Add all minimal function in place; not onto debugging

This commit is contained in:
Lucas Scharenbroich 2021-07-09 15:38:32 -05:00
parent 5d713caf5c
commit 469e8bb74a
7 changed files with 563 additions and 508 deletions

View File

@ -126,7 +126,11 @@ EvtLoop
tax
jsr SetScreenMode
:6 bra EvtLoop
:6 cmp #'t'
bne :7
jsr DoTiles
:7 bra EvtLoop
; Exit code
Exit
@ -222,37 +226,25 @@ DoHUP
jsr DrawWord
rts
; Set up the code field and render it
DoFrame
; Render some tiles
:bank equ 1
; Fill up the virtual buffer with tile data
DoTiles
:row equ 1
:column equ 3
:tile equ 5
pea $0000 ; Allocate local variable space
pea $0000
pea $0000
:bankloop
lda :bank,s
tax
ldal BlitBuff+1,x ; set the data bank to the code field
pha
plb
plb
:rowloop
lda #0
sta :column,s
:tileloop
:colloop
lda :row,s
tay
lda :column,s
tax
ldal Col2CodeOffset,x
tay
iny
lda :tile,s
jsr CopyTile
@ -262,36 +254,24 @@ DoFrame
sta :tile,s
lda :column,s
clc
adc #4
inc
sta :column,s
cmp #4*40
bcc :tileloop
cmp #40
bcc :colloop
lda :bank,s
clc
adc #4
sta :bank,s
cmp #4*13
bcc :bankloop
lda :row,s
inc
sta :row,s
cmp #25
bcc :rowloop
phk
plb
; This sets up the environment for calling the blitter. The blitter code takes care of moving from
; line to line and should be set up ahead of time with appropriate epilogues for lines to periodically
; enable interrupts and other stuff. In short, we call into the code once and, when it returns, all of
; the lines set up to render will be finished.
sep #$20 ; 8-bit acc
lda BlitBuff+2 ; set the data bank to the code field
sta blt_entry+3 ; Patch into the long jump
pha
pha ; push twice because we will use it later
rep #$20
; Set the Y-Position within the virtual buffer
pla ; restore the stack
pla
pla
rts
; Set up the code field and render it
DoFrame
lda #0 ; Set the virtual Y-position
jsr SetBG0YPos
@ -299,65 +279,10 @@ DoFrame
jsr SetBG0XPos
jsr Render ; Render the play field
rts
; Just load the screen width here. This is not semantically right; we actually are taking the nummber
; of tiles in the width of the playfield, multiplying by two to get the number of words and then
; multiplying by two again to get an index offset. It just happens that TILES * 4 = BYTES.
;
; TODO: Once we start scrolling, this will be ScreenWidth + BG0_X
ldx ScreenWidth ; This is the word to exit from
ldy Col2CodeOffset,x ; Get the offset
sep #$20 ; 8-bit acc
lda BlitBuff+2 ; set the data bank to the code field
sta blt_entry+3 ; Patch into the long jump
rep #$20
plb ; set the data bank to the code field
ldx #16*2 ; Y-register is set correctly
lda #OPCODE_SAVE
jsr SaveOpcode
ldx ScreenWidth ; X-register is overwritten by SaveOpcode
ldal CodeFieldEvenBRA,x ; Get the value to place there
ldx #16*2
jsr SetConst
; Fill in the screen address of each line. This routine must be called whenever the
; lda #{$2000+159+15*160} ; Set the stack address to the right edge of the screen
; ldy #0
; ldx #16*2
; jsr SetScreenAddrs
sep #$20 ; only need to do an 8-bit store
lda #$06 ; This is the entry address to start drawing
ldy #CODE_ENTRY ; don't actually need to set these again
ldx #16*2
jsr SetConst
rep #$30
; ldy #$7000 ; Set the return after line 200 (Bank 13, line 8)
; jsr SetReturn
plb ; set the bank back to the code field
ldx ScreenWidth ; This is the word to exit from
ldal Col2CodeOffset,x ; Get the offset
tay
ldx #16*2
lda #OPCODE_SAVE
; jsr RestoreOpcode
phk ; restore data bank
plb
pla ; restore the stack
pla
pla
rts
; Load a simple picture format onto the SHR screen
DoLoadPic
lda BankLoad
@ -370,7 +295,7 @@ DoLoadPic
sta :copySHR+2 ; and store that over the 'ldal' address below
ldx #$7FFE ; copy all image data
:copySHR ldal $000000,x ; load from BankLoad we allocated
stal $E12000,x ; store to SHR screen
stal SHR_SCREEN,x ; store to SHR screen
dex
dex
bpl :copySHR
@ -687,6 +612,18 @@ qtRec adrl $0000

View File

@ -54,6 +54,35 @@
; and internal data structure to properly render the play field. Then the update pipeline is
; executed.
Render
; TODO -- actually check the dirty bits and be selective on what gets updated. For example, if
; only the Y position changes, then we should only need to set new values on the
; virtual lines that were brought on screen. If the X position only changes by one
; byte, then we may have to change the CODE_ENTRY values or restore/set new OPCODE
; values, but not both.
jsr ShadowOff
jsr ShadowOn
jsr _ApplyBG0XPos ; Patch the PEA instructions with exit BRA opcode
jsr _ApplyBG0YPos ; Set stack addresses for the virtual lines to the physical screen
ldx #0 ; Blit the full virtual buffer to the screen
ldy ScreenHeight
jsr _BltRange
lda StartY ; Restore the fields back to their original state
ldx ScreenHeight
jsr _RestoreBG0Opcodes
rts

View File

@ -3,36 +3,39 @@
; data in the code fields is set up properly.
;
; X = first line (inclusive), valid range of 0 to 199
; Y = last line (inclusive), valid range >X up to 199
; Y = last line (exclusive), valid range >X up to 200
;
; The lines are based on the appearance of lines in the play field, so blitting lines 0 through
; 19 will draw the first 20 lines on the play field, regardless of where the playfield is physically
; on the SHR screen or the current value of StartY
exit_ptr equ tmp0
jmp_low_save equ tmp2
BltRange
clc`
_BltRange
tya ; Get the address of the line that we want to return from
adc StartY ; and create a pointer to it
asl
tay
lda BTableLow,y
sta exit_ptr
lda BTableHigh,y
sta exit_ptr+2
:exit_ptr equ tmp0
:jmp_low_save equ tmp2
txa ; get the first line (0 - 199)
adc StartY ; add in the virtual offset (0, 207) -- max value of 406
asl
tax ; this is the offset into the blitter table
clc`
sep #$20 ; 8-bit Acc
lda BTableHigh,x ; patch in the bank
sta blt_entry+3
dey
tya ; Get the address of the line that we want to return from
adc StartY ; and create a pointer to it
asl
tay
lda BTableLow,y
sta :exit_ptr
lda BTableHigh,y
sta :exit_ptr+2
lda BTableLow+1,x ; patch in the page
sta blt_entry+2
txa ; get the first line (0 - 199)
adc StartY ; add in the virtual offset (0, 207) -- max value of 406
asl
tax ; this is the offset into the blitter table
sep #$20 ; 8-bit Acc
lda BTableHigh,x ; patch in the bank
sta blt_entry+3
lda BTableLow+1,x ; patch in the page
sta blt_entry+2
; The way we patch the exit code is subtle, but very fast. The CODE_EXIT offset points to
; an JMP/JML instruction that transitions to the next line after all of the code has been
@ -41,43 +44,42 @@ BltRange
; The trick we use is to patch the low byte to force the code to jump to a special return
; function (jml blt_return) in the *next* code field line.
ldy #CODE_EXIT+1 ; this is a JMP or JML instruction that points to the next line.
lda [exit_ptr],y
sta jmp_low_save
lda #FULL_RETURN ; this is the offset of the return code
sta [exit_ptr],y ; patch out the low byte of the JMP/JML
ldy #CODE_EXIT+1 ; this is a JMP or JML instruction that points to the next line.
lda [:exit_ptr],y
sta :jmp_low_save
lda #FULL_RETURN ; this is the offset of the return code
sta [:exit_ptr],y ; patch out the low byte of the JMP/JML
; Now we need to set up the Bank, Stack Pointer and Direct Page registers for calling into
; the code field
lda BG1DataBank ; Set the data bank for BG1 data
pha
plb
rep #$20
lda BG1DataBank ; Set the data bank for BG1 data
pha
plb
rep #$20
phd ; Save the application direct page
lda BlitterDP ; Set the direct page to the blitter data
tcd
phd ; Save the application direct page
lda BlitterDP ; Set the direct page to the blitter data
tcd
sei ; disable interrupts
_R0W1
tsc ; save the stack pointer
stal stk_save+1
sei ; disable interrupts
_R0W1
tsc ; save the stack pointer
stal stk_save+1
blt_entry jml $000000 ; Jump into the blitter code $XX/YY00
blt_entry jml $000000 ; Jump into the blitter code $XX/YY00
blt_return _R0W0
stk_save lda #0000 ; load the stack
tcs
cli ; re-enable interrupts
pld ; restore the direct page
blt_return _R0W0
stk_save lda #0000 ; load the stack
tcs
cli ; re-enable interrupts
pld ; restore the direct page
sep #$20
ldy #CODE_EXIT+1
lda jmp_low_save
sta [exit_ptr],y
rep #$20
rts
sep #$20
ldy #CODE_EXIT+1
lda :jmp_low_save
sta [:exit_ptr],y
rep #$20
rts

View File

@ -37,6 +37,10 @@ tmp7 equ 254
DIRTY_BIT_BG0_X equ $0001
DIRTY_BIT_BG0_Y equ $0002
DIRTY_BIT_BG1_X equ $0004
DIRTY_BIT_BG1_Y equ $0008

View File

@ -13,18 +13,96 @@
;
; We assume that there is a clean code field in this routine
SetBG0XPos
cmp StartX
beq :out ; Easy, if nothing changed, then nothing changes
cmp StartX
beq :out ; Easy, if nothing changed, then nothing changes
ldx StartX ; Load the old value (but don't save it yet)
sta StartX ; Save the new position
ldx StartX ; Load the old value (but don't save it yet)
sta StartX ; Save the new position
lda #DIRTY_BIT_BG0_X
tsb DirtyBits ; Check if the value is already dirty, if so exit
bne :out ; without overwriting the original value
lda #DIRTY_BIT_BG0_X
tsb DirtyBits ; Check if the value is already dirty, if so exit
bne :out ; without overwriting the original value
stx OldStartX ; First change, so preserve the value
:out rts
stx OldStartX ; First change, so preserve the value
:out rts
; Simple function that restores the saved opcode that are stached in _applyBG0Xpos. It is
; very important that opcodes are restored before new ones are inserted, because there is
; only one, fixed storage location and old values will be overwritten if operations are not
; performed in order.
;
; Experimental -- this is a parameterized version that does not rely on direct page
; state variabled for input and attempts to be more optimized.
;
; A = starting virtual line in the code field (0 - 207)
; X = number of lines to render (0 - 200)
_RestoreBG0Opcodes
:virt_line_x2 equ tmp1
:lines_left_x2 equ tmp2
:draw_count_x2 equ tmp3
:exit_offset equ tmp4
asl
sta :virt_line_x2 ; Keep track of it
txa
asl
sta :lines_left_x2
lda StartX ; Repeat with adding the screen width
clc ; to calculate the exit column
adc ScreenWidth
and #$FFFE
tax
lda Col2CodeOffset,X
sta :exit_offset
:loop
ldx :virt_line_x2
ldal BTableLow,x ; Get the address of the first code field line
tay
sep #$20
ldal BTableHigh,x
pha
plb ; This is the bank that will receive the updates
rep #$20
txa ; lda :virt_line_x2
and #$001E
eor #$FFFF
inc
clc
adc #32
min :lines_left_x2
sta :draw_count_x2 ; Do half of this many lines
; y is already set to :base_address
tax ; :draw_count * 2
tya
clc
adc :exit_offset ; Add some offsets to get the base address in the code field line
jsr RestoreOpcode
lda :virt_line_x2 ; advance to the virtual line after the segment we just
clc ; filled in
adc :draw_count_x2
sta :virt_line_x2
lda :lines_left_x2 ; subtract the number of lines we just completed
sec
sbc :draw_count_x2
sta :lines_left_x2
jne :loop
phk
plb
rts
; Based on the current value of StartX in the direct page, patch up the code fields
; to render the correct data. Note that we do *not* do the OpcodeRestore in this
@ -33,23 +111,23 @@ SetBG0XPos
; up the code field.
_ApplyBG0XPos
:virt_line equ tmp1
:lines_left equ tmp2
:draw_count equ tmp3
:exit_offset equ tmp4
:entry_offset equ tmp5
:exit_bra equ tmp6
:exit_address equ tmp7
:base_address equ tmp8
:draw_count_x2 equ tmp9
:virt_line equ tmp1
:lines_left equ tmp2
:draw_count equ tmp3
:exit_offset equ tmp4
:entry_offset equ tmp5
:exit_bra equ tmp6
:exit_address equ tmp7
:base_address equ tmp8
:draw_count_x2 equ tmp9
; This code is fairly succinct. See the corresponding code in Vert.s for more detailed comments.
lda StartY ; This is the base line of the virtual screen
sta :virt_line ; Keep track of it
lda StartY ; This is the base line of the virtual screen
sta :virt_line ; Keep track of it
lda ScreenHeight
sta :lines_left
lda ScreenHeight
sta :lines_left
; Calculate the exit and entry offsets into the code fields. This is a bit tricky, because odd-aligned
; rendering causes the left and right edges to move in a staggered fashion.
@ -89,32 +167,32 @@ _ApplyBG0XPos
; So, in short, the entry tile position is rounded up from the x-position and the exit
; tile position is rounded down.
lda StartX ; This is the starting byte offset (0 - 163)
inc ; round up to calculate the entry column
and #$FFFE
tax
lda Col2CodeOffset,X ; This is an offset from the base page boundary
sta :entry_offset
lda StartX ; This is the starting byte offset (0 - 163)
inc ; round up to calculate the entry column
and #$FFFE
tax
lda Col2CodeOffset,X ; This is an offset from the base page boundary
sta :entry_offset
lda StartX ; Repeat with adding the screen width
clc ; to calculate the exit column
adc ScreenWidth
bit #$0001 ; Check if odd or even
bne :isOdd
lda StartX ; Repeat with adding the screen width
clc ; to calculate the exit column
adc ScreenWidth
bit #$0001 ; Check if odd or even
bne :isOdd
and #$FFFE
tax
lda CodeFieldEvenBRA,x
sta :exit_bra
bra :wasEven
and #$FFFE
tax
lda CodeFieldEvenBRA,x
sta :exit_bra
bra :wasEven
:isOdd
and #$FFFE
tax
lda CodeFieldOddBRA,x
sta :exit_bra
and #$FFFE
tax
lda CodeFieldOddBRA,x
sta :exit_bra
:wasEven
lda Col2CodeOffset,X
sta :exit_offset
lda Col2CodeOffset,X
sta :exit_offset
; Main loop that
;
@ -123,32 +201,32 @@ _ApplyBG0XPos
; 3. Writes the JMP entry point to enter the code field
:loop
lda :virt_line
asl ; This will clear the carry bit
tax
ldal BTableLow,x ; Get the address of the first code field line
tay ; Save it to use as the base address
adc :exit_offset ; Add some offsets to get the base address in the code field line
sta :exit_address
sty :base_address
lda :virt_line
asl ; This will clear the carry bit
tax
ldal BTableLow,x ; Get the address of the first code field line
tay ; Save it to use as the base address
adc :exit_offset ; Add some offsets to get the base address in the code field line
sta :exit_address
sty :base_address
sep #$20
ldal BTableHigh,x
pha
plb ; This is the bank that will receive the updates
rep #$20
sep #$20
ldal BTableHigh,x
pha
plb ; This is the bank that will receive the updates
rep #$20
lda :virt_line
and #$000F
eor #$FFFF
inc
clc
adc #16
min :lines_left
lda :virt_line
and #$000F
eor #$FFFF
inc
clc
adc #16
min :lines_left
sta :draw_count ; Do this many lines
asl
sta :draw_count_x2
sta :draw_count ; Do this many lines
asl
sta :draw_count_x2
; First step is to set the BRA instruction to exit the code field at the proper location. There
; are two sub-steps to do here; we need to save the 16-bit value that exists at the location and
@ -158,44 +236,44 @@ _ApplyBG0XPos
; used in odd-aligned cases to determine how to draw the 8-bit value on the left edge of the
; screen
; y is already set to :base_address
tax ; :draw_count_x2
lda :exit_address ; Save from this location
jsr SaveOpcode
; y is already set to :base_address
tax ; :draw_count_x2
lda :exit_address ; Save from this location
jsr SaveOpcode
ldx :draw_count_x2 ; Do this many lines
lda :exit_bra ; Copy this value into all of the lines
ldy :exit_address ; starting at this address
jsr SetConst
ldx :draw_count_x2 ; Do this many lines
lda :exit_bra ; Copy this value into all of the lines
ldy :exit_address ; starting at this address
jsr SetConst
; Next, patch in the CODE_ENTRY value, which is the low byte of a JMP instruction. This is an
; 8-bit operation and, since the PEA code is bank aligned, we use the entry_offset value directly
sep #$20
ldx :draw_count_x2
lda :entry_offset
ldy :base_address
jsr SetCodeEntry
rep #$20
sep #$20
ldx :draw_count_x2
lda :entry_offset
ldy :base_address
jsr SetCodeEntry
rep #$20
; Do the end of the loop -- update the virtual line counter and reduce the number
; of lines left to render
lda :virt_line ; advance to the virtual line after the segment we just
clc ; filled in
adc :draw_count
sta :virt_line
lda :virt_line ; advance to the virtual line after the segment we just
clc ; filled in
adc :draw_count
sta :virt_line
lda :lines_left ; subtract the number of lines we just completed
sec
sbc :draw_count
sta :lines_left
lda :lines_left ; subtract the number of lines we just completed
sec
sbc :draw_count
sta :lines_left
jne :loop
jne :loop
phk
plb
rts
phk
plb
rts
; SaveOpcode
;
@ -206,78 +284,160 @@ _ApplyBG0XPos
; Y = starting line * $1000
; A = code field location * $1000
SaveOpcode
jmp (:tbl,x)
jmp (:tbl,x)
:tbl da :bottom
da :do01,:do02,:do03,:do04
da :do05,:do06,:do07,:do08
da :do09,:do10,:do11,:do12
da :do13,:do14,:do15,:do16
:tbl da :bottom
da :do01,:do02,:do03,:do04
da :do05,:do06,:do07,:do08
da :do09,:do10,:do11,:do12
da :do13,:do14,:do15,:do16
:do15 tax
bra :x15
:do14 tax
bra :x14
:do13 tax
bra :x13
:do12 tax
bra :x12
:do11 tax
bra :x11
:do10 tax
bra :x10
:do09 tax
bra :x09
:do08 tax
bra :x08
:do07 tax
bra :x07
:do06 tax
bra :x06
:do05 tax
bra :x05
:do04 tax
bra :x04
:do03 tax
bra :x03
:do02 tax
bra :x02
:do01 tax
bra :x01
:do16 tax
:x16 lda $F000,x
sta OPCODE_SAVE+$F000,y
:x15 lda $E000,x
sta OPCODE_SAVE+$E000,y
:x14 lda $D000,x
sta OPCODE_SAVE+$D000,y
:x13 lda $C000,x
sta OPCODE_SAVE+$C000,y
:x12 lda $B000,x
sta OPCODE_SAVE+$B000,y
:x11 lda $A000,x
sta OPCODE_SAVE+$A000,y
:x10 lda $9000,x
sta OPCODE_SAVE+$9000,y
:x09 lda $8000,x
sta OPCODE_SAVE+$8000,y
:x08 lda $7000,x
sta OPCODE_SAVE+$7000,y
:x07 lda $6000,x
sta OPCODE_SAVE+$6000,y
:x06 lda $5000,x
sta OPCODE_SAVE+$5000,y
:x05 lda $4000,x
sta OPCODE_SAVE+$4000,y
:x04 lda $3000,x
sta OPCODE_SAVE+$3000,y
:x03 lda $2000,x
sta OPCODE_SAVE+$2000,y
:x02 lda $1000,x
sta OPCODE_SAVE+$1000,y
:x01 lda: $0000,x
sta: OPCODE_SAVE+$0000,y
:bottom rts
:do15 tax
bra :x15
:do14 tax
bra :x14
:do13 tax
bra :x13
:do12 tax
bra :x12
:do11 tax
bra :x11
:do10 tax
bra :x10
:do09 tax
bra :x09
:do08 tax
bra :x08
:do07 tax
bra :x07
:do06 tax
bra :x06
:do05 tax
bra :x05
:do04 tax
bra :x04
:do03 tax
bra :x03
:do02 tax
bra :x02
:do01 tax
bra :x01
:do16 tax
:x16 lda $F000,x
sta OPCODE_SAVE+$F000,y
:x15 lda $E000,x
sta OPCODE_SAVE+$E000,y
:x14 lda $D000,x
sta OPCODE_SAVE+$D000,y
:x13 lda $C000,x
sta OPCODE_SAVE+$C000,y
:x12 lda $B000,x
sta OPCODE_SAVE+$B000,y
:x11 lda $A000,x
sta OPCODE_SAVE+$A000,y
:x10 lda $9000,x
sta OPCODE_SAVE+$9000,y
:x09 lda $8000,x
sta OPCODE_SAVE+$8000,y
:x08 lda $7000,x
sta OPCODE_SAVE+$7000,y
:x07 lda $6000,x
sta OPCODE_SAVE+$6000,y
:x06 lda $5000,x
sta OPCODE_SAVE+$5000,y
:x05 lda $4000,x
sta OPCODE_SAVE+$4000,y
:x04 lda $3000,x
sta OPCODE_SAVE+$3000,y
:x03 lda $2000,x
sta OPCODE_SAVE+$2000,y
:x02 lda $1000,x
sta OPCODE_SAVE+$1000,y
:x01 lda: $0000,x
sta: OPCODE_SAVE+$0000,y
:bottom rts
; RestoreOpcode
;
; Restore the values back to the code field.
;
; X = number of lines * 2, 0 to 32
; Y = starting line * $1000
; A = code field location * $1000
RestoreOpcode
jmp (:tbl,x)
:tbl da :bottom
da :do01,:do02,:do03,:do04
da :do05,:do06,:do07,:do08
da :do09,:do10,:do11,:do12
da :do13,:do14,:do15,:do16
:do15 tax
bra :x15
:do14 tax
bra :x14
:do13 tax
bra :x13
:do12 tax
bra :x12
:do11 tax
bra :x11
:do10 tax
bra :x10
:do09 tax
bra :x09
:do08 tax
bra :x08
:do07 tax
bra :x07
:do06 tax
bra :x06
:do05 tax
bra :x05
:do04 tax
bra :x04
:do03 tax
bra :x03
:do02 tax
bra :x02
:do01 tax
bra :x01
:do16 tax
:x16 lda OPCODE_SAVE+$F000,y
sta $F000,x
:x15 lda OPCODE_SAVE+$E000,y
sta $E000,x
:x14 lda OPCODE_SAVE+$D000,y
sta $D000,x
:x13 lda OPCODE_SAVE+$C000,y
sta $C000,x
:x12 lda OPCODE_SAVE+$B000,y
sta $B000,x
:x11 lda OPCODE_SAVE+$A000,y
sta $A000,x
:x10 lda OPCODE_SAVE+$9000,y
sta $9000,x
:x09 lda OPCODE_SAVE+$8000,y
sta $8000,x
:x08 lda OPCODE_SAVE+$7000,y
sta $7000,x
:x07 lda OPCODE_SAVE+$6000,y
sta $6000,x
:x06 lda OPCODE_SAVE+$5000,y
sta $5000,x
:x05 lda OPCODE_SAVE+$4000,y
sta $4000,x
:x04 lda OPCODE_SAVE+$3000,y
sta $3000,x
:x03 lda OPCODE_SAVE+$2000,y
sta $2000,x
:x02 lda OPCODE_SAVE+$1000,y
sta $1000,x
:x01 lda: OPCODE_SAVE+$0000,y
sta: $0000,x
:bottom rts
; SetCodeEntry
;
@ -287,29 +447,67 @@ SaveOpcode
; Y = starting line * $1000
; A = address low byte
SetCodeEntry
jmp (:tbl,x)
:tbl da :bottom-00,:bottom-03,:bottom-06,:bottom-09
da :bottom-12,:bottom-15,:bottom-18,:bottom-21
da :bottom-24,:bottom-27,:bottom-30,:bottom-33
da :bottom-36,:bottom-39,:bottom-42,:bottom-45
da :bottom-48
:top sta CODE_ENTRY+$F000,y
sta CODE_ENTRY+$E000,y
sta CODE_ENTRY+$D000,y
sta CODE_ENTRY+$C000,y
sta CODE_ENTRY+$B000,y
sta CODE_ENTRY+$A000,y
sta CODE_ENTRY+$9000,y
sta CODE_ENTRY+$8000,y
sta CODE_ENTRY+$7000,y
sta CODE_ENTRY+$6000,y
sta CODE_ENTRY+$5000,y
sta CODE_ENTRY+$4000,y
sta CODE_ENTRY+$3000,y
sta CODE_ENTRY+$2000,y
sta CODE_ENTRY+$1000,y
sta: CODE_ENTRY+$0000,y
:bottom rts
jmp (:tbl,x)
:tbl da :bottom-00,:bottom-03,:bottom-06,:bottom-09
da :bottom-12,:bottom-15,:bottom-18,:bottom-21
da :bottom-24,:bottom-27,:bottom-30,:bottom-33
da :bottom-36,:bottom-39,:bottom-42,:bottom-45
da :bottom-48
:top sta CODE_ENTRY+$F000,y
sta CODE_ENTRY+$E000,y
sta CODE_ENTRY+$D000,y
sta CODE_ENTRY+$C000,y
sta CODE_ENTRY+$B000,y
sta CODE_ENTRY+$A000,y
sta CODE_ENTRY+$9000,y
sta CODE_ENTRY+$8000,y
sta CODE_ENTRY+$7000,y
sta CODE_ENTRY+$6000,y
sta CODE_ENTRY+$5000,y
sta CODE_ENTRY+$4000,y
sta CODE_ENTRY+$3000,y
sta CODE_ENTRY+$2000,y
sta CODE_ENTRY+$1000,y
sta: CODE_ENTRY+$0000,y
:bottom rts

View File

@ -463,170 +463,6 @@ SetConst ; Need a blank line here
sta: $0000,y
:bottom rts
; SaveOpcode
;
; Save the values to the restore location. This should only be used to patch the
; code field since the save location is fixed.
;
; X = number of lines * 2, 0 to 32
; Y = starting line * $1000
; A = store location * $1000
SaveOpcode0
jmp (:tbl,x)
:tbl da :bottom
da :do01,:do02,:do03,:do04
da :do05,:do06,:do07,:do08
da :do09,:do10,:do11,:do12
da :do13,:do14,:do15,:do16
:do15 tax
bra :x15
:do14 tax
bra :x14
:do13 tax
bra :x13
:do12 tax
bra :x12
:do11 tax
bra :x11
:do10 tax
bra :x10
:do09 tax
bra :x09
:do08 tax
bra :x08
:do07 tax
bra :x07
:do06 tax
bra :x06
:do05 tax
bra :x05
:do04 tax
bra :x04
:do03 tax
bra :x03
:do02 tax
bra :x02
:do01 tax
bra :x01
:do16 tax
:x16 lda $F000,y
sta $F000,x
:x15 lda $E000,y
sta $E000,x
:x14 lda $D000,y
sta $D000,x
:x13 lda $C000,y
sta $C000,x
:x12 lda $B000,y
sta $B000,x
:x11 lda $A000,y
sta $A000,x
:x10 lda $9000,y
sta $9000,x
:x09 lda $8000,y
sta $8000,x
:x08 lda $7000,y
sta $7000,x
:x07 lda $6000,y
sta $6000,x
:x06 lda $5000,y
sta $5000,x
:x05 lda $4000,y
sta $4000,x
:x04 lda $3000,y
sta $3000,x
:x03 lda $2000,y
sta $2000,x
:x02 lda $1000,y
sta $1000,x
:x01 lda: $0000,y
sta: $0000,x
:bottom rts
; RestoreOpcode
;
; Restore the values to the opcode location. This should only be used to restore the
; code field.
;
; X = number of lines * 2, 0 to 32
; Y = starting line * $1000
; A = store location * $1000
RestoreOpcode
jmp (:tbl,x)
:tbl da :bottom
da :do01,:do02,:do03,:do04
da :do05,:do06,:do07,:do08
da :do09,:do10,:do11,:do12
da :do13,:do14,:do15,:do16
:do15 tax
bra :x15
:do14 tax
bra :x14
:do13 tax
bra :x13
:do12 tax
bra :x12
:do11 tax
bra :x11
:do10 tax
bra :x10
:do09 tax
bra :x09
:do08 tax
bra :x08
:do07 tax
bra :x07
:do06 tax
bra :x06
:do05 tax
bra :x05
:do04 tax
bra :x04
:do03 tax
bra :x03
:do02 tax
bra :x02
:do01 tax
bra :x01
:do16 tax
:x16 lda $F000,x
sta $F000,y
:x15 lda $E000,x
sta $E000,y
:x14 lda $D000,x
sta $D000,y
:x13 lda $C000,x
sta $C000,y
:x12 lda $B000,x
sta $B000,y
:x11 lda $A000,x
sta $A000,y
:x10 lda $9000,x
sta $9000,y
:x09 lda $8000,x
sta $8000,y
:x08 lda $7000,x
sta $7000,y
:x07 lda $6000,x
sta $6000,y
:x06 lda $5000,x
sta $5000,y
:x05 lda $4000,x
sta $4000,y
:x04 lda $3000,x
sta $3000,y
:x03 lda $2000,x
sta $2000,y
:x02 lda $1000,x
sta $1000,y
:x01 lda: $0000,x
sta: $0000,y
:bottom rts
; CopyFromArray
;
; Copy values from an array with a stride of two bytes into the code field
@ -1094,5 +930,6 @@ top

View File

@ -8,20 +8,56 @@
; CopyTileLinear -- copies the tile data from the tile bank in linear order, e.g.
; 32 consecutive bytes are copied
; CopyTile
;
; A low-level function that copies 8x8 tiles directly into the code field space.
;
; A = Tile ID (0 - 1023)
; X = Tile row (0 - 25)
; Y = Tile columns (0 - 40)
CopyTile
phb ; save the current bank
pha ; save the tile ID
tya ; lookup the address of the virtual line (y * 8)
asl
asl
asl
tay
sep #$20 ; set the bank register
lda BTableHigh,y
pha ; save for a few instruction
rep #$20
txa ; there are two columns per tile, so multiple by 4
asl
asl ; asl will clear the carry bit
tax
lda Col2CodeOffset,x
adc BTableLow,y
tay
plb ; set the bank
pla ; pop the tile ID
jsr _CopyTile
plb ; restre the data bank and return
rts
; _CopyTile
;
; Copy a solid tile into one of the code banks
;
; B = bank of the code field
; A = Tile ID (0 - 1023)
; Y = Base Adddress in the code field
CopyTile cmp #$0010
_CopyTile cmp #$0010
bcc :FillWord
cmp #$0400
bcc :CopyTileMem
rts ; Tile number is too large
rts ; Tile number is too large
:TilePatterns dw $0000,$1111,$2222,$3333
dw $4444,$5555,$6666,$7777
@ -92,3 +128,15 @@ CopyTileLinear ldal tiledata+0,x
rts