparentIndex = -1) {
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const hex3 = buff[offset + dy * width + 3];
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const raw = [hex0, hex1, hex2, hex3];
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const mask = raw.map(h => toMask(h, transparentIndex));
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const mask = raw.map(h => toMask(h, options.transparentIndex));
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const data = raw.map((h, i) => h & ~mask[i]);
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tile.normal.data.push(data);
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@ -290,7 +297,7 @@ function buildTile(buff, width, x, y, transparentIndex = -1) {
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const hex3 = swap(buff[offset + dy * width + 3]);
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const raw = [hex3, hex2, hex1, hex0];
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const mask = raw.map(h => toMask(h, transparentIndex));
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const mask = raw.map(h => toMask(h, options.transparentIndex));
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const data = raw.map((h, i) => h & ~mask[i]);
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tile.flipped.data.push(data);
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@ -300,16 +307,16 @@ function buildTile(buff, width, x, y, transparentIndex = -1) {
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return tile;
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}
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function buildTiles(buff, width, transparentIndex = -1) {
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function buildTiles(options, buff, width) {
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const tiles = [];
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let count = 0;
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for (let y = 0; ; y += 8) {
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for (let x = 0; x < width; x += 4, count += 1) {
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if (count >= maxTiles) {
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if (count >= options.maxTiles) {
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return tiles;
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}
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const tile = buildTile(buff, width, x, y, transparentIndex);
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const tile = buildTile(options, buff, width, x, y);
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// Tiled TileIDs start at 1
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tile.tileId = count + 1;
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@ -326,15 +333,14 @@ function writeTileToStream(stream, data) {
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}
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}
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function writeTilesToStream(stream, tiles, label='tiledata') {
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function writeTilesToStream(options, stream, tiles, label='tiledata') {
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stream.write(`${label} ENT\n`);
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stream.write('');
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stream.write('; Reserved space (tile 0 is special...)\n');
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stream.write(' ds 128\n');
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const MAX_TILES = 511;
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let count = 0;
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for (const tile of tiles.slice(0, MAX_TILES)) {
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for (const tile of tiles.slice(0, options.maxTiles)) {
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console.log(`Writing tile ${count + 1}`);
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stream.write(`; Tile ID ${count + 1}, isSolid: ${tile.isSolid}\n`);
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writeTileToStream(stream, tile.normal.data);
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@ -359,16 +365,15 @@ function buildMerlinCodeForTile(data) {
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return sb.toString();
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}
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function buildMerlinCodeForTiles(tiles, label='tiledata') {
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function buildMerlinCodeForTiles(options, tiles, label='tiledata') {
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const sb = new StringBuilder();
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sb.appendLine(`${label} ENT`);
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sb.appendLine();
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sb.appendLine('; Reserved space (tile 0 is special...)');
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sb.appendLine(' ds 128');
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const MAX_TILES = 511;
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let count = 0;
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for (const tile of tiles.slice(0, MAX_TILES)) {
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for (const tile of tiles.slice(0, options.maxTiles)) {
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console.log(`Writing tile ${count + 1}`);
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sb.appendLine(`; Tile ID ${count + 1}, isSolid: ${tile.isSolid}`);
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sb.append(buildMerlinCodeForTile(tile.normal.data));
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@ -383,7 +388,7 @@ function buildMerlinCodeForTiles(tiles, label='tiledata') {
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return sb.toString();
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}
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function writeToTileDataSource(buff, width, MAX_TILES = 64) {
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function writeToTileDataSource(options, buff, width) {
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console.log('tiledata ENT');
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console.log();
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console.log('; Reserved space (tile 0 is special...');
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@ -392,13 +397,13 @@ function writeToTileDataSource(buff, width, MAX_TILES = 64) {
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let count = 0;
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for (let y = 0; ; y += 8) {
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for (let x = 0; x < width; x += 4, count += 1) {
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if (count >= MAX_TILES) {
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if (count >= options.maxTiles) {
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return;
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}
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console.log('; Tile ID ' + (count + 1));
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console.log('; From image coordinates ' + (x * 2) + ', ' + y);
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const tile = buildTile(buff, width, x, y, transparentIndex);
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const tile = buildTile(options, buff, width, x, y);
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// Output the tile data
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for (const row of tile.normal.data) {
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@ -431,7 +436,7 @@ function writeToTileDataSource(buff, width, MAX_TILES = 64) {
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}
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}
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async function writeBinayOutput(filename, buff) {
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async function writeBinayOutput(options, filename, buff) {
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// Write a small header. This is useful and avoids triggering a sparse file load
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// bug when the first block of the file on the GS/OS drive is sparse.
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@ -440,10 +445,10 @@ async function writeBinayOutput(filename, buff) {
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header.write('GTERAW', 'latin1');
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// Use the special value $A5A5 to identify no transparency
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if (typeof transparentColor !== 'number') {
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if (options.transparentIndex < 0) {
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header.writeUInt16LE(0xA5A5);
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} else {
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header.writeUInt16LE(0x1111 * transparentColor, 6);
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header.writeUInt16LE(0x1111 * options.transparentIndex, 6);
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}
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await fs.writeFile(filename, Buffer.concat([header, buff]));
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