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Adjust x-coordinate sprite cutoff
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@ -619,7 +619,7 @@ scanOAMSprites
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beq :skip
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beq :skip
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lda PPU_OAM+3,x ; If X-coordinate is off the edge skip it, too.
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lda PPU_OAM+3,x ; If X-coordinate is off the edge skip it, too.
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cmp #241
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cmp #255-8
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bcs :skip
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bcs :skip
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rep #$20
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rep #$20
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