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Remove dead code
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57
src/Render.s
57
src/Render.s
@ -724,61 +724,8 @@ _DrawObjShadow
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;:empty
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; rts
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; Split
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;
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; Y = current item
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; X = next item
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;
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; Compares the bottom values of X and Y. If the current item extends past the next item, then this splits off the
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; bottom ortion of Y and inserts it into the appropriate position in the linked list
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split
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:prev equ tmp15
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lda ObjectList+OL_SPRITE_BOTTOM,x ; If the next item is fully within the current one, split
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cmp ObjectList+OL_SPRITE_BOTTOM,y
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bcc :do_split
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rts
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:do_split
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sta ObjectList+OL_SPRITE_TOP,y ; Set the top of the current item past the bottom of the next item
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:split_lp
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lda ObjectList+OL_NEXT,x ; search to find the spot in the linked list that we should
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bmi :insert_after ; move the fragment forward to
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stx :prev
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tax
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lda ObjectList+OL_SPRITE_TOP,y
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cmp ObjectList+OL_SPRITE_TOP,x
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bcc :insert_before ; If the modified node's top value is <= the node we are inspecting,
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beq :insert_before ; then it can be inserted here
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bra :split_lp
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:insert_before
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ldx :prev
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lda ObjectList+OL_NEXT,x
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; Insert Y node after X node. A = OL_NEXT,x
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:insert_after
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sta ObjectList+OL_NEXT,y
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tya
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sta ObjectList+OL_NEXT,x
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tyx
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rts
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; X = top
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; A = bottom
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; Preserve X, Y
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:_BltRange3
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phx
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phy
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tay
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jsr _BltRange
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ply
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plx
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rts
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; Helper function to only return object from the sorted list if they are relevant for
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; display.
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_GetNextItem
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cpx #EOL ; early out if we're at the end of the list
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bne *+3
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