mirror of
https://github.com/lscharen/iigs-game-engine.git
synced 2025-02-06 06:29:57 +00:00
Tweak file loading functions
This commit is contained in:
parent
160a9afafb
commit
760580d733
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assets/donut-plains-1-6-color.png
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assets/donut-plains-1-6-color.png
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assets/donut-plains-1png.png
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assets/donut-plains-1png.png
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assets/donut-plains-2-8-color-shift.png
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assets/donut-plains-2-8-color-shift.png
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assets/donut-plains-2-8-color.png
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assets/donut-plains-2-8-color.png
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assets/donut-plains-2.png
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assets/donut-plains-2.png
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@ -17,3 +17,4 @@ REM Now copy files and folders as needed
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%CADIUS% ADDFILE %IMAGE% %FOLDER% emu\\test.pic
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%CADIUS% ADDFILE %IMAGE% %FOLDER% emu\\bg1a.bin
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%CADIUS% ADDFILE %IMAGE% %FOLDER% emu\\bg1b.bin
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%CADIUS% ADDFILE %IMAGE% %FOLDER% emu\\fg1.bin
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@ -15,7 +15,7 @@
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"debug": "%npm_package_config_crossrunner% src\\GTETestApp -Source src\\GTETestApp_S02_MAINSEG_Output.txt -Debug -CompatibilityLayer",
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"build": "%npm_package_config_merlin32% -V %npm_package_config_macros% src\\App.s",
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"build:watch": "watch \"npm run build\" src",
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"build:assets": "node ./tools/pngtoiigs.js ./assets/smb-2bit-328x208.png ./emu/bg1a.bin && node ./tools/pngtoiigs.js ./assets/smb-2bit-328x208-shift.png ./emu/bg1b.bin"
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"build:assets": "node ./tools/pngtoiigs.js ./assets/donut-plains-2-8-color.png ./emu/bg1a.bin --start-index 6 && node ./tools/pngtoiigs.js ./assets/donut-plains-2-8-color-shift.png ./emu/bg1b.bin --start-index 6 && node ./tools/pngtoiigs.js ./assets/donut-plains-1-6-color.png ./emu/fg1.bin"
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},
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"repository": {
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"type": "git",
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@ -82,6 +82,9 @@ Demo
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beq :loop
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sta oldOneSecondCounter
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lda ScreenWidth
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cmp #150
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bcs :loop
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lda #FPSStr
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ldx #0 ; top-left corner
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@ -105,3 +108,4 @@ FPSStr str 'FPS'
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293
src/App.Main.s
293
src/App.Main.s
@ -105,10 +105,11 @@ NO_INTERRUPTS equ 0 ; turn off for crossrunner
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lda #0
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jsr _ClearBG1Buffer
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; Load a picture and copy it into Bank $E1. Then turn on the screen.
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; Allocate room to load data
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jsr AllocOneBank ; Alloc 64KB for Load/Unpack
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jsr AllocOneBank2 ; Alloc 64KB for Load/Unpack
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sta BankLoad ; Store "Bank Pointer"
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EvtLoop
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jsr WaitForKey
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@ -118,7 +119,7 @@ EvtLoop
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:1 cmp #'l'
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bne :1_1
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jsr DoLoadPic
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jsr DoLoadFG
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bra EvtLoop
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:1_1 cmp #'b'
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@ -187,11 +188,11 @@ EvtLoop
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brl EvtLoop
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:12 cmp #'c'
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bne :13
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ldx #$00E1
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lda #$2000
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jsr CopyPicToField
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brl EvtLoop
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; bne :13
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; ldx #$00E1
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; lda #$2000
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; jsr CopyPicToField
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; brl EvtLoop
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:13 brl EvtLoop
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@ -219,6 +220,21 @@ Exit
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bcs Fatal
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Fatal brk $00
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ClearBankLoad
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lda BankLoad
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phb
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pha
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plb
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ldx #$FFFE
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:lp sta: $0000,x
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dex
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dex
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cpx #0
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bne :lp
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plb
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plb
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rts
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; Allow the user to dynamically select one of the pre-configured screen sizes
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;
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; 1. Full Screen : 40 x 25 320 x 200 (32,000 bytes (100.0%))
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@ -324,13 +340,13 @@ DoTiles
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lda :column,s
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inc
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sta :column,s
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cmp #40
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cmp #41
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bcc :colloop
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lda :row,s
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inc
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sta :row,s
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cmp #25
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cmp #26
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bcc :rowloop
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pla ; restore the stack
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@ -351,13 +367,8 @@ DoLoadBG1
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ldx #BG1DataFile
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jsr LoadFile
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lda BankLoad
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xba
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pha
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and #$00FF
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tax
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pla
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and #$FF00
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ldx BankLoad
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lda #0
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ldy BG1DataBank
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jsr CopyBinToBG1
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@ -365,43 +376,40 @@ DoLoadBG1
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ldx #BG1AltDataFile
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jsr LoadFile
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lda BankLoad
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xba
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pha
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and #$00FF
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tax
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pla
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and #$FF00
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ldx BankLoad
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lda #0
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ldy BG1AltBank
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jsr CopyBinToBG1
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rts
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; Load a raw pixture into the code buffer
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DoLoadFG
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lda BankLoad
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ldx #FGName
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jsr LoadFile
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ldx BankLoad ; Copy it into the code field
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lda #0
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jsr CopyBinToField
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rts
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; Load a simple picture format onto the SHR screen
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DoLoadPic
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lda BankLoad
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ldx #ImageName ; Load+Unpack Boot Picture
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jsr LoadPicture ; X=Name, A=Bank to use for loading
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lda BankLoad ; Copy it into the code field
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clc
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adc #$0080
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xba
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pha
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and #$00FF
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tax
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pla
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and #$FF00
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ldx BankLoad ; Copy it into the code field
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lda #0
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jsr CopyPicToField
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rts
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; Copy a loaded SHR picture into the code field
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; Copy a raw data file into the code field
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;
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; A=low word of picture address
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; X=high workd of pixture address
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;
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; Picture must be within one bank
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CopyPicToField
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; X=high word of pixture address
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CopyBinToField
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:srcptr equ tmp0
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:line_cnt equ tmp2
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:dstptr equ tmp3
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@ -426,7 +434,7 @@ CopyPicToField
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ldx #162 ; move backwards in the code field
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ldy #0 ; move forward in the image data
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lda #80 ; keep a running column count
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lda #82 ; keep a running column count
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sta :col_cnt
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:cloop
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@ -502,11 +510,158 @@ CopyPicToField
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lda :srcptr
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clc
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adc #164
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sta :srcptr
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inc :line_cnt
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lda :line_cnt
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cmp #200
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bcs :exit
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brl :rloop
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:exit
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rts
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:toMask bit #$F000
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beq *+7
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and #$0FFF
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bra *+5
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ora #$F000
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bit #$0F00
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beq *+7
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and #$F0FF
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bra *+5
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ora #$0F00
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bit #$00F0
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beq *+7
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and #$FF0F
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bra *+5
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ora #$00F0
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bit #$000F
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beq *+7
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and #$FFF0
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bra *+5
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ora #$000F
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rts
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; Copy a loaded SHR picture into the code field
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;
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; A=low word of picture address
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; X=high workd of pixture address
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;
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; Picture must be within one bank
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CopyPicToField
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:srcptr equ tmp0
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:line_cnt equ tmp2
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:dstptr equ tmp3
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:col_cnt equ tmp5
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:mask equ tmp6
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:data equ tmp7
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sta :srcptr
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stx :srcptr+2
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stz :line_cnt
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:rloop
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lda :line_cnt ; get the pointer to the code field line
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asl
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tax
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lda BTableLow,x
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sta :dstptr
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lda BTableHigh,x
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sta :dstptr+2
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ldx #162 ; move backwards in the code field
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ldy #0 ; move forward in the image data
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lda #80 ; keep a running column count
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; lda #82 ; keep a running column count
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sta :col_cnt
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:cloop
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phy
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lda [:srcptr],y ; load the picture data
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beq :transparent ; a value of $0000 is transparent
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jsr :toMask ; Infer a mask value for this. If it's $0000, then
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bne :mixed ; the data is solid, otherwise mixed
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; This is a solid word
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lda [:srcptr],y
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ldy Col2CodeOffset,x ; Get the offset to the code from the line start
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pha ; Save the data
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lda #$00F4 ; PEA instruction
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sta [:dstptr],y
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iny
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pla
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sta [:dstptr],y ; PEA operand
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bra :next
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:transparent
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ldy Col2CodeOffset,x ; Get the offset to the code from the line start
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lda #$B1 ; LDA (dp),y
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sta [:dstptr],y
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iny
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lda 1,s ; load the saved Y-index
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ora #$4800 ; put a PHA after the offset
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sta [:dstptr],y
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bra :next
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:mixed
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sta :mask ; Save the mask
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lda [:srcptr],y ; Refetch the screen data
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sta :data
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ldy Col2CodeOffset,x ; Get the offset into the code field
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lda #$4C ; JMP exception
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sta [:dstptr],y
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iny
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lda JTableOffset,x ; Get the address offset and add to the base address
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clc
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adc :dstptr
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sta [:dstptr],y
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ldy JTableOffset,x ; This points to the code fragment
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lda 1,s ; load the offset
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xba
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ora #$00B1
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sta [:dstptr],y ; write the LDA (--),y instruction
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iny
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iny
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iny ; advance to the AND #imm operand
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lda :mask
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sta [:dstptr],y
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iny
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iny
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iny ; advance to the ORA #imm operand
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lda :data
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sta [:dstptr],y
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:next
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ply
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dex
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dex
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iny
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iny
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dec :col_cnt
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bne :cloop
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lda :srcptr
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clc
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; adc #164
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adc #160
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sta :srcptr
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inc :line_cnt
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lda :line_cnt
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; cmp #208
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cmp #200
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bcs :exit
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brl :rloop
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@ -683,11 +838,13 @@ GrafInit
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dw $0fa9,$0ff0,$00e0,$04DF
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dw $0d00,$078f,$0ccc,$0FFF
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DefaultPalette dw $09BE,$0AA6,$0DC9,$0DB7,$09AA
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; DefaultPalette dw $09BE,$0AA6,$0DC9,$0DB7,$09AA
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dw $0080,$0f70,$0FFF
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dw $0fa9,$0ff0,$00e0,$04DF
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dw $0d00,$078f,$0ccc,$0FFF
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DefaultPalette dw $0EEF,$0342,$0C95,$0852,$0DB4,$00C0
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dw $0FDA,$0DEE,$0000,$0CC5,$09A0,$0680,$0470,$0051
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; Return the current border color ($0 - $F) in the accumulator
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GetBorderColor lda #0000
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sep #$20
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@ -837,8 +994,11 @@ UP_UnPackedSize hex 0000 ; Size of Unpacked Data Buf
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; Basic I/O function to load files
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LoadFile stx openRec+4 ; X=File, A=Bank/Page XX/00
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sta readRec+5
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LoadFile
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stx openRec+4 ; X=File, A=Bank (high word) assumed zero for low
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stz readRec+4
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sta readRec+6
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jsr ClearBankLoad
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:openFile _OpenGS openRec
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bcs :openReadErr
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@ -887,13 +1047,13 @@ BG1DataFile strl '1/bg1a.bin'
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BG1AltDataFile strl '1/bg1b.bin'
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ImageName strl '1/test.pic'
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FGName strl '1/fg1.bin'
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MasterId ds 2
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UserId ds 2
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BankLoad hex 0000
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openRec dw 2 ; pCount
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ds 2 ; refNum
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adrl ImageName ; pathname
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adrl FGName ; pathname
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eofRec dw 2 ; pCount
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ds 2 ; refNum
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@ -965,6 +1125,51 @@ qtRec adrl $0000
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@ -35,6 +35,8 @@ BG1StartYMod208 equ 46
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OldBG1StartX equ 48
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OldBG1StartY equ 50
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BankLoad equ 128
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bstk equ 208 ; 16-byte stack to push bank addresses
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tmp8 equ 224
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@ -77,5 +79,6 @@ DIRTY_BIT_BG1_Y equ $0008
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@ -3,6 +3,9 @@ const PNG = require("pngjs").PNG;
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const process = require('process');
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const { Buffer } = require('buffer');
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// Starting color index
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let startIndex = 0;
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main(process.argv.slice(2)).then(
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() => process.exit(0),
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(e) => {
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@ -15,7 +18,7 @@ function findColorIndex(png, pixel) {
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for (let i = 0; i < png.palette.length; i += 1) {
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const color = png.palette[i];
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if (color.every((c, idx) => c === pixel[idx])) {
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return i;
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return i + startIndex;
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}
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}
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@ -94,9 +97,21 @@ function paletteToIIgs(palette) {
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return '0' + r.toString(16).toUpperCase() + g.toString(16).toUpperCase() + b.toString(16).toUpperCase();
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}
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function getArg(argv, arg, fn, defaultValue) {
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for (let i = 0; i < argv.length; i += 1) {
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if (argv[i] === arg) {
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return fn(argv[i+1]);
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}
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}
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return defaultValue;
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}
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async function main(argv) {
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const data = await fs.readFile(argv[0]);
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const png = PNG.sync.read(data);
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startIndex = getArg(argv, '--start-index', x => parseInt(x, 10), 0);
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console.info(`startIndex = ${startIndex}`);
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if (png.colorType !== 3) {
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console.warn('PNG must be in palette color type');
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