mirror of
https://github.com/lscharen/iigs-game-engine.git
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Merge branch 'scanline-offsets' into chrisv
This commit is contained in:
commit
95cf3d18bb
3
.gitignore
vendored
3
.gitignore
vendored
@ -4,4 +4,5 @@ emu
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||||
*_Output.txt
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src/GTETestApp
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*.2mg
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Tool160.SHK
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Tool160.SHK
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src/Tool160
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@ -58,9 +58,11 @@ appTmp0 equ 28
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; Load a tileset
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pea #^tiledata
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pea #tiledata
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_GTELoadTileSet
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; pea 0
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; pea 256
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; pea #^tiledata
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; pea #tiledata
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; _GTELoadTileSet
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pea $0000
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pea #^TileSetPalette
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|
1
demos/tf4/.gitignore
vendored
Normal file
1
demos/tf4/.gitignore
vendored
Normal file
@ -0,0 +1 @@
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GTETF4
|
126
demos/tf4/App.Main.s
Normal file
126
demos/tf4/App.Main.s
Normal file
@ -0,0 +1,126 @@
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; Test driver to exercise graphics routines.
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REL
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DSK MAINSEG
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use Locator.Macs
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use Load.Macs
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use Mem.Macs
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use Misc.Macs
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use Util.Macs
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use EDS.GSOS.Macs
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use GTE.Macs
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mx %00
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tiledata EXT ; tileset buffer
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;TileSetPalette EXT
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; Keycodes
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LEFT_ARROW equ $08
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RIGHT_ARROW equ $15
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UP_ARROW equ $0B
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DOWN_ARROW equ $0A
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; Direct page space
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MyUserId equ 0
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BankLoad equ 2
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StartX equ 4
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StartY equ 6
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TileMapWidth equ 8
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TileMapHeight equ 10
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ScreenWidth equ 12
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ScreenHeight equ 14
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MaxGlobalX equ 16
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MaxGlobalY equ 18
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MaxBG0X equ 20
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MaxBG0Y equ 22
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OldOneSecondCounter equ 26
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appTmp0 equ 28
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appTmp1 equ 30
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appTmp2 equ 32
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phk
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plb
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sta MyUserId ; GS/OS passes the memory manager user ID for the application into the program
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tdc
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sta MyDirectPage ; Keep a copy for the overlay callback
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_MTStartUp ; GTE requires the miscellaneous toolset to be running
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lda #ENGINE_MODE_USER_TOOL+ENGINE_MODE_TWO_LAYER
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jsr GTEStartUp ; Load and install the GTE User Tool
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pea $0000 ; Set the first two tiles
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pea $0002
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pea #^TileData
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pea #TileData
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_GTELoadTileSet
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pea $0000
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||||
pea #^TileSetPalette
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pea #TileSetPalette
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_GTESetPalette
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; Fill in the field with a checkboard pattern
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stz appTmp1
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:tloop0 stz appTmp0
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:tloop1 lda appTmp0 ; X
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pha
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pei appTmp1 ; Y
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eor appTmp1
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and #$0001
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pha ; tile ID
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_GTESetTile
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inc appTmp0
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lda #40
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cmp appTmp0
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bcs :tloop1
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inc appTmp1
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lda #25
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cmp appTmp1
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bcs :tloop0
|
||||
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; Set up a very specific test. First, we draw a sprite into the sprite plane, and then
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||||
; leave it alone. We are just testing the ability to merge sprite plane data into
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; the play field tiles.
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EvtLoop
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pha
|
||||
_GTEReadControl
|
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pla
|
||||
|
||||
jsr HandleKeys ; Do the generic key handlers
|
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|
||||
pea #RENDER_PER_SCANLINE ; Scanline rendering
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||||
; pea $0000
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||||
_GTERender
|
||||
|
||||
brl EvtLoop
|
||||
|
||||
; Exit code
|
||||
Exit
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_GTEShutDown
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||||
Quit
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_QuitGS qtRec
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bcs Fatal
|
||||
Fatal brk $00
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||||
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||||
qtRec adrl $0000
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||||
da $00
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||||
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; Color palette
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TileSetPalette dw $0000,$0FFF,$0FFF,$0FFF,$0FFF,$0FFF,$0FFF,$0FFF,$0FFF,$0FFF,$0FFF,$0FFF,$0FFF,$0FFF,$0FFF,$0FFF
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||||
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MyDirectPage ds 2
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||||
; Stub
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||||
SetLimits rts
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||||
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PUT ../kfest-2022/StartUp.s
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PUT Tiles.s
|
10
demos/tf4/App.s
Normal file
10
demos/tf4/App.s
Normal file
@ -0,0 +1,10 @@
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||||
; Thunder Force IV Demo
|
||||
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||||
TYP $B3 ; S16 file
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||||
DSK GTETF4
|
||||
XPL
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||||
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; Segment #1 -- Main execution block
|
||||
|
||||
ASM App.Main.s
|
||||
SNA Main
|
BIN
demos/tf4/GTETF4
Normal file
BIN
demos/tf4/GTETF4
Normal file
Binary file not shown.
3
demos/tf4/README.txt
Normal file
3
demos/tf4/README.txt
Normal file
@ -0,0 +1,3 @@
|
||||
Thunder Force IV scanline demo
|
||||
- q to quit; arrows to scroll, numbers to select screen size
|
||||
- make sure Overlay is present
|
41
demos/tf4/Tiles.s
Normal file
41
demos/tf4/Tiles.s
Normal file
@ -0,0 +1,41 @@
|
||||
|
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TileData
|
||||
; Reserved space (tile 0 is special...
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ds 128
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; Tile ID 1
|
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; From image coordinates 0, 0
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hex ffffffff
|
||||
hex ffffffff
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||||
hex ffffffff
|
||||
hex ffffffff
|
||||
hex ffffffff
|
||||
hex ffffffff
|
||||
hex ffffffff
|
||||
hex ffffffff
|
||||
|
||||
hex 00000000
|
||||
hex 00000000
|
||||
hex 00000000
|
||||
hex 00000000
|
||||
hex 00000000
|
||||
hex 00000000
|
||||
hex 00000000
|
||||
hex 00000000
|
||||
|
||||
hex ffffffff
|
||||
hex ffffffff
|
||||
hex ffffffff
|
||||
hex ffffffff
|
||||
hex ffffffff
|
||||
hex ffffffff
|
||||
hex ffffffff
|
||||
hex ffffffff
|
||||
|
||||
hex 00000000
|
||||
hex 00000000
|
||||
hex 00000000
|
||||
hex 00000000
|
||||
hex 00000000
|
||||
hex 00000000
|
||||
hex 00000000
|
||||
hex 00000000
|
1
demos/tf4/_FileInformation.txt
Normal file
1
demos/tf4/_FileInformation.txt
Normal file
@ -0,0 +1 @@
|
||||
GTETF4=Type(B3),AuxType(0000),VersionCreate(70),MinVersion(BE),Access(E3),FolderInfo1(000000000000000000000000000000000000),FolderInfo2(000000000000000000000000000000000000)
|
37
demos/tf4/assets/tiled/Overworld.tsx
Normal file
37
demos/tf4/assets/tiled/Overworld.tsx
Normal file
@ -0,0 +1,37 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<tileset version="1.5" tiledversion="1.7.2" name="App.TileSet" tilewidth="8" tileheight="8" tilecount="512" columns="32">
|
||||
<transformations hflip="1" vflip="1" rotate="0" preferuntransformed="0"/>
|
||||
<image source="../tilesets/smb-256-128-4bpp.png" trans="ff00ff" width="256" height="128"/>
|
||||
<tile id="136">
|
||||
<animation>
|
||||
<frame tileid="136" duration="256"/>
|
||||
<frame tileid="138" duration="256"/>
|
||||
<frame tileid="140" duration="256"/>
|
||||
<frame tileid="142" duration="256"/>
|
||||
</animation>
|
||||
</tile>
|
||||
<tile id="137">
|
||||
<animation>
|
||||
<frame tileid="137" duration="256"/>
|
||||
<frame tileid="139" duration="256"/>
|
||||
<frame tileid="141" duration="256"/>
|
||||
<frame tileid="143" duration="256"/>
|
||||
</animation>
|
||||
</tile>
|
||||
<tile id="168">
|
||||
<animation>
|
||||
<frame tileid="168" duration="256"/>
|
||||
<frame tileid="170" duration="256"/>
|
||||
<frame tileid="172" duration="256"/>
|
||||
<frame tileid="174" duration="256"/>
|
||||
</animation>
|
||||
</tile>
|
||||
<tile id="169">
|
||||
<animation>
|
||||
<frame tileid="169" duration="256"/>
|
||||
<frame tileid="171" duration="256"/>
|
||||
<frame tileid="173" duration="256"/>
|
||||
<frame tileid="175" duration="256"/>
|
||||
</animation>
|
||||
</tile>
|
||||
</tileset>
|
32
demos/tf4/assets/tiled/world_1-1.json
Normal file
32
demos/tf4/assets/tiled/world_1-1.json
Normal file
File diff suppressed because one or more lines are too long
41
demos/tf4/assets/tiled/world_1-1.tmx
Normal file
41
demos/tf4/assets/tiled/world_1-1.tmx
Normal file
@ -0,0 +1,41 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.5" tiledversion="1.7.2" orientation="orthogonal" renderorder="right-down" width="416" height="30" tilewidth="8" tileheight="8" infinite="0" nextlayerid="4" nextobjectid="2">
|
||||
<editorsettings>
|
||||
<export target="world_1-1.json" format="json"/>
|
||||
</editorsettings>
|
||||
<tileset firstgid="1" source="Overworld.tsx"/>
|
||||
<layer id="1" name="App.TileMapBG0" width="416" height="30">
|
||||
<data encoding="csv">
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,48,21,54,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,11,12,13,14,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,19,20,21,22,0,0,0,0,0,0,0,0,0,0,0,0,19,20,21,22,0,0,0,48,21,54,51,0,0,0,0,0,0,0,0,0,0,0,19,20,21,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,48,21,54,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,6,5,6,5,6,0,0,0,0,5,6,5,6,5,6,0,0,0,0,0,48,21,54,51,0,0,0,5,6,5,6,5,6,5,6,0,0,0,0,5,6,5,6,5,6,0,0,0,0,0,0,0,0,0,0,11,12,13,14,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,11,12,13,14,0,0,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,0,0,0,0,0,0,0,48,21,54,51,0,0,0,0,0,9,10,0,0,0,0,0,0,26,26,26,26,57,58,26,26,26,26,0,0,
|
||||
0,0,48,21,21,21,21,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,49,2147483697,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,16,17,18,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,19,20,21,22,0,0,0,0,0,0,0,0,0,0,0,0,19,20,21,22,0,0,48,21,21,21,21,51,0,0,0,0,0,0,0,0,0,0,19,20,21,22,0,0,0,0,0,0,0,0,0,0,0,0,49,2147483697,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,48,21,21,21,21,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,49,2147483697,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,8,7,8,7,8,0,0,0,0,7,8,7,8,7,8,0,0,0,0,48,21,21,21,21,51,0,0,7,8,7,8,7,8,7,8,0,0,0,0,7,8,7,8,7,8,0,0,0,0,0,0,49,2147483697,0,0,15,16,17,18,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,16,17,18,0,0,7,8,7,8,7,8,7,8,7,8,7,8,7,8,7,8,0,0,0,0,0,0,48,21,21,21,21,51,0,0,0,0,9,10,0,0,0,0,0,0,26,26,26,26,64,64,26,26,26,26,0,0,
|
||||
0,48,21,54,21,21,54,21,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,35,34,35,34,35,0,0,0,48,21,54,2147483696,0,0,0,0,0,0,0,0,0,0,0,34,35,0,0,0,0,0,0,19,20,21,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,19,20,21,22,0,0,0,0,34,35,34,35,0,0,0,0,19,20,21,22,0,48,21,54,21,21,54,21,51,0,0,0,0,0,0,0,0,0,19,20,21,22,0,0,34,35,34,35,34,35,0,0,0,48,21,54,2147483696,0,0,0,0,0,0,0,0,0,0,0,34,35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,35,34,35,0,0,0,0,0,0,0,0,0,48,21,54,21,21,54,21,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,35,34,35,34,35,0,0,0,48,21,54,2147483696,0,0,0,0,0,0,0,0,0,0,0,34,35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,6,5,6,5,6,5,6,34,35,34,35,5,6,5,6,5,6,5,6,0,48,21,54,21,21,54,21,5,6,5,6,5,6,5,6,5,6,0,0,0,0,5,6,5,6,5,6,5,6,0,0,0,48,21,54,2147483696,0,19,20,21,22,0,0,0,0,0,0,34,35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,19,20,21,22,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,0,0,0,0,0,48,21,54,21,21,54,21,51,0,0,0,5,6,0,0,0,0,0,0,26,26,26,26,64,64,26,26,26,26,0,0,
|
||||
48,21,21,21,21,21,21,21,21,51,0,0,0,0,0,0,0,0,0,0,0,0,0,36,37,37,37,37,37,37,38,0,48,21,21,21,21,2147483696,0,0,0,0,0,0,0,0,0,36,37,37,38,0,0,0,0,0,19,20,21,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,19,20,21,22,0,0,0,36,37,37,37,37,38,0,0,0,19,20,21,22,48,21,21,21,21,21,21,21,21,51,0,0,0,0,0,0,0,0,19,20,21,22,0,36,37,37,37,37,37,37,38,0,48,21,21,21,21,2147483696,0,0,0,0,0,0,0,0,0,36,37,37,38,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,36,37,37,37,37,38,0,0,0,0,0,0,0,48,21,21,21,21,21,21,21,21,51,0,0,0,0,0,0,0,0,0,0,0,0,0,36,37,37,37,37,37,37,38,0,48,21,21,21,21,2147483696,0,0,0,0,0,0,0,0,0,36,37,37,38,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,8,7,8,7,8,7,8,37,37,37,37,7,8,7,8,7,8,7,8,48,21,21,21,21,21,21,21,7,8,7,8,7,8,7,8,7,8,0,0,0,0,7,8,7,8,7,8,7,8,38,0,48,21,21,21,21,2147483696,19,20,21,22,0,0,0,0,0,36,37,37,38,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,19,20,21,22,7,8,7,8,7,8,7,8,7,8,7,8,7,8,7,8,7,8,0,0,0,0,48,21,21,21,21,21,21,21,21,51,0,0,7,8,0,0,0,0,0,0,26,26,26,26,64,64,26,26,26,26,0,0,
|
||||
1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,0,0,0,0,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,0,0,0,0,0,0,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,0,0,0,0,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,
|
||||
3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,0,0,0,0,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,0,0,0,0,0,0,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,0,0,0,0,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,
|
||||
1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,0,0,0,0,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,0,0,0,0,0,0,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,0,0,0,0,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,
|
||||
3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,0,0,0,0,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,0,0,0,0,0,0,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,0,0,0,0,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
BIN
demos/tf4/assets/tilesets/smb-256-128-4bpp.png
Normal file
BIN
demos/tf4/assets/tilesets/smb-256-128-4bpp.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.0 KiB |
17
demos/tf4/build-image.bat
Normal file
17
demos/tf4/build-image.bat
Normal file
@ -0,0 +1,17 @@
|
||||
echo off
|
||||
|
||||
REM Copy all of the assets into the ProDOS image for emulator testing
|
||||
REM
|
||||
REM Pass the path of the Cadius tool as the first argument (%1)
|
||||
|
||||
set CADIUS="%1"
|
||||
set IMAGE="..\\..\\emu\\Target.2mg"
|
||||
set FOLDER="/GTEDEV/TF4"
|
||||
|
||||
REM Cadius does not overwrite files, so clear the root folder first
|
||||
%CADIUS% DELETEFOLDER %IMAGE% %FOLDER%
|
||||
%CADIUS% CREATEFOLDER %IMAGE% %FOLDER%
|
||||
|
||||
REM Now copy files and folders as needed
|
||||
%CADIUS% ADDFILE %IMAGE% %FOLDER% .\GTETF4
|
||||
%CADIUS% ADDFILE %IMAGE% %FOLDER% ..\..\src\Tool160
|
44
demos/tf4/package.json
Normal file
44
demos/tf4/package.json
Normal file
@ -0,0 +1,44 @@
|
||||
{
|
||||
"name": "tf4-demo",
|
||||
"version": "1.0.0",
|
||||
"description": "",
|
||||
"main": "index.js",
|
||||
"config": {
|
||||
"merlin32": "C:\\Programs\\IIgsXDev\\bin\\Merlin32-1.1.10.exe",
|
||||
"cadius": "C:\\Programs\\IIgsXDev\\bin\\Cadius.exe",
|
||||
"gsport": "C:\\Programs\\gsport\\gsport_0.31\\GSPort.exe",
|
||||
"macros": "../../macros",
|
||||
"crossrunner": "C:\\Programs\\Crossrunner\\Crossrunner.exe",
|
||||
"png2iigs": "../../tools/png2iigs.js",
|
||||
"tiled2iigs": "../../tools/tiled2iigs.js"
|
||||
},
|
||||
"scripts": {
|
||||
"test": "npm run build && npm run build:image && npm run gsport",
|
||||
"gsport": "%npm_package_config_gsport%",
|
||||
"debug": "%npm_package_config_crossrunner% GTETestSprites -Source GTETestSprites_S02_MAINSEG_Output.txt -Debug -CompatibilityLayer",
|
||||
"build:all": "npm run build:tiles && npm run build:map && npm run build:tool && npm run build:sys16 && npm run build:image",
|
||||
"build:map": "node %npm_package_config_tiled2iigs% ./assets/tiled/world_1-1.json --empty-tile 33 --no-gen-tiles --output-dir ./gen",
|
||||
"build:map:masked": "node %npm_package_config_tiled2iigs% ./assets/tiled/world_1-1.json --force-masked --empty-tile 33 --no-gen-tiles --output-dir ./gen",
|
||||
"build:tiles": "node %npm_package_config_png2iigs% ./assets/tilesets/smb-256-128-4bpp.png --max-tiles 360 --as-tile-data --transparent-color FF00FF --background-color 6B8CFF --verbose > ./gen/App.TileSet.s",
|
||||
"build:sys16": "%npm_package_config_merlin32% -V %npm_package_config_macros% App.s",
|
||||
"build": "npm run build:tool && npm run build:sys16",
|
||||
"build:tool": "%npm_package_config_merlin32% -V %npm_package_config_macros% ../../src/Master.s",
|
||||
"build:image": "build-image.bat %npm_package_config_cadius%"
|
||||
},
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "git+https://github.com/lscharen/iigs-game-engine.git"
|
||||
},
|
||||
"author": "Lucas Scharenbroich",
|
||||
"license": "Apache-2.0",
|
||||
"bugs": {
|
||||
"url": "https://github.com/lscharen/iigs-game-engine/issues"
|
||||
},
|
||||
"homepage": "https://github.com/lscharen/iigs-game-engine#readme",
|
||||
"devDependencies": {
|
||||
"pngjs": "^6.0.0",
|
||||
"string-builder": "^0.1.8",
|
||||
"watch": "latest",
|
||||
"xml2json": "^0.12.0"
|
||||
}
|
||||
}
|
@ -126,6 +126,9 @@ _GTEClearBG1Buffer MAC
|
||||
_GTESetBG1Scale MAC
|
||||
UserTool $2B00+GTEToolNum
|
||||
<<<
|
||||
_GTEGetAddress MAC
|
||||
UserTool $2C00+GTEToolNum
|
||||
<<<
|
||||
|
||||
; EngineMode definitions
|
||||
; Script definition
|
||||
@ -153,6 +156,10 @@ RENDER_ALT_BG1 equ $0001
|
||||
RENDER_BG1_HORZ_OFFSET equ $0002
|
||||
RENDER_BG1_VERT_OFFSET equ $0004
|
||||
RENDER_BG1_ROTATION equ $0008
|
||||
RENDER_PER_SCANLINE equ $0010
|
||||
|
||||
; GetAddress table IDs
|
||||
scanlineHorzOffset equ $0001
|
||||
|
||||
; Tile constants
|
||||
; TILE_RESERVED_BIT equ $8000
|
||||
|
@ -233,6 +233,7 @@ EngineReset
|
||||
sta tmp15
|
||||
stz tmp14
|
||||
|
||||
; Rebuild all of the bank blitters
|
||||
:loop
|
||||
ldx #BlitBuff
|
||||
lda #^BlitBuff
|
||||
@ -247,6 +248,15 @@ EngineReset
|
||||
dec tmp15
|
||||
bne :loop
|
||||
|
||||
; Set the scanline tables to reasonable default values
|
||||
ldx #{416*2}-2
|
||||
lda #0
|
||||
:sxm_loop
|
||||
sta StartXMod164Arr,x
|
||||
dex
|
||||
dex
|
||||
bpl :sxm_loop
|
||||
|
||||
rts
|
||||
|
||||
|
||||
|
@ -173,6 +173,7 @@ RENDER_ALT_BG1 equ $0001
|
||||
RENDER_BG1_HORZ_OFFSET equ $0002
|
||||
RENDER_BG1_VERT_OFFSET equ $0004
|
||||
RENDER_BG1_ROTATION equ $0008
|
||||
RENDER_PER_SCANLINE equ $0010
|
||||
|
||||
; DirtyBits definitions
|
||||
DIRTY_BIT_BG0_X equ $0001
|
||||
@ -183,6 +184,9 @@ DIRTY_BIT_BG0_REFRESH equ $0010
|
||||
DIRTY_BIT_BG1_REFRESH equ $0020
|
||||
DIRTY_BIT_SPRITE_ARRAY equ $0040
|
||||
|
||||
; GetAddress table IDs
|
||||
scanlineHorzOffset equ $0001 ; table of 416 wors, a double-array of scanline offset values. Must be 0, 163
|
||||
|
||||
; Script definition
|
||||
YIELD equ $8000
|
||||
JUMP equ $4000
|
||||
@ -268,5 +272,8 @@ Overlays EXT
|
||||
BG1YCache EXT
|
||||
ScalingTables EXT
|
||||
|
||||
StartXMod164Arr EXT
|
||||
LastPatchOffsetArr EXT
|
||||
|
||||
; Tool error codes
|
||||
NO_TIMERS_AVAILABLE equ 10
|
||||
|
271
src/FastCopies.s
Normal file
271
src/FastCopies.s
Normal file
@ -0,0 +1,271 @@
|
||||
; Large, unrolled loops for setting values in the code field that would be used by the Horz.s
|
||||
; and Vert.s code.
|
||||
;
|
||||
; The utility of these functions is that they do not need to do any sort of bank switching and
|
||||
; can update all of the play field lines in a single call. The downside is that they take up
|
||||
; significantly more space, need large auxiliary tables, and must be patched after the code
|
||||
; field memory is allocated.
|
||||
;
|
||||
; Probably still worth it....
|
||||
|
||||
BlitBuff EXT
|
||||
|
||||
; Patch the fast copy routines with the allocated memory addresses
|
||||
InitFastCopies
|
||||
|
||||
; Fist, patch the cttc routine
|
||||
|
||||
ldy #0
|
||||
ldx #0
|
||||
|
||||
:loop1
|
||||
lda BlitBuff+2,y ; Get the bank of each in the accumulatow low byte
|
||||
|
||||
sep #$20
|
||||
]line equ 0
|
||||
lup 16
|
||||
stal cttc_start+{]line*7}+4,x
|
||||
stal cttc_start+{{]line+208}*7}+4,x
|
||||
]line equ ]line+1
|
||||
--^
|
||||
rep #$20
|
||||
|
||||
txa
|
||||
clc
|
||||
adc #7*16
|
||||
tax
|
||||
|
||||
tya
|
||||
clc
|
||||
adc #4
|
||||
tay
|
||||
|
||||
cpy #13*4
|
||||
bcs *+5
|
||||
brl :loop1
|
||||
|
||||
; Next, patch the two store routines
|
||||
|
||||
ldy #0
|
||||
ldx #0
|
||||
|
||||
:loop2
|
||||
lda BlitBuff+2,y ; Get the bank of each in the accumulatow low byte
|
||||
|
||||
sep #$20
|
||||
]line equ 0
|
||||
lup 16
|
||||
stal store_start+{]line*4}+1,x
|
||||
stal store_start+{{]line+208}*4}+1,x
|
||||
]line equ ]line+1
|
||||
--^
|
||||
rep #$20
|
||||
|
||||
txa
|
||||
clc
|
||||
adc #4*16
|
||||
tax
|
||||
|
||||
tya
|
||||
clc
|
||||
adc #4
|
||||
tay
|
||||
|
||||
cpy #13*4
|
||||
bcs *+5
|
||||
brl :loop2
|
||||
|
||||
rtl
|
||||
|
||||
|
||||
; Function to load data from an array and store in the code field. Assume that the
|
||||
; bank register is already set to the bank of the srcAddr data
|
||||
srcAddr equ 0
|
||||
destOffset equ 2
|
||||
|
||||
CopyTblToCode
|
||||
ldal entry_7,x ; This is the entry point
|
||||
stal cttc_jump+1
|
||||
|
||||
txa ; Set the Y register to srcAddr - 2*start to compensate for the
|
||||
eor #$FFFF ; offset in the code. This does mean that the array we are copying
|
||||
sec ; cannot by near the beginning of the bank
|
||||
adc srcAddr
|
||||
tyx ; put the ending offset in X
|
||||
tay
|
||||
|
||||
ldal entry_7,x
|
||||
tax
|
||||
lda #$0060
|
||||
stal {cttc_start&$FF0000}+3,x ; patch at the next STAL instruction because the high byte is always zero
|
||||
|
||||
ldx destOffset ; byte offset within each line
|
||||
cttc_jump jsr $0000
|
||||
|
||||
lda #$009F ; restore the STAL opcode
|
||||
stal {cttc_start&$FF0000}+3,x
|
||||
|
||||
rtl
|
||||
|
||||
; Define the 416 addresses for each copy
|
||||
entry_7
|
||||
]line equ 0
|
||||
lup 416
|
||||
da cttc_start+{]line*7}
|
||||
]line equ ]line+1
|
||||
--^
|
||||
|
||||
; Generate the code that performs the copy.
|
||||
cttc_unit mac
|
||||
lda: {]1*32}+{]2*2},y
|
||||
stal $000000+{]2*$1000},x
|
||||
<<<
|
||||
|
||||
cttc_start
|
||||
]bank equ 0
|
||||
lup 26
|
||||
cttc_unit ]bank;0
|
||||
cttc_unit ]bank;1
|
||||
cttc_unit ]bank;2
|
||||
cttc_unit ]bank;3
|
||||
cttc_unit ]bank;4
|
||||
cttc_unit ]bank;5
|
||||
cttc_unit ]bank;6
|
||||
cttc_unit ]bank;7
|
||||
cttc_unit ]bank;8
|
||||
cttc_unit ]bank;9
|
||||
cttc_unit ]bank;10
|
||||
cttc_unit ]bank;11
|
||||
cttc_unit ]bank;12
|
||||
cttc_unit ]bank;13
|
||||
cttc_unit ]bank;14
|
||||
cttc_unit ]bank;15
|
||||
]bank equ ]bank+1
|
||||
--^
|
||||
rts
|
||||
|
||||
Store8Bits
|
||||
txa
|
||||
asl
|
||||
adc #store_start
|
||||
stal s8b_jump+1
|
||||
|
||||
tya
|
||||
asl
|
||||
tax
|
||||
lda #$0060
|
||||
stal {store_start&$FF0000},x
|
||||
|
||||
ldx destOffset ; byte offset within each line
|
||||
lda srcAddr
|
||||
sep #$20
|
||||
s8b_jump jsr $0000
|
||||
|
||||
lda #$9F ; restore the STAL opcode
|
||||
stal {store_start&$FF0000},x
|
||||
rep #$20
|
||||
|
||||
rtl
|
||||
|
||||
Store16Bits
|
||||
txa
|
||||
asl
|
||||
adc #store_start
|
||||
stal s16b_jump+1
|
||||
|
||||
tya
|
||||
asl
|
||||
tax
|
||||
lda #$0060
|
||||
stal {store_start&$FF0000},x
|
||||
|
||||
ldx destOffset ; byte offset within each line
|
||||
lda srcAddr
|
||||
s16b_jump jsr $0000
|
||||
|
||||
lda #$009F ; restore the STAL opcode
|
||||
stal {store_start&$FF0000},x
|
||||
rtl
|
||||
|
||||
store_start
|
||||
lup 26
|
||||
stal $000000,x
|
||||
stal $001000,x
|
||||
stal $002000,x
|
||||
stal $003000,x
|
||||
stal $004000,x
|
||||
stal $005000,x
|
||||
stal $006000,x
|
||||
stal $007000,x
|
||||
stal $008000,x
|
||||
stal $009000,x
|
||||
stal $00A000,x
|
||||
stal $00B000,x
|
||||
stal $00C000,x
|
||||
stal $00D000,x
|
||||
stal $00E000,x
|
||||
stal $00F000,x
|
||||
--^
|
||||
rts
|
||||
|
||||
|
||||
CodeCopy8
|
||||
txa
|
||||
asl
|
||||
adc #store_start
|
||||
stal cc8_jump+1
|
||||
|
||||
tya
|
||||
asl
|
||||
tax
|
||||
lda #$0060
|
||||
stal {store8_start&$FF0000},x
|
||||
|
||||
ldx destOffset ; byte offset within each line
|
||||
lda srcAddr
|
||||
cc8_jump jsr $0000
|
||||
|
||||
lda #$009F ; restore the STAL opcode
|
||||
stal {store8_start&$FF0000},x
|
||||
rtl
|
||||
|
||||
store8_start
|
||||
lup 26
|
||||
pea $0000
|
||||
plb
|
||||
plb
|
||||
|
||||
lda $0000,y
|
||||
stal $000000,x
|
||||
lda $0000,y
|
||||
stal $001000,x
|
||||
lda $0000,y
|
||||
stal $002000,x
|
||||
lda $0000,y
|
||||
stal $003000,x
|
||||
lda $0000,y
|
||||
stal $004000,x
|
||||
lda $0000,y
|
||||
stal $005000,x
|
||||
lda $0000,y
|
||||
stal $006000,x
|
||||
lda $0000,y
|
||||
stal $007000,x
|
||||
lda $0000,y
|
||||
stal $008000,x
|
||||
lda $0000,y
|
||||
stal $009000,x
|
||||
lda $0000,y
|
||||
stal $00A000,x
|
||||
lda $0000,y
|
||||
stal $00B000,x
|
||||
lda $0000,y
|
||||
stal $00C000,x
|
||||
lda $C000,y
|
||||
stal $00D000,x
|
||||
lda $E000,y
|
||||
stal $00E000,x
|
||||
lda $F000,y
|
||||
stal $00F000,x
|
||||
--^
|
||||
rts
|
@ -43,3 +43,10 @@
|
||||
KND #$1001 ; Type and Attributes ($11=Static+Bank Relative,$01=Data)
|
||||
ALI BANK
|
||||
SNA ROTDATA
|
||||
|
||||
; Additional code
|
||||
|
||||
ASM FastCopies.s
|
||||
KND #$1001 ; Type and Attributes ($11=Static+Bank Relative,$01=Data)
|
||||
ALI BANK
|
||||
SNA FASTCPY
|
||||
|
99
src/Render.s
99
src/Render.s
@ -32,6 +32,13 @@ _Render
|
||||
|
||||
stz SpriteRemovedFlag ; If we remove a sprite, then we need to flag a rebuild for the next frame
|
||||
|
||||
; If we are doing per-scanline rendering, use the alternate renderer
|
||||
|
||||
lda #RENDER_PER_SCANLINE
|
||||
bit RenderFlags
|
||||
beq *+5
|
||||
jmp _RenderScanlines ; Do the scanline-based renderer
|
||||
|
||||
jsr _ApplyBG0YPos ; Set stack addresses for the virtual lines to the physical screen
|
||||
|
||||
lda #RENDER_BG1_ROTATION
|
||||
@ -147,6 +154,98 @@ _DoOverlay
|
||||
:disp jsl $000000
|
||||
rts
|
||||
|
||||
|
||||
; Use the per-scanline tables to set the screen. This is really meant to be used without the built-in tilemap
|
||||
; support and is more of a low-level way to control the background rendering
|
||||
_RenderScanlines
|
||||
|
||||
jsr _ApplyBG0YPos ; Set stack addresses for the virtual lines to the physical screen
|
||||
jsr _ApplyBG1YPos ; Set the y-register values of the blitter
|
||||
|
||||
; _ApplyBG0Xpos need to be split because we have to set the offsets, then draw in any updated tiles, and
|
||||
; finally patch out the code field. Right now, the BRA operand is getting overwritten by tile data.
|
||||
|
||||
jsr _ApplyBG0XPosPre
|
||||
jsr _ApplyBG1XPosPre
|
||||
|
||||
; jsr _RenderSprites ; Once the BG0 X and Y positions are committed, update sprite data
|
||||
|
||||
; jsr _ApplyTiles ; This function actually draws the new tiles into the code field
|
||||
|
||||
jsr _ScanlineBG0XPos ; Patch the code field instructions with exit BRA opcode
|
||||
|
||||
; jsr _ApplyBG1XPos ; Update the direct page value based on the horizontal position
|
||||
|
||||
; The code fields are locked in now and ready to be rendered. See if there is an overlay or any
|
||||
; other reason to render with shadowing off. Otherwise, just do things quickly.
|
||||
|
||||
; lda Overlays
|
||||
; beq :no_ovrly
|
||||
|
||||
; jsr _ShadowOff
|
||||
|
||||
; Shadowing is turned off. Render all of the scan lines that need a second pass. One
|
||||
; optimization that can be done here is that the lines can be rendered in any order
|
||||
; since it is not shown on-screen yet.
|
||||
|
||||
; ldx Overlays+2 ; Blit the full virtual buffer to the screen
|
||||
; ldy Overlays+4
|
||||
; jsr _BltRange
|
||||
|
||||
; Turn shadowing back on
|
||||
|
||||
; jsr _ShadowOn
|
||||
|
||||
; Now render all of the remaining lines in top-to-bottom (or bottom-to-top) order
|
||||
|
||||
; ldx #0
|
||||
; ldy Overlays+2
|
||||
; beq :skip
|
||||
; jsr _BltRange
|
||||
:skip
|
||||
; jsr _DoOverlay
|
||||
|
||||
; ldx Overlays+4
|
||||
; cpx ScreenHeight
|
||||
; beq :done
|
||||
; ldy ScreenHeight
|
||||
; jsr _BltRange
|
||||
; bra :done
|
||||
|
||||
:no_ovrly
|
||||
ldx #0 ; Blit the full virtual buffer to the screen
|
||||
ldy ScreenHeight
|
||||
jsr _BltRange
|
||||
:done
|
||||
|
||||
; ldx #0
|
||||
; ldy ScreenHeight
|
||||
; jsr _BltSCB
|
||||
|
||||
lda StartYMod208 ; Restore the fields back to their original state
|
||||
ldx ScreenHeight
|
||||
jsr _RestoreScanlineBG0Opcodes
|
||||
|
||||
lda StartY
|
||||
sta OldStartY
|
||||
lda StartX
|
||||
sta OldStartX
|
||||
|
||||
lda BG1StartY
|
||||
sta OldBG1StartY
|
||||
lda BG1StartX
|
||||
sta OldBG1StartX
|
||||
|
||||
stz DirtyBits
|
||||
stz LastRender ; Mark that a full render was just performed
|
||||
|
||||
lda SpriteRemovedFlag ; If any sprite was removed, set the rebuild flag
|
||||
beq :no_removal
|
||||
lda #DIRTY_BIT_SPRITE_ARRAY
|
||||
sta DirtyBits
|
||||
:no_removal
|
||||
rts
|
||||
|
||||
; Run through all of the tiles on the DirtyTile list and render them
|
||||
_ApplyTiles
|
||||
ldx DirtyTileCount
|
||||
|
226
src/SpriteV1.s
226
src/SpriteV1.s
@ -1,226 +0,0 @@
|
||||
; Old code the was in Version 1, but is not needed. May be adapted for Verions 2.
|
||||
|
||||
; Y = _Sprites array offset
|
||||
_EraseSpriteY
|
||||
lda _Sprites+OLD_VBUFF_ADDR,y
|
||||
beq :noerase
|
||||
ldx _Sprites+SPRITE_DISP,y ; get the dispatch index for this sprite (32 values)
|
||||
jmp (:do_erase,x)
|
||||
:noerase rts
|
||||
:do_erase dw _EraseTileSprite8x8,_EraseTileSprite8x8,_EraseTileSprite8x8,_EraseTileSprite8x8
|
||||
dw _EraseTileSprite8x16,_EraseTileSprite8x16,_EraseTileSprite8x16,_EraseTileSprite8x16
|
||||
dw _EraseTileSprite16x8,_EraseTileSprite16x8,_EraseTileSprite16x8,_EraseTileSprite16x8
|
||||
dw _EraseTileSprite16x16,_EraseTileSprite16x16,_EraseTileSprite16x16,_EraseTileSprite16x16
|
||||
dw _EraseTileSprite8x8,_EraseTileSprite8x8,_EraseTileSprite8x8,_EraseTileSprite8x8
|
||||
dw _EraseTileSprite8x16,_EraseTileSprite8x16,_EraseTileSprite8x16,_EraseTileSprite8x16
|
||||
dw _EraseTileSprite16x8,_EraseTileSprite16x8,_EraseTileSprite16x8,_EraseTileSprite16x8
|
||||
dw _EraseTileSprite16x16,_EraseTileSprite16x16,_EraseTileSprite16x16,_EraseTileSprite16x16
|
||||
|
||||
; A = bank address
|
||||
_EraseTileSprite8x8
|
||||
tax
|
||||
phb ; Save the bank to switch to the sprite plane
|
||||
|
||||
pei SpriteBanks
|
||||
plb ; pop the data bank (low byte)
|
||||
|
||||
]line equ 0
|
||||
lup 8
|
||||
stz: {]line*SPRITE_PLANE_SPAN}+0,x
|
||||
stz: {]line*SPRITE_PLANE_SPAN}+2,x
|
||||
]line equ ]line+1
|
||||
--^
|
||||
|
||||
plb ; pop the mask bank (high byte)
|
||||
lda #$FFFF
|
||||
]line equ 0
|
||||
lup 8
|
||||
sta: {]line*SPRITE_PLANE_SPAN}+0,x
|
||||
sta: {]line*SPRITE_PLANE_SPAN}+2,x
|
||||
]line equ ]line+1
|
||||
--^
|
||||
|
||||
plb
|
||||
rts
|
||||
|
||||
_EraseTileSprite8x16
|
||||
tax
|
||||
phb ; Save the bank to switch to the sprite plane
|
||||
|
||||
pei SpriteBanks
|
||||
plb ; pop the data bank (low byte)
|
||||
|
||||
]line equ 0
|
||||
lup 16
|
||||
stz: {]line*SPRITE_PLANE_SPAN}+0,x
|
||||
stz: {]line*SPRITE_PLANE_SPAN}+2,x
|
||||
]line equ ]line+1
|
||||
--^
|
||||
|
||||
plb ; pop the mask bank (high byte)
|
||||
lda #$FFFF
|
||||
]line equ 0
|
||||
lup 16
|
||||
sta: {]line*SPRITE_PLANE_SPAN}+0,x
|
||||
sta: {]line*SPRITE_PLANE_SPAN}+2,x
|
||||
]line equ ]line+1
|
||||
--^
|
||||
|
||||
plb
|
||||
rts
|
||||
|
||||
_EraseTileSprite16x8
|
||||
tax
|
||||
phb ; Save the bank to switch to the sprite plane
|
||||
|
||||
pei SpriteBanks
|
||||
plb ; pop the data bank (low byte)
|
||||
|
||||
]line equ 0
|
||||
lup 8
|
||||
stz: {]line*SPRITE_PLANE_SPAN}+0,x
|
||||
stz: {]line*SPRITE_PLANE_SPAN}+2,x
|
||||
stz: {]line*SPRITE_PLANE_SPAN}+4,x
|
||||
stz: {]line*SPRITE_PLANE_SPAN}+6,x
|
||||
]line equ ]line+1
|
||||
--^
|
||||
|
||||
plb ; pop the mask bank (high byte)
|
||||
lda #$FFFF
|
||||
]line equ 0
|
||||
lup 8
|
||||
sta: {]line*SPRITE_PLANE_SPAN}+0,x
|
||||
sta: {]line*SPRITE_PLANE_SPAN}+2,x
|
||||
sta: {]line*SPRITE_PLANE_SPAN}+4,x
|
||||
sta: {]line*SPRITE_PLANE_SPAN}+6,x
|
||||
]line equ ]line+1
|
||||
--^
|
||||
|
||||
plb
|
||||
rts
|
||||
|
||||
_EraseTileSprite16x16
|
||||
tax
|
||||
phb ; Save the bank to switch to the sprite plane
|
||||
|
||||
pei SpriteBanks
|
||||
plb ; pop the data bank (low byte)
|
||||
|
||||
]line equ 0
|
||||
lup 16
|
||||
stz: {]line*SPRITE_PLANE_SPAN}+0,x
|
||||
stz: {]line*SPRITE_PLANE_SPAN}+2,x
|
||||
stz: {]line*SPRITE_PLANE_SPAN}+4,x
|
||||
stz: {]line*SPRITE_PLANE_SPAN}+6,x
|
||||
]line equ ]line+1
|
||||
--^
|
||||
|
||||
plb ; pop the mask bank (high byte)
|
||||
|
||||
lda #$FFFF
|
||||
]line equ 0
|
||||
lup 16
|
||||
sta: {]line*SPRITE_PLANE_SPAN}+0,x
|
||||
sta: {]line*SPRITE_PLANE_SPAN}+2,x
|
||||
sta: {]line*SPRITE_PLANE_SPAN}+4,x
|
||||
sta: {]line*SPRITE_PLANE_SPAN}+6,x
|
||||
]line equ ]line+1
|
||||
--^
|
||||
|
||||
plb
|
||||
rts
|
||||
|
||||
|
||||
; First, if there is only one sprite, then we can skip any overhead and do a single lda/and/ora/sta to put the
|
||||
; sprite data on the screen.
|
||||
;
|
||||
; Second, if there are 4 or less, then we "stack" the sprite data using an unrolled loop that allows each
|
||||
; sprite to just be a single and/ora pair and the final result is not written to any intermediate memory buffer.
|
||||
;
|
||||
; Third, if there are 5 or more sprites, then we assume that the sprites are "dense" and that there will be a
|
||||
; non-trivial amount of overdraw. In this case we do a series of optimized copies of the sprite data *and*
|
||||
; masks into a direct page buffer in *reverse order*. Once a mask value becomes zero, then nothing else can
|
||||
; show through and that value can be skipped. Once all of the mask values are zero, then the render is terminated
|
||||
; and the data buffer copied to the final destination.
|
||||
;
|
||||
; Note that these rendering algorithms impose a priority ordering on the sprites where lower sprite IDs are drawn
|
||||
; underneath higher sprite IDs.
|
||||
RenderActiveSpriteTiles
|
||||
cmp #0 ; Is there only one active sprite? If so optimise
|
||||
bne :many
|
||||
|
||||
ldx vbuff ; load the address to the (adjusted) sprite tile
|
||||
lda TileStore+TS_SCREEN_ADDR,y
|
||||
tay
|
||||
|
||||
lda tiledata+0,y
|
||||
andl spritemask,x
|
||||
oral spritedata,x
|
||||
sta 00,s
|
||||
|
||||
lda tiledata+2,y
|
||||
andl spritemask+2,x
|
||||
oral spritedata+2,x
|
||||
sta 02,s
|
||||
|
||||
...
|
||||
tsc
|
||||
adc #320
|
||||
tcs
|
||||
...
|
||||
|
||||
lda tiledata+{line*4},y
|
||||
andl spritemask+{line*SPAN},x
|
||||
oral spritedata+{line*SPAN},x
|
||||
sta 160,s
|
||||
|
||||
lda tiledata+{line*4}+2,y
|
||||
andl spritemask+{line*SPAN}+2,x
|
||||
oral spritedata+{line*SPAN}+2,x
|
||||
sta 162,s
|
||||
|
||||
rts
|
||||
|
||||
|
||||
:many
|
||||
lda TileStore+TS_SCREEN_ADDR,y
|
||||
tcs
|
||||
lda TileStore+TS_TILE_ADDR,y
|
||||
tay
|
||||
|
||||
ldx count
|
||||
jmp (:arr,x)
|
||||
lda tiledata+0,y
|
||||
ldx vbuff
|
||||
andl spritemask,x
|
||||
oral spritedata,x
|
||||
ldx vbuff+2
|
||||
andl spritemask,x
|
||||
oral spritedata,x
|
||||
ldx vbuff+4
|
||||
andl spritemask,x
|
||||
oral spritedata,x
|
||||
...
|
||||
sta 00,s
|
||||
|
||||
ldx count
|
||||
jmp (:arr,x)
|
||||
lda tiledata+0,y
|
||||
ldx vbuff
|
||||
andl spritemask,x
|
||||
oral spritedata,x
|
||||
ldx vbuff+2
|
||||
andl spritemask,x
|
||||
oral spritedata,x
|
||||
ldx vbuff+4
|
||||
andl spritemask,x
|
||||
oral spritedata,x
|
||||
...
|
||||
sta 02,s
|
||||
|
||||
sta 160,s
|
||||
|
||||
sta 162,s
|
||||
|
||||
tsc
|
||||
adc #320
|
29
src/Tiles.s
29
src/Tiles.s
@ -1,20 +1,29 @@
|
||||
; Basic tile functions
|
||||
|
||||
; Copy tileset data from a pointer in memory to the tiledata back
|
||||
; X = high word
|
||||
; A = low word
|
||||
;
|
||||
; tmp0 = Pointer to tile data
|
||||
; X = first tile
|
||||
; Y = last tile
|
||||
;
|
||||
; To copy in three tiles starting at tile 5, for example, X = 5 and Y = 9
|
||||
_LoadTileSet
|
||||
sta tmp0
|
||||
stx tmp1
|
||||
txa
|
||||
_Mul128 ; Jump to the target location
|
||||
tax
|
||||
tya
|
||||
_Mul128
|
||||
sta tmp2 ; This is the terminating byte
|
||||
|
||||
ldy #0
|
||||
tyx
|
||||
:loop lda [tmp0],y
|
||||
stal tiledata,x
|
||||
dex
|
||||
dex
|
||||
dey
|
||||
dey
|
||||
bne :loop
|
||||
inx
|
||||
inx
|
||||
iny
|
||||
iny
|
||||
cpx tmp2
|
||||
bne :loop ; Use BNE so when Y=512 => $0000, we wait for wrap-around
|
||||
rts
|
||||
|
||||
|
||||
|
44
src/Tool.s
44
src/Tool.s
@ -96,6 +96,7 @@ _CallTable
|
||||
|
||||
adrl _TSClearBG1Buffer-1
|
||||
adrl _TSSetBG1Scale-1
|
||||
adrl _TSGetAddress-1
|
||||
_CTEnd
|
||||
_GTEAddSprite MAC
|
||||
UserTool $1000+GTEToolNum
|
||||
@ -183,7 +184,7 @@ _TSShutDown
|
||||
jsr _CoreShutDown ; Shut down the library
|
||||
plb
|
||||
|
||||
lda EngineMode
|
||||
lda EngineMode ; $0000 = system tool, $8000 = user tool set
|
||||
and #$8000
|
||||
pha
|
||||
pei ToolNum
|
||||
@ -305,18 +306,27 @@ _TSRenderDirty
|
||||
jsr _RenderDirty
|
||||
_TSExit #0;#2
|
||||
|
||||
; LoadTileSet(Pointer)
|
||||
; LoadTileSet(Start, Finish, Pointer)
|
||||
_TSLoadTileSet
|
||||
TSPtr equ FirstParam
|
||||
:TSPtr equ FirstParam
|
||||
:finish equ FirstParam+4
|
||||
:start equ FirstParam+6
|
||||
|
||||
_TSEntry
|
||||
|
||||
lda TSPtr+2,s
|
||||
lda :TSPtr+2,s ; stuff the pointer in the direct page
|
||||
sta tmp1
|
||||
lda :TSPtr,s
|
||||
sta tmp0
|
||||
|
||||
lda :start,s ; put the range in the registers
|
||||
tax
|
||||
lda TSPtr,s
|
||||
lda :finish,s
|
||||
tay
|
||||
|
||||
jsr _LoadTileSet
|
||||
|
||||
_TSExit #0;#4
|
||||
_TSExit #0;#8
|
||||
|
||||
; CreateSpriteStamp(spriteDescriptor: Word, vbuffAddr: Word)
|
||||
_TSCreateSpriteStamp
|
||||
@ -807,6 +817,27 @@ _TSSetBG1Scale
|
||||
sta BG1Scaling
|
||||
_TSExit #0;#2
|
||||
|
||||
_TSGetAddress
|
||||
:output equ FirstParam+0
|
||||
:tblId equ FirstParam+4
|
||||
|
||||
_TSEntry
|
||||
lda #0
|
||||
sta :output,s
|
||||
sta :output+2,s
|
||||
|
||||
lda :value,s
|
||||
cmp #scanlineHorzOffset
|
||||
bne :out
|
||||
|
||||
lda #StartXMod164Arr
|
||||
sta :output,s
|
||||
lda #^StartXMod164Arr
|
||||
sta :output+2,s
|
||||
|
||||
:out
|
||||
_TSExit #0;#2
|
||||
|
||||
; Insert the GTE code
|
||||
|
||||
put Math.s
|
||||
@ -821,6 +852,7 @@ _TSSetBG1Scale
|
||||
put Sprite2.s
|
||||
put SpriteRender.s
|
||||
put Render.s
|
||||
put blitter/Scanline.s
|
||||
put render/Render.s
|
||||
put render/Fast.s
|
||||
put render/Slow.s
|
||||
|
@ -57,7 +57,9 @@ _BltRange
|
||||
lda EngineMode
|
||||
bit #ENGINE_MODE_TWO_LAYER
|
||||
beq :skip_bank
|
||||
|
||||
|
||||
; TODO: Switch to loading the selected BG1 bank. No special "Alt" bank
|
||||
|
||||
lda RenderFlags
|
||||
bit #RENDER_ALT_BG1
|
||||
beq :primary
|
||||
@ -81,7 +83,7 @@ _BltRange
|
||||
_R0W1
|
||||
tsc ; save the stack pointer
|
||||
stal stk_save+1
|
||||
|
||||
|
||||
blt_entry jml $000000 ; Jump into the blitter code $XX/YY00
|
||||
|
||||
blt_return _R0W0
|
||||
|
@ -205,9 +205,8 @@ _ApplyBG0XPos
|
||||
; where the exit will be patched in
|
||||
|
||||
dec ; (a - 1) % 164
|
||||
bpl :hop1
|
||||
bpl *+5
|
||||
lda #163
|
||||
:hop1
|
||||
|
||||
; If the exit byte is odd, then the left edge is even-aligned and we round down and exit at at
|
||||
; that word.
|
||||
@ -243,7 +242,7 @@ _ApplyBG0XPos
|
||||
dec ; to get the index of the first on-screen byte
|
||||
|
||||
cmp #164 ; Keep the value in range
|
||||
bcc :hop2
|
||||
bcc *+5
|
||||
sbc #164
|
||||
:hop2
|
||||
|
||||
@ -321,7 +320,7 @@ _ApplyBG0XPos
|
||||
adc :virt_line_x2 ; filled in
|
||||
sta :virt_line_x2
|
||||
|
||||
lda :exit_address ; Save from this location
|
||||
lda :exit_address ; Save from this location (not needed in fast mode)
|
||||
SaveOpcode ; X = :exit_address on return
|
||||
|
||||
txy ; ldy :exit_address -- starting at this address
|
||||
@ -336,7 +335,7 @@ _ApplyBG0XPos
|
||||
|
||||
lda :entry_offset
|
||||
ldy :base_address
|
||||
SetCodeEntry ; All registers are preserved
|
||||
SetCodeEntry ; All registers are preserved
|
||||
|
||||
; Now, patch in the opcode
|
||||
|
||||
|
257
src/blitter/Scanline.s
Normal file
257
src/blitter/Scanline.s
Normal file
@ -0,0 +1,257 @@
|
||||
; This support an alternate engine mode. When in scanline mode the renderer does not use the
|
||||
; global StartX and StartY parameters to set up the code field. Instead, an array of scanline
|
||||
; parameters must be provided to the blitter.
|
||||
;
|
||||
; This is a low-level mode and it is assumed that the arrays will contain valid values. This
|
||||
; process is quite a bit slower that the normal setup because it must calculate code field
|
||||
; entry points for each line, instead of once for the entire frame.
|
||||
|
||||
_ScanlineBG0XPos
|
||||
|
||||
:stk_save equ tmp0
|
||||
:virt_line_x2 equ tmp1
|
||||
:last_line_x2 equ tmp2
|
||||
:src_bank equ tmp3
|
||||
:exit_offset equ tmp4
|
||||
:entry_offset equ tmp5
|
||||
:exit_bra equ tmp6
|
||||
:exit_address equ tmp7
|
||||
:base_address equ tmp8
|
||||
:opcode equ tmp9
|
||||
:odd_entry_offset equ tmp10
|
||||
|
||||
brk $AB
|
||||
lda StartYMod208 ; This is the base line of the virtual screen
|
||||
asl
|
||||
sta :virt_line_x2 ; Keep track of it
|
||||
|
||||
lda ScreenHeight
|
||||
asl
|
||||
clc
|
||||
adc :virt_line_x2
|
||||
sta :last_line_x2
|
||||
|
||||
phb
|
||||
phb
|
||||
pla
|
||||
and #$FF00
|
||||
sta :src_bank
|
||||
|
||||
:loop
|
||||
ldx :virt_line_x2
|
||||
|
||||
lda StartXMod164Arr,x ; Get the offset for this line
|
||||
dec ; The exit point is one byte sooner
|
||||
bpl *+5
|
||||
lda #163
|
||||
|
||||
bit #$0001 ; if odd, then original number was even
|
||||
beq :odd_exit ; if even, the original number was odd
|
||||
|
||||
; This is the even code path
|
||||
and #$FFFE
|
||||
tay
|
||||
lda CodeFieldEvenBRA,y
|
||||
sta :exit_bra
|
||||
lda Col2CodeOffset,y
|
||||
sta :exit_offset
|
||||
sta LastPatchOffsetArr,x ; Cache afor later
|
||||
bra :do_entry
|
||||
|
||||
; This is the odd code path
|
||||
:odd_exit tay
|
||||
lda CodeFieldOddBRA,y
|
||||
sta :exit_bra
|
||||
lda Col2CodeOffset,y
|
||||
sta :exit_offset
|
||||
sta LastPatchOffsetArr,x
|
||||
|
||||
; Handle the entry point calculations
|
||||
:do_entry
|
||||
lda StartXMod164Arr,x
|
||||
clc
|
||||
adc ScreenWidth ; move to the right edge and back up a byte
|
||||
dec ; to get the index of the first on-screen byte
|
||||
|
||||
cmp #164 ; Keep the value in range
|
||||
bcc *+5
|
||||
sbc #164
|
||||
|
||||
; Same logic as before
|
||||
|
||||
bit #$0001
|
||||
beq :odd_entry
|
||||
|
||||
and #$FFFE
|
||||
tay
|
||||
lda Col2CodeOffset,y
|
||||
sta :entry_offset
|
||||
lda #$004C ; set the entry_jmp opcode to JMP
|
||||
sta :opcode
|
||||
stz :odd_entry_offset ; mark as an even case
|
||||
bra :prep_complete
|
||||
|
||||
:odd_entry
|
||||
tay
|
||||
lda Col2CodeOffset,y
|
||||
sta :entry_offset ; Will be used to load the data
|
||||
lda Col2CodeOffset-2,y
|
||||
sta :odd_entry_offset ; will the the actual location to jump to
|
||||
lda #$00AF ; set the entry_jmp opcode to LDAL
|
||||
sta :opcode
|
||||
:prep_complete
|
||||
|
||||
; Now patch in the code field line
|
||||
|
||||
ldy BTableLow,x ; Get the address of the first code field line
|
||||
clc
|
||||
adc :exit_offset ; Add some offsets to get the base address in the code field line
|
||||
sta :exit_address
|
||||
sty :base_address
|
||||
|
||||
lda BTableHigh,x
|
||||
ora :src_bank
|
||||
pha
|
||||
plb
|
||||
|
||||
; First step is to set the BRA instruction to exit the code field at the proper location. There
|
||||
; are two sub-steps to do here; we need to save the 16-bit value that exists at the location and
|
||||
; then overwrite it with the branch instruction.
|
||||
|
||||
; SaveOpcode
|
||||
; y is already set to :base_address
|
||||
ldx :exit_address ; Save from this location
|
||||
lda: $0000,x
|
||||
sta: OPCODE_SAVE+$0000,y
|
||||
|
||||
;SetConst
|
||||
; txy ; ldy :exit_address -- starting at this address
|
||||
lda :exit_bra ; Copy this value into all of the lines
|
||||
sta: $0000,x
|
||||
|
||||
; Next, patch in the CODE_ENTRY value, which is the low byte of a JMP instruction. This is an
|
||||
; 8-bit operation and, since the PEA code is bank aligned, we use the entry_offset value directly
|
||||
|
||||
sep #$20
|
||||
|
||||
; SetCodeEntry
|
||||
lda :entry_offset
|
||||
; ldy :base_address
|
||||
sta: CODE_ENTRY+$0000,y
|
||||
|
||||
; SetCodeEntryOpcode
|
||||
|
||||
lda :opcode
|
||||
sta: CODE_ENTRY_OPCODE+$0000,y
|
||||
|
||||
; If this is an odd entry, also set the odd_entry low byte and save the operand high byte
|
||||
|
||||
lda :odd_entry_offset
|
||||
beq :not_odd
|
||||
|
||||
; SetOddCodeEntry
|
||||
sta: ODD_ENTRY+$0000,y
|
||||
; SaveHighOperand
|
||||
; ldx :exit_address
|
||||
lda: $0002,x
|
||||
sta: OPCODE_HIGH_SAVE+$0000,y
|
||||
:not_odd
|
||||
rep #$20 ; clear the carry
|
||||
|
||||
; Do the end of the loop -- update the virtual line counter and reduce the number
|
||||
; of lines left to render
|
||||
|
||||
plb ; restore the bank
|
||||
|
||||
lda :virt_line_x2
|
||||
inc
|
||||
inc
|
||||
sta :virt_line_x2
|
||||
cmp :last_line_x2
|
||||
jne :loop
|
||||
|
||||
rts
|
||||
|
||||
|
||||
_RestoreScanlineBG0Opcodes
|
||||
|
||||
:virt_line_x2 equ tmp1
|
||||
:lines_left_x2 equ tmp2
|
||||
:src_bank equ tmp6
|
||||
|
||||
asl
|
||||
sta :virt_line_x2 ; Keep track of it
|
||||
|
||||
phb
|
||||
phb
|
||||
pla
|
||||
and #$FF00
|
||||
sta :src_bank
|
||||
|
||||
txa
|
||||
asl
|
||||
sta :lines_left_x2
|
||||
|
||||
:loop
|
||||
ldx :virt_line_x2
|
||||
|
||||
lda BTableHigh,x
|
||||
ora :src_bank
|
||||
pha
|
||||
|
||||
lda BTableLow,x ; Get the address of the first code field line
|
||||
clc
|
||||
adc LastPatchOffsetArr,x
|
||||
tax
|
||||
|
||||
plb
|
||||
lda: OPCODE_SAVE+$0000,y
|
||||
sta: $0000,x
|
||||
|
||||
; Do the end of the loop -- update the virtual line counter and reduce the number
|
||||
; of lines left to render
|
||||
|
||||
plb ; restore the bank
|
||||
|
||||
lda :virt_line_x2
|
||||
inc
|
||||
inc
|
||||
sta :virt_line_x2
|
||||
cmp :last_line_x2
|
||||
jne :loop
|
||||
|
||||
stz LastPatchOffset ; Clear the value once completed
|
||||
rts
|
||||
|
||||
; Unrolled copy routine to move BankTable entries into BNK_ADDR position. This is a bit different than the
|
||||
; other routines, because we don't need to put values into the code fields, but just copy one-byte values
|
||||
; into an internal array in bank 00 space. The reason for this is because the code sequence
|
||||
;
|
||||
; lda #ADDR
|
||||
; tcs
|
||||
; plb
|
||||
;
|
||||
; Take only 9 cycles, but the alternative is slower
|
||||
;
|
||||
; pea #$BBBB
|
||||
; plb
|
||||
; plb = 13 cycles
|
||||
;
|
||||
; If for some reason it becomes important to preserve the accumulator, or save the 208 bytes of
|
||||
; bank 00 memory, then we can change it. The advantage right now is that updating the array can
|
||||
; be done 16-bits at a time and without having to chunk up the writes across multiple banks. This
|
||||
; is quite a bit faster than the other routines.
|
||||
CopyTableToBankBytes
|
||||
|
||||
tsx ; save the stack
|
||||
sei
|
||||
jmp $0000
|
||||
|
||||
lda: 2,y
|
||||
pha
|
||||
lda: 0,y
|
||||
pha
|
||||
bottom
|
||||
txs ; restore the stack
|
||||
cli ; turn interrupts back on
|
||||
rts
|
@ -5,10 +5,12 @@
|
||||
DP_ADDR equ entry_1-base+1 ; offset to patch in the direct page for dynamic tiles
|
||||
BG1_ADDR equ entry_2-base+1 ; offset to patch in the Y-reg for BG1 (dp),y addressing
|
||||
STK_ADDR equ entry_3-base+1 ; offset to patch in the stack (SHR) right edge address
|
||||
; BNK_ADDR equ entry_0-base+1 ; offset to patch in the address of a Bank 0 memory location to load the bank register
|
||||
|
||||
DP_ENTRY equ entry_1-base
|
||||
TWO_LYR_ENTRY equ entry_2-base
|
||||
ONE_LYR_ENTRY equ entry_3-base
|
||||
; BANK_ENTRY equ entry_0-base
|
||||
|
||||
CODE_ENTRY_OPCODE equ entry_jmp-base
|
||||
CODE_ENTRY equ entry_jmp-base+1 ; low byte of the page-aligned jump address
|
||||
@ -66,6 +68,9 @@ BankPatchNum equ *-BankPatches
|
||||
; the code is assembled on a page boundary to help with alignment
|
||||
ds \,$00 ; pad to the next page boundary
|
||||
base
|
||||
;entry_0 lda #0000 ; Used to set per-scanline bank register
|
||||
; tcs
|
||||
; plb
|
||||
entry_1 ldx #0000 ; Used for LDA 00,x addressing (Dynamic Tiles)
|
||||
entry_2 ldy #0000 ; Used for LDA (00),y addressing (Second Layer; BG1)
|
||||
entry_3 lda #0000 ; Sets screen address (right edge)
|
||||
|
@ -245,8 +245,8 @@ BuildBank
|
||||
plb
|
||||
plb
|
||||
|
||||
; Change the patched value to one of DP_ENTRY, TWO_LYR_ENTRY or ONE_LYR_ENTRY based on the capabilities
|
||||
; that the engine needs.
|
||||
; Change the patched value to one of BANK_ENTRY, DP_ENTRY, TWO_LYR_ENTRY or ONE_LYR_ENTRY based
|
||||
; on the capabilities that the engine needs.
|
||||
|
||||
lda #DP_ENTRY
|
||||
sta :entryOffset
|
||||
|
@ -5,7 +5,7 @@
|
||||
; Based on the current value of StartY in the direct page. Set up the dispatch
|
||||
; information so that the BltRange driver will render the correct code field
|
||||
; lines in the correct order
|
||||
_ApplyBG0YPos
|
||||
_ApplyBG0YPosOld
|
||||
|
||||
:rtbl_idx_x2 equ tmp0
|
||||
:virt_line_x2 equ tmp1
|
||||
@ -51,7 +51,7 @@ _ApplyBG0YPos
|
||||
ldal BTableLow,x ; Get the address of the first code field line
|
||||
tay
|
||||
|
||||
ldal BTableHigh,x ; Target bank in low byte, current bank in high
|
||||
ldal BTableHigh,x ; Target bank in low byte
|
||||
pha
|
||||
|
||||
txa
|
||||
@ -69,7 +69,8 @@ _ApplyBG0YPos
|
||||
sta :virt_line_x2
|
||||
|
||||
plb
|
||||
CopyRTableToStkAddr :rtbl_idx_x2 ; X = rtbl_idx_x2 on return
|
||||
jsr _CopyRTableToStkAddr
|
||||
; CopyRTableToStkAddr :rtbl_idx_x2 ; X = rtbl_idx_x2 on return
|
||||
|
||||
txa ; carry flag is unchanged
|
||||
adc :draw_count_x2 ; advance the index into the RTable
|
||||
@ -87,9 +88,162 @@ _ApplyBG0YPos
|
||||
plb
|
||||
rts
|
||||
|
||||
; This is an optimized version of _ApplyBG0YPos. We pre-compute the breakdown across the bank
|
||||
; boundries in order to eliminate the the minimum calculation and some loop variable updates
|
||||
; from the inner loop.
|
||||
|
||||
_ApplyBG0YPos
|
||||
|
||||
:rtbl_idx_x2 equ tmp0
|
||||
:virt_line_x2 equ tmp1
|
||||
:lines_left_x2 equ tmp2
|
||||
:draw_count_x2 equ tmp3
|
||||
:stk_save equ tmp4
|
||||
:line_count equ tmp5
|
||||
|
||||
; First task is to fill in the STK_ADDR values by copying them from the RTable array. We
|
||||
; copy from RTable[i] into BlitField[StartY+i]. As with all of this code, the difficult part
|
||||
; is decomposing the update across banks
|
||||
|
||||
stz :rtbl_idx_x2 ; Start copying from the first entry in the table
|
||||
|
||||
lda StartY ; This is the base line of the virtual screen
|
||||
jsr Mod208
|
||||
sta StartYMod208
|
||||
|
||||
asl
|
||||
sta :virt_line_x2 ; Keep track of it
|
||||
|
||||
phb ; Save the current bank
|
||||
tsc ; we intentionally leak one byte of stack in each loop
|
||||
sta :stk_save ; iteration, so save the stack to repair at the end
|
||||
|
||||
; copy a range of address from the table into the destination bank. If we restrict ourselves to
|
||||
; rectangular playfields, this can be optimized to just subtracting a constant value. See the
|
||||
; Templates::SetScreenAddrs subroutine.
|
||||
|
||||
lda ScreenHeight
|
||||
asl
|
||||
sta :lines_left_x2
|
||||
|
||||
; This is the verbose part -- figure out how many lines to draw. We don't want to artificially limit
|
||||
; the height of the visible screen (for example, doing an animated wipe while scrolling), so the screen
|
||||
; height could be anything from 1 to 200.
|
||||
;
|
||||
; For larger values, we want to break things up on 16-line boundaries based on the virt_line value. So,
|
||||
;
|
||||
; draw_count = min(lines_left, (16 - (virt_line % 16))
|
||||
|
||||
; Pre-loop: Calculate the number of lines to copy to get the loop into a bank-aligned state
|
||||
;
|
||||
; lines_in_bank = 16 - (virt_line % 16)
|
||||
:pre
|
||||
ldx :virt_line_x2
|
||||
ldal BTableLow,x ; Get the address of the first code field line
|
||||
tay
|
||||
|
||||
ldal BTableHigh,x ; Target bank in low byte
|
||||
pha
|
||||
|
||||
txa
|
||||
and #$001E
|
||||
eor #$FFFF
|
||||
sec
|
||||
adc #32
|
||||
min :lines_left_x2
|
||||
|
||||
sta :draw_count_x2 ; Do this many lines
|
||||
tax
|
||||
|
||||
clc ; pre-advance virt_line_2 because we have the value
|
||||
adc :virt_line_x2
|
||||
sta :virt_line_x2
|
||||
|
||||
plb
|
||||
jsr _CopyRTableToStkAddr
|
||||
|
||||
txa ; carry flag is unchanged
|
||||
adc :draw_count_x2 ; advance the index into the RTable
|
||||
sta :rtbl_idx_x2
|
||||
|
||||
lda :lines_left_x2 ; subtract the number of lines we just completed
|
||||
sec
|
||||
sbc :draw_count_x2
|
||||
sta :lines_left_x2
|
||||
|
||||
jeq :done ; if there are no lines left, we're done!
|
||||
cmp #33
|
||||
jcc :post ; if there are 16 lines or less left, jump to post
|
||||
|
||||
; Now we are in the main loop. We know that the virt_line is a multiple of 16, but the number
|
||||
; of remaining lines could be any number greater than 0. we test to see if the lines_left are
|
||||
; less than 16. If so, we can jump straight to the post-loop update. Otherwise we caculate
|
||||
; the number of 16-line iterations and but that in an auxiliary count variable and simplify
|
||||
; the loop update.
|
||||
|
||||
tax
|
||||
and #$001E ; this is the number of lines in post
|
||||
sta :lines_left_x2
|
||||
txa
|
||||
lsr
|
||||
lsr
|
||||
lsr
|
||||
lsr
|
||||
lsr
|
||||
sta :line_count ; single byte count, saves 9 cycles per loop iteration
|
||||
|
||||
:loop
|
||||
ldx :virt_line_x2
|
||||
ldal BTableLow,x ; Get the address of the first code field line
|
||||
tay
|
||||
|
||||
ldal BTableHigh,x ; Target bank in low byte
|
||||
pha
|
||||
|
||||
lda #32 ; Do this many lines (x2)
|
||||
tax
|
||||
|
||||
clc ; pre-advance virt_line_2 because we have the value
|
||||
adc :virt_line_x2
|
||||
sta :virt_line_x2
|
||||
|
||||
plb
|
||||
CopyRTableToStkAddr :rtbl_idx_x2
|
||||
|
||||
txa ; carry flag is unchanged
|
||||
adc #32 ; advance the index into the RTable
|
||||
sta :rtbl_idx_x2
|
||||
|
||||
dec :line_count
|
||||
jne :loop
|
||||
|
||||
lda :lines_left_x2
|
||||
beq :done
|
||||
|
||||
; Draw some number of lines that are less that 16. No need to update loop variabls because we
|
||||
; know we are in the last iteration
|
||||
|
||||
:post
|
||||
ldx :virt_line_x2
|
||||
ldal BTableLow,x ; Get the address of the first code field line
|
||||
tay
|
||||
|
||||
ldal BTableHigh,x ; Target bank in low byte
|
||||
pha
|
||||
|
||||
ldx :lines_left_x2 ; Do this many lines
|
||||
plb
|
||||
jsr _CopyRTableToStkAddr
|
||||
|
||||
:done
|
||||
lda :stk_save
|
||||
tcs
|
||||
plb
|
||||
rts
|
||||
|
||||
; Unrolled copy routine to move RTable intries into STK_ADDR position.
|
||||
;
|
||||
; A = intect into the RTable array (x2)
|
||||
; A = index into the RTable array (x2)
|
||||
; Y = starting line * $1000
|
||||
; X = number of lines (x2)
|
||||
CopyRTableToStkAddr mac
|
||||
@ -163,4 +317,8 @@ x02 ldal RTable+02,x
|
||||
x01 ldal RTable+00,x
|
||||
sta: STK_ADDR+$0000,y
|
||||
bottom
|
||||
<<<
|
||||
<<<
|
||||
|
||||
_CopyRTableToStkAddr
|
||||
CopyRTableToStkAddr tmp0
|
||||
rts
|
@ -535,4 +535,9 @@ Scale14 dw $0038,$003A,$003A,$003A,$003C,$003C,$003C,$003C,$003E,$003E,$003E,$
|
||||
Scale15 dw $003C,$003C,$003C,$003E,$003E,$003E,$003E,$0040,$0040,$0040,$0040,$0042,$0042,$0042,$0042,$0044,$0044,$0044,$0044,$0046,$0046,$0046,$0046,$0048,$0048,$0048,$0048,$004A,$004A,$004A,$004A,$004C,$004C,$004C,$004C,$004E,$004E,$004E,$004E,$0050,$0050,$0050,$0050,$0052,$0052,$0052,$0052,$0054,$0054,$0054,$0054,$0056,$0056,$0056,$0056,$0058,$0058,$0058,$0058,$005A,$005A,$005A,$005A,$005C,$005C,$005C,$005C,$005E,$005E,$005E,$005E,$0060,$0060,$0060,$0060,$0062,$0062,$0062,$0062,$0064,$0064,$0064
|
||||
|
||||
blt_return
|
||||
stk_save
|
||||
stk_save
|
||||
|
||||
StartXMod164Arr ENT
|
||||
ds 416*2
|
||||
LastPatchOffsetArr ENT
|
||||
ds 416*2
|
||||
|
Loading…
Reference in New Issue
Block a user