mirror of
https://github.com/lscharen/iigs-game-engine.git
synced 2024-12-29 09:33:23 +00:00
Tweak noise channel and get APU channel select working
This commit is contained in:
parent
01d8029125
commit
7b521c8473
@ -197,15 +197,15 @@ EvtLoop
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stz nmiCount
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stz nmiCount
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; sep #$20
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; sep #$20
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; lda #1
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; lda #0
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; stal ROMBase+$075f
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; stal ROMBase+$075f
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; stal ROMBase+$0766
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; stal ROMBase+$0766
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; lda #2
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; lda #3
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; stal ROMBase+$0763
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; stal ROMBase+$0763
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; stal ROMBase+$075c
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; stal ROMBase+$075c
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; lda #2
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; lda #4
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; stal ROMBase+$0767
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; stal ROMBase+$0767
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; stal ROMBase+$0760
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; stal ROMBase+$0760
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; rep #$30
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; rep #$30
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@ -252,15 +252,59 @@ EvtLoop
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sta BGToggle
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sta BGToggle
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pha
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pha
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_GTEEnableBackground
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_GTEEnableBackground
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brl EvtLoop
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:not_b
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:not_b
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cmp #'g' ; Re-enable VBL-drive game logic
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cmp #'g' ; Re-enable VBL-drive game logic
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bne :not_g
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bne :not_g
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stz singleStepMode
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stz singleStepMode
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brl EvtLoop
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:not_g
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:not_g
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cmp #'r' ; Refresh
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cmp #'a' ; Show how much time APU simulation is taking
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bne :not_a
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lda show_border
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eor #$0001
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sta show_border
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brl EvtLoop
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:not_a
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cmp #'0'
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bne :not_0
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stz APU_FORCE_OFF
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brl EvtLoop
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:not_0
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cmp #'1'
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bne :not_1
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bne :not_1
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lda #$01
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jsr ToggleAPUChannel
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brl EvtLoop
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:not_1
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cmp #'2'
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bne :not_2
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lda #$02
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jsr ToggleAPUChannel
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brl EvtLoop
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:not_2
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cmp #'3'
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bne :not_3
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lda #$04
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jsr ToggleAPUChannel
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brl EvtLoop
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:not_3
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cmp #'4'
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bne :not_4
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lda #$08
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jsr ToggleAPUChannel
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brl EvtLoop
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:not_4
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cmp #'r' ; Refresh
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bne :not_r
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jsr CopyStatus
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jsr CopyStatus
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lda ROMScreenEdge ; global tile index
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lda ROMScreenEdge ; global tile index
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@ -269,8 +313,9 @@ EvtLoop
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ldy #0
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ldy #0
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jsr CopyNametable
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jsr CopyNametable
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brl EvtLoop
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brl EvtLoop
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:not_1
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:not_r
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cmp #'1'
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cmp #'v'
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bne :not_v
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bne :not_v
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lda ROMScreenEdge
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lda ROMScreenEdge
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clc
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clc
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@ -306,6 +351,19 @@ nmiCount dw 0
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DPSave dw 0
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DPSave dw 0
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LastAreaType dw 0
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LastAreaType dw 0
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; Toggle an APU control bit
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ToggleAPUChannel
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pha
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lda #$0001
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stal APU_FORCE_OFF
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pla
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sep #$30
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eorl APU_STATUS
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jsl APU_STATUS_FORCE
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rep #$30
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rts
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; Convert NES palette entries to IIgs
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; Convert NES palette entries to IIgs
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; X = NES palette (16 color indices)
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; X = NES palette (16 color indices)
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; A = 32 byte array to write results
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; A = 32 byte array to write results
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116
demos/smb/apu.s
116
demos/smb/apu.s
@ -108,6 +108,10 @@ copy_instruments_to_doc
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lda #$0600
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lda #$0600
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jsr copy_noise
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jsr copy_noise
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lda #$8000
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; jsr gen_noise
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rts
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rts
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;--------------------------
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;--------------------------
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@ -193,6 +197,9 @@ copy_triangle
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mx %00
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mx %00
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rts
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rts
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; Generate random data from the NES APU LFSR. Make it long enough to sound good.
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gen_noise
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copy_noise
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copy_noise
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sep #$30
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sep #$30
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mx %11
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mx %11
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@ -232,39 +239,39 @@ triangle_wave
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hex 60626466686a6c6e70727476787a7c7e
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hex 60626466686a6c6e70727476787a7c7e
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noise_wave
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noise_wave
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; hex 8f968f763e6fd49ab1e564e295a9bcc9
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hex 8f968f763e6fd49ab1e564e295a9bcc9
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; hex 717b6629e6970b865dc0e0d840d32a96
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hex 717b6629e6970b865dc0e0d840d32a96
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; hex 3bd4c5d407b78923d8c9766bea128e8a
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hex 3bd4c5d407b78923d8c9766bea128e8a
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; hex c9ee5ddbed3119ff14b4d9a44bfbb7c4
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hex c9ee5ddbed3119ff14b4d9a44bfbb7c4
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; hex 7a56e26e8aac9ebf1653c0260446231b
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hex 7a56e26e8aac9ebf1653c0260446231b
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; hex 73431495fc585e943edacf8f5bb970e6
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hex 73431495fc585e943edacf8f5bb970e6
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; hex 118dc361bee99c98f32d25f06a33715a
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hex 118dc361bee99c98f32d25f06a33715a
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; hex 585344f7f3e2f3c36c37cfd78e40147f
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hex 585344f7f3e2f3c36c37cfd78e40147f
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; hex a4b20624ac633b42b3aac5407fac4ba9
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hex a4b20624ac633b42b3aac5407fac4ba9
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; hex a4d71a1d020a7757ea244b103f0b7a76
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hex a4d71a1d020a7757ea244b103f0b7a76
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; hex 9b533a60cda31e0fa2ce3491b55c4f26
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hex 9b533a60cda31e0fa2ce3491b55c4f26
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; hex ea47a61f661deec128129372c3471a9b
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hex ea47a61f661deec128129372c3471a9b
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; hex f85c3c077168d413184a139440460950
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hex f85c3c077168d413184a139440460950
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; hex dee3f9bdb65e162b08ed9231a72fb943
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hex dee3f9bdb65e162b08ed9231a72fb943
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; hex 1ba599be80dc2812afa63cc2317cdb1a
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hex 1ba599be80dc2812afa63cc2317cdb1a
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; hex 8d99d56327bc50dc975bee94754f561b
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hex 8d99d56327bc50dc975bee94754f561b
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hex 01ffffff0101ffffff01ffff01ff0101
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; hex 01ffffff0101ffffff01ffff01ff0101
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hex ffffffffffff0101ff0101ff01ffff01
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; hex ffffffffffff0101ff0101ff01ffff01
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hex 01ff0101ffff01ffff0101ff01ff01ff
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; hex 01ff0101ffff01ffff0101ff01ff01ff
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hex ffffffff0101010101ffff0101ff0101
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; hex ffffffff0101010101ffff0101ff0101
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hex ffffff0101ff01ff010101ff01010101
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; hex ffffff0101ff01ff010101ff01010101
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hex 0101ffffff01ffff01ff01ffff01ffff
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; hex 0101ffffff01ffff01ff01ffff01ffff
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hex ff01ffff0101ffff01ffffffffff01ff
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; hex ff01ffff0101ffff01ffffffffff01ff
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hex ffffffffffff010101ffff01ff01ffff
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; hex ffffffffffff010101ffff01ff01ffff
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hex 01ffffffff0101ffffffff0101ffff01
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; hex 01ffffffff0101ffffffff0101ffff01
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hex ff01ff01ff01ffff0101ff01ffffffff
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; hex ff01ff01ff01ffff0101ff01ffffffff
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hex ffff010101ffffffff01010101ff0101
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; hex ffff010101ffffffff01010101ff0101
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hex ffffffffffffff01ff0101ffffff0101
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; hex ffffffffffffff01ff0101ffffff0101
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hex 01ff010101ff01ffffffffff01ffffff
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; hex 01ff010101ff01ffffffffff01ffffff
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hex 01ffffffff010101ff01ffff01ff01ff
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; hex 01ffffffff010101ff01ffff01ff01ff
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hex ffffffff0101ff010101ff01ffffff01
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; hex ffffffff0101ff010101ff01ffffff01
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hex 0101010101ffff01ffff01010101ffff
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; hex 0101010101ffff01ffff01010101ffff
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;--------------------------
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;--------------------------
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@ -757,7 +764,21 @@ interrupt_handler = *
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lda #$40+noise_oscillator
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lda #$40+noise_oscillator
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sta sound_address
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sta sound_address
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lda #0
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lda #0
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:set_volume_noise jsr set_pulse_volume
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:set_volume_noise
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and #$0F
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asl
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asl
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asl
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pha
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lda APU_NOISE_REG3 ; Up the volume for low sounds
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bit #$08
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beq :high_pitch
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pla
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asl
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pha
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:high_pitch pla
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sta sound_data
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:not_timer
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:not_timer
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ldal show_border
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ldal show_border
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@ -1155,19 +1176,30 @@ APU_NOISE_REG4_WRITE ENT
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; Lookup from bottom 4 bits of NOISE_REG3 and pre-calculated ensoniq parameters
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; Lookup from bottom 4 bits of NOISE_REG3 and pre-calculated ensoniq parameters
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NoisePeriodTable dw 4, 8, 16, 32, 64, 96, 128, 160, 202, 254, 380, 508, 762, 1016, 2034, 4068
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NoisePeriodTable dw 4, 8, 16, 32, 64, 96, 128, 160, 202, 254, 380, 508, 762, 1016, 2034, 4068
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EsqNoiseFreqTable dw 8704, 4352, 2176, 1088, 544, 363, 272, 218, 172, 137, 92, 69, 46, 34, 17, 9
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;EsqNoiseFreqTable dw 8704, 4352, 2176, 1088, 544, 363, 272, 218, 172, 137, 92, 69, 46, 34, 17, 9
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EsqNoiseFreqTable dw 1088, 544, 272, 136, 68, 45,34,27,22,17,12,9,6,4,2,1
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APU_FORCE_OFF dw 0
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APU_FORCE_OFF dw 0
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APU_STATUS_WRITE ENT
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; ldal APU_FORCE_OFF
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; bne apu_status_exit
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APU_STATUS_FORCE
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APU_STATUS_FORCE
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phb
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phb
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phk
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phk
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plb
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plb
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pha
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pha
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bra force_entry
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APU_STATUS_WRITE ENT
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phb
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phk
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plb
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pha
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phx
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ldx APU_FORCE_OFF
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bne force_exit
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plx
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force_entry
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sta APU_STATUS
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sta APU_STATUS
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; From NESDev Wiki: When the enabled bit is cleared (via $4015), the length counter is forced to 0
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; From NESDev Wiki: When the enabled bit is cleared (via $4015), the length counter is forced to 0
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@ -1200,6 +1232,10 @@ APU_STATUS_FORCE
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pla
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pla
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plb
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plb
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rtl
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apu_status_exit
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force_exit
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plx
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pla
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plb
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rtl
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rtl
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