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https://github.com/lscharen/iigs-game-engine.git
synced 2024-06-08 03:29:32 +00:00
Remove dead variable
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ae2cb8f71d
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@ -336,7 +336,7 @@ RenderFrame
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; Get the current global coordinates
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; Get the current global coordinates
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sei
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sei
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lda nt_queue_end
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lda nt_queue_end ; Freeze the end of the queue that contains updates up until "now"
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sta CurrNTQueueEnd
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sta CurrNTQueueEnd
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lda ROMScrollEdge ; This is set in the VBL IRQ
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lda ROMScrollEdge ; This is set in the VBL IRQ
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sta CurrScrollEdge ; Freeze it, then we can let the IRQs continue
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sta CurrScrollEdge ; Freeze it, then we can let the IRQs continue
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@ -527,9 +527,9 @@ ClearNTQueue
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DrainNTQueue
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DrainNTQueue
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:GTELeftEdge equ Tmp3
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:GTELeftEdge equ Tmp3
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:PPUAddr equ Tmp4
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:PPUAddr equ Tmp4
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:Count equ Tmp5
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;:Count equ Tmp5
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stz :Count
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; stz :Count
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; Prep item -- get the logical block of the left edge of the scroll window
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; Prep item -- get the logical block of the left edge of the scroll window
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@ -567,7 +567,7 @@ DrainNTQueue
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:set_tile
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:set_tile
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; Now we have the relative position from the left edge of the tile. Add the origin
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; Now we have the relative position from the left edge of the tile. Add the origin
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; tile to it (uless we're in rows 0 or 1)
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; tile to it (unless we're in rows 0 or 1)
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txa
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txa
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cpy #2
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cpy #2
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@ -591,7 +591,7 @@ DrainNTQueue
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sta 1,s
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sta 1,s
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_GTESetTile
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_GTESetTile
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inc :Count
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; inc :Count
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brl :skip
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brl :skip
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@ -871,9 +871,6 @@ CopyStatus
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; X = number of columns to copy
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; X = number of columns to copy
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; Y = number of GTE tiles to offset
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; Y = number of GTE tiles to offset
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CopyNametable
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CopyNametable
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; cmp #5
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; bcc *+4
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; brk $88
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sta Tmp2
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sta Tmp2
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bit #$0020 ; Is it >32?
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bit #$0020 ; Is it >32?
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beq *+5
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beq *+5
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