Remove dead variable

This commit is contained in:
Lucas Scharenbroich 2023-06-17 12:28:53 -05:00
parent ae2cb8f71d
commit 95490b4996
1 changed files with 5 additions and 8 deletions

View File

@ -336,7 +336,7 @@ RenderFrame
; Get the current global coordinates
sei
lda nt_queue_end
lda nt_queue_end ; Freeze the end of the queue that contains updates up until "now"
sta CurrNTQueueEnd
lda ROMScrollEdge ; This is set in the VBL IRQ
sta CurrScrollEdge ; Freeze it, then we can let the IRQs continue
@ -527,9 +527,9 @@ ClearNTQueue
DrainNTQueue
:GTELeftEdge equ Tmp3
:PPUAddr equ Tmp4
:Count equ Tmp5
;:Count equ Tmp5
stz :Count
; stz :Count
; Prep item -- get the logical block of the left edge of the scroll window
@ -567,7 +567,7 @@ DrainNTQueue
:set_tile
; Now we have the relative position from the left edge of the tile. Add the origin
; tile to it (uless we're in rows 0 or 1)
; tile to it (unless we're in rows 0 or 1)
txa
cpy #2
@ -591,7 +591,7 @@ DrainNTQueue
sta 1,s
_GTESetTile
inc :Count
; inc :Count
brl :skip
@ -871,9 +871,6 @@ CopyStatus
; X = number of columns to copy
; Y = number of GTE tiles to offset
CopyNametable
; cmp #5
; bcc *+4
; brk $88
sta Tmp2
bit #$0020 ; Is it >32?
beq *+5