From 9fdd1dc8a593afb355395b1e57febb3b0478a366 Mon Sep 17 00:00:00 2001 From: Lucas Scharenbroich Date: Sun, 3 Jul 2022 11:13:07 -0500 Subject: [PATCH] Fix sprite bit descriptions in comment --- src/Sprite.s | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/Sprite.s b/src/Sprite.s index 6632a3b..a37ac49 100644 --- a/src/Sprite.s +++ b/src/Sprite.s @@ -346,9 +346,10 @@ _CreateSpriteStamp ; 01 - 8x16 (1x2 tiles) ; 10 - 16x8 (2x1 tiles) ; 11 - 16x16 (2x2 tiles) -; Bit 13 : Reserved. Must be zero. +; Bit 13 : Show/Hid sprite ; Bit 14 : Reserved. Must be zero. -; Bit 15 : Low Sprite priority. Draws behind high priority tiles. +; Bit 15 : Reserved. Must be zero. +; TBD: Bit 15 : Low Sprite priority. Draws behind high priority tiles. ; ; When a sprite has a size > 8x8, the horizontal tiles are taken from the next tile index and ; the vertical tiles are taken from tileId + 32. This is why tile sheets should be saved