Update dynamic tile rendered to use fixed snippets. Add DAMAGES flag for the one render that doesn't fit the mold

This commit is contained in:
Lucas Scharenbroich 2023-03-03 21:44:39 -06:00
parent dd9ced08f1
commit 6832c7f405
3 changed files with 62 additions and 123 deletions

View File

@ -216,16 +216,16 @@ PAD_BUTTON_A equ $0200
PAD_KEY_DOWN equ $0400
; Tile constants
; TILE_RESERVED_BIT equ $8000
TILE_PRIORITY_BIT equ $4000 ; Put tile on top of sprite
TILE_DAMAGED_BIT equ $8000 ; Mark a tile as damaged (internal only)
TILE_PRIORITY_BIT equ $4000 ; Put tile on top of sprite (unimplemented)
TILE_FRINGE_BIT equ $2000 ; Unused
TILE_SOLID_BIT equ $1000 ; Hint bit used in TWO_LAYER_MODE to optimize rendering
TILE_DYN_BIT equ $0800 ; Is this a Dynamic Tile?
TILE_VFLIP_BIT equ $0400
TILE_HFLIP_BIT equ $0200
TILE_ID_MASK equ $01FF
TILE_CTRL_MASK equ $FE00
; TILE_PROC_MASK equ $F800 ; Select tile proc for rendering
TILE_CTRL_MASK equ $7E00
; TILE_PROC_MASK equ $7800 ; Select tile proc for rendering
; Sprite constants
SPRITE_COMPILED equ $4000 ; This is a compiled sprite (SPRITE_DISP points to a routine in the compiled cache bank)

View File

@ -29,7 +29,8 @@ SNIPPET_BASE equ snippets-base
SNIPPET_ENTRY_1 equ 0 ; two layer + dynamic tile + sprite
SNIPPET_ENTRY_2 equ 4 ; (two layer | dynamic tile) + sprite
SNIPPET_ENTRY_3 equ 18 ; two layer + dynamic tile (no sprite)
SNIPPET_ENTRY_3 equ 18 ; sprite under dynamic tile
SNIPPET_ENTRY_4 equ 19 ; two layer + dynamic tile (no sprite)
; Locations that need the page offset added
PagePatches da {long_0-base+2}
@ -51,7 +52,7 @@ PagePatches da {long_0-base+2}
]index equ 0
lup 82 ; Patch anything that needs updating within the snippets
da {snippets-base+{]index*32}+17}
da {snippets-base+{]index*32}+28}
da {snippets-base+{]index*32}+29}
]index equ ]index+1
--^
PagePatchNum equ *-PagePatches
@ -296,7 +297,8 @@ epilogue_1 tsc
; bcs _alt
; _16bit pha
; jmp NEXT
; lda (00),y <--- Entry Point 3 (sneak this in here to avoid extra branch)
; db 1 <--- Entry Point 3 (opcode for an LDA #DATA instruction)
; lda (00),y <--- Entry Point 4 (sneak this in here to avoid extra branch)
; and $80,x
; ora $00,x
; bcc _16bit
@ -319,12 +321,13 @@ snippets lup 82
bcs :byte ; 12: if C = 0, just push the data and return
:word pha ; 14:
jmp loop+3+{3*]index}-base ; 15: Return address offset within the code field
lda ({{81-]index}*2}),y ; 18: Pre-set the LDA (XX),y instructions
and $80,x ; 20:
ora $00,x ; 22:
bcc :word ; 24:
:byte jmp jmp_rtn-base ; 26:
ds 3 ; 29: Padding to make a full 32 bytes
db $A9 ; 18: LDA #DATA opcode
lda ({{81-]index}*2}),y ; 19: Pre-set the LDA (XX),y instructions
and $80,x ; 21:
ora $00,x ; 23:
bcc :word ; 25:
:byte jmp jmp_rtn-base ; 27:
ds 2 ; 30: Padding to make a full 32 bytes
]index equ ]index+1
--^
top

View File

@ -45,13 +45,14 @@ CopyDynamicTile
; populating the code field and snippet space
DynamicOver
lda TileStore+TS_JMP_ADDR,x ; Get the address of the exception handler
ora #SNIPPET_ENTRY_2
sta _JTBL_CACHE
lda TileStore+TS_TILE_ID,x ; Get the original tile descriptor
and #$007F ; clamp to < (32 * 4)
and #$007F ; clamp to < (32 * 4)
ora #$B500
xba
sta _OP_CACHE ; This is the 2-byte opcode for to load the data
sta _OP_CACHE ; This is the 2-byte opcode for to load the data
lda TileStore+TS_CODE_ADDR_HIGH,x
pha
@ -91,6 +92,7 @@ DynamicOver
DynamicUnder
lda TileStore+TS_JMP_ADDR,x ; Get the address of the exception handler
ora #SNIPPET_ENTRY_3
sta _JTBL_CACHE
lda TileStore+TS_TILE_ID,x ; Get the original tile descriptor
@ -164,6 +166,7 @@ _DynFillJmpOpcode
CopyDynamicTileTwoLyr
ldal TileStore+TS_JMP_ADDR,x ; Get the address of the exception handler
ora #SNIPPET_ENTRY_4
sta _JTBL_CACHE
ldal TileStore+TS_WORD_OFFSET,x
@ -215,9 +218,10 @@ CopyDynamicTileTwoLyr
jmp _DynFillJmpOpcode
; Render a sprite on top of a dyamic tile with transparent areas shwing the second background
; Render a sprite on top of a dyamic tile with transparent areas showing the second background
DynamicOverTwoLyr
lda TileStore+TS_JMP_ADDR,x ; Get the address of the exception handler
ora #SNIPPET_ENTRY_1
sta _JTBL_CACHE
lda TileStore+TS_WORD_OFFSET,x
@ -275,9 +279,19 @@ DynamicOverTwoLyr
plb
rts
; Render a sprite on top of a dyamic tile with transparent areas shwing the second background
; Render a sprite under a dyamic tile with transparent areas showing the second background
;
; This is a special case where we cannot fit the code into the fixed snippet structure. As such,
; any tile drawn with this routine will set a DAMAGED flag on the TileStore flags. If another
; tile blitter in the TwoLayer function set sees that a tile is marked as DAMAGED, it must
; restore the original code structure before proceeding.
;
; The damages area is not too bad -- just the 10 bytes from [2, 10] are overwritten and must be
; restored. This is actually less work than a lot of the snippet macros were doing before
; applying the fixed snippet optimization.
DynamicUnderTwoLyr
lda TileStore+TS_JMP_ADDR,x ; Get the address of the exception handler
ora #SNIPPET_ENTRY_1
sta _JTBL_CACHE
lda TileStore+TS_WORD_OFFSET,x
@ -290,6 +304,8 @@ DynamicUnderTwoLyr
; perform and EOR #$2080 to covert the opcode and operand in one instruction
lda TileStore+TS_TILE_ID,x ; Get the original tile descriptor
ora #TILE_DAMAGED_BIT ; Set the DAMAGED bit here since we have to load TILE_ID anyway
sta TileStore+TS_TILE_ID,x
and #$007F ; clamp to < (32 * 4)
ora #$3580 ; Pre-calc the AND $80,x opcode + operand
xba
@ -368,18 +384,12 @@ mixed cmp #$FFFF ; All 1's in the mask is a fully transparent sp
lda _OP_CACHE ; Get the LDA dp,x instruction for this column
sta: $0000,x
lda #$0029 ; AND #SPRITE_MASK
sta: $0002,x
lda tmp_sprite_mask+{]1}
sta: $0003,x
lda #$0009 ; ORA #SPRITE_DATA
sta: $0005,x
lda tmp_sprite_data+{]1}
sta: $0006,x
lda #$0D80 ; branch to the prologue (BRA *+15)
sta: $0008,x
bra next
; This is a transparent word, so just show the dynamic data
@ -410,10 +420,8 @@ CopyDynUnder MAC
lda _JTBL_CACHE ; Get the offset to the exception handler for this column
ora #{]2&$7000} ; adjust for the current row offset
sta: {]2}+1,y
tax ; This becomes the new address that we use to patch in
tax ; This becomes the new address that we use to patch in
lda #$00A9 ; LDA #DATA
sta: $0000,x
lda tmp_sprite_data+{]1}
sta: $0001,x
@ -421,9 +429,6 @@ CopyDynUnder MAC
sta: $0003,x ; AND $80,x
eor #$8020 ; Switch the opcode to an ORA and remove the high bit of the operand
sta: $0005,x ; ORA $00,x
lda #$0E80 ; branch to the prologue (BRA *+16)
sta: $0007,x
eom
; Masked renderer for a dynamic tile. What's interesting about this renderer is that the mask
@ -449,22 +454,14 @@ CopyMaskedDWord MAC
lda _JTBL_CACHE
ora #{{]1}&$7000} ; adjust for the current row offset
sta: {]1}+1,y
tax ; This becomes the new address that we use to patch in
lda _OP_CACHE
sta: $0000,x ; LDA (00),y
lda _OP_CACHE2
sta: $0002,x ; AND $80,x
eor #$8020 ; Switch the opcode to an ORA and remove the high bit of the operand
sta: $0004,x ; ORA $00,x
lda #$0F80 ; branch to the prologue (BRA *+17)
sta: $0006,x
; Version 2 only needs to set the JMP address to Entry Point 3
; lda _JTBL_CACHE
; ora #{{]1}&$7000} ; adjust for the current row offset
; sta: {]1}+1,y
eom
; Version 2 will set the JMP to Entry Point 1 and set the Opcode at Entry Point 2 to a ora $00,x. Also
@ -479,7 +476,7 @@ CopyMaskedDWord MAC
; lda OP_CACHE_2 ; switch from AND to ORA instruction cached in setup
; sta: $0004,x ; ORA $00,x
CopyDynMaskedSpriteWord2 MAC
CopyDynMaskedSpriteWord MAC
; If MASK == 0, then we can do a PEA. If MASK == $FFFF, then fall back to the simple Dynamic Tile
; code and eliminate the constant AND/ORA instructions.
@ -489,7 +486,6 @@ CopyDynMaskedSpriteWord2 MAC
; This is a solid word
lda #$00F4 ; PEA instruction
sta: {]2},y
lda tmp_sprite_data+{]1} ; load the sprite data
sta: {]2}+1,y ; PEA operand
bra next
@ -502,13 +498,14 @@ mixed
lda #$004C ; JMP to handler
sta: {]2},y
lda _JTBL_CACHE ; Get the offset to the exception handler for this column
ora #{]2&$7000} ; adjust for the current row offset
sta: {]2}+1,y
tax ; This becomes the new address that we use to patch in
lda _OP_CACHE2
sta: $0002,x ; AND $80,x
eor #$8020 ; Switch the opcode to an ORA and remove the high bit of the operand
sta: $0004,x ; ORA $00,x
lda tmp_sprite_mask+{]1}
@ -524,51 +521,9 @@ transparent
lda #$004C ; JMP to handler
sta: {]2},y
lda _JTBL_CACHE ; Get the offset to the exception handler for this column
ora #{]2&$7000}.ENTRY_POINT_2 ; adjust for the current row offset and OR in the offset since snippets are 32-byte aligned
ora #{]2&$7000}.SNIPPET_ENTRY_4 ; adjust for the current row offset and OR in the offset since snippets are 32-byte aligned
sta: {]2}+1,y
next
eom
; Masked renderer for a masked dynamic tile with sprite data overlaid.
;
; ]1 : sprite plane offset
; ]2 : code field offset
CopyDynMaskedSpriteWord MAC
; Need to fill in the first 14 bytes of the JMP handler with the following code sequence where
; the data and mask from from the sprite plane
;
; lda ($00),y
; and $80,x
; ora $00,x
; and #MASK
; ora #DATA
; bra *+15
;
; If MASK == 0, then we can do a PEA. If MASK == $FFFF, then fall back to the simple Dynamic Tile
; code and eliminate the constant AND/ORA instructions.
lda tmp_sprite_mask+{]1} ; load the mask value
bne mixed ; a non-zero value may be mixed
; This is a solid word
lda #$00F4 ; PEA instruction
sta: {]2},y
lda tmp_sprite_data+{]1} ; load the sprite data
sta: {]2}+1,y ; PEA operand
bra next
; We will always do a JMP to the exception handler, so set that up, then check for sprite
; transparency
mixed
lda #$004C ; JMP to handler
sta: {]2},y
lda _JTBL_CACHE ; Get the offset to the exception handler for this column
ora #{]2&$7000} ; adjust for the current row offset
sta: {]2}+1,y
tax ; This becomes the new address that we use to patch in
tax
lda _OP_CACHE
sta: $0000,x ; LDA (00),y
@ -576,31 +531,9 @@ mixed
sta: $0002,x ; AND $80,x
eor #$8020 ; Switch the opcode to an ORA and remove the high bit of the operand
sta: $0004,x ; ORA $00,x
lda #$0029 ; AND #SPRITE_MASK
sta: $0006,x
lda tmp_sprite_mask+{]1}
cmp #$FFFF ; All 1's in the mask is a fully transparent sprite word
beq transparent
sta: $0007,x
lda #$0009 ; ORA #SPRITE_DATA
sta: $0009,x
lda tmp_sprite_data+{]1}
sta: $000A,x
lda #$0980 ; branch to the prologue (BRA *+11)
sta: $000C,x
bra next
; This is a transparent word, so just show the dynamic data
transparent
lda #$0F80 ; branch to the epilogue (BRA *+17)
sta: $0006,x
next
eom
; Masked renderer for a masked dynamic tile with sprite data underlaid.
;
; ]1 : sprite plane offset
@ -615,7 +548,12 @@ CopyDynPrioMaskedSpriteWord MAC
; ora #DATA
; and $80,x
; ora $00,x
; bra *+15
; This macro has different targets based on the transparency
lda tmp_sprite_mask+{]1}
cmp #$FFFF ; All 1's in the mask is a fully transparent sprite word
beq transparent
lda #$004C ; JMP to handler
sta: {]2},y
@ -624,15 +562,10 @@ CopyDynPrioMaskedSpriteWord MAC
sta: {]2}+1,y
tax ; This becomes the new address that we use to patch in
lda _OP_CACHE
sta: $0000,x ; LDA (00),y
lda #$0029 ; AND #SPRITE_MASK
sta: $0002,x
lda tmp_sprite_mask+{]1}
cmp #$FFFF ; All 1's in the mask is a fully transparent sprite word
beq transparent ; so we can use the Tile00011 method
sta: $0003,x
lda #$0009 ; ORA #SPRITE_DATA
@ -645,19 +578,22 @@ CopyDynPrioMaskedSpriteWord MAC
eor #$8020 ; Switch the opcode to an ORA and remove the high bit of the operand
sta: $000A,x ; ORA $00,x
lda #$0980 ; branch to the prologue (BRA *+11)
sta: $000C,x
bra next
; This is a transparent word, so just show the dynamic data
transparent
lda _OP_CACHE2
sta: $0002,x ; AND $80,x
eor #$8020 ; Switch the opcode to an ORA and remove the high bit of the operand
sta: $0004,x ; ORA $00,x
; This is a transparent word, so just show the dynamic data
lda #$004C ; JMP to handler
sta: {]2},y
lda _JTBL_CACHE ; Get the offset to the exception handler for this column
ora #{]2&$7000}.SNIPPET_ENTRY_4 ; adjust for the current row offset and OR in the offset since snippets are 32-byte aligned
sta: {]2}+1,y
tax
lda #$0F80 ; branch to the epilogue (BRA *+17)
sta: $0006,x
lda _OP_CACHE
sta: $0000,x ; LDA (00),y
lda _OP_CACHE2
sta: $0002,x ; AND $80,x
eor #$8020 ; Switch the opcode to an ORA and remove the high bit of the operand
sta: $0004,x ; ORA $00,x
next
eom