Fix extra push in mixed rendering

This commit is contained in:
Lucas Scharenbroich 2021-07-17 20:38:07 -05:00
parent bdf885dafd
commit 4b390fef20

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@ -606,8 +606,8 @@ snippets lup 82
ds 2 ; space for a 2-byte sequence; LDA (00),y LDA 00,x LDA 0,s
and #$0000 ; the mask operand will be set when the tile is drawn
ora #$0000 ; the data operand will be set when the tile is drawn
bcs *+6
pha
bcs *+5
brl loop+3+{3*]index} ; use relative branch for convenience
bvs *+6 ; overflow set means this is the right edge (entry)
clc ; carry is set only for edge operations; force clear
@ -618,6 +618,3 @@ snippets lup 82
]index equ ]index+1
--^
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