mirror of
https://github.com/lscharen/iigs-game-engine.git
synced 2024-12-25 13:33:36 +00:00
Additional tweaks to get old sprite demo working
This commit is contained in:
parent
b0affa1b72
commit
a7dad98d50
@ -10,7 +10,27 @@
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; There are two subroutines that need to be implemented -- one to update the overlay content and a
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; second to actually render to the screen
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; Initialize the overlay be drawin gin static content that will not change over time
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STATE_REG equ $E0C068
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_R0W0 mac ; Read Bank 0 / Write Bank 0
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ldal STATE_REG
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and #$FFCF
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stal STATE_REG
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<<<
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_R0W1 mac ; Read Bank 0 / Write Bank 1
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ldal STATE_REG
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ora #$0010
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stal STATE_REG
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<<<
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_R1W1 mac ; Read Bank 0 / Write Bank 1
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ldal STATE_REG
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ora #$0030
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stal STATE_REG
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<<<
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; Initialize the overlay be drawing in static content that will not change over time
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CHAR_TILE_BASE equ 193 ; set this to the real tile id that starts an ASCII run starting at '0' through 'Z'
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@ -32,35 +52,57 @@ l_mask equ ovrly_mask
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MASK_OFFSET equ {ovrly_mask-ovrly_buff}
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TileDataPtr equ $FC
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TileMaskPtr equ $F8
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InitOverlay
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pha
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pha
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_GTEGetTileDataAddr
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pla
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sta TileDataPtr
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clc
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adc #32
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sta TileMaskPtr
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pla
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sta TileDataPtr+2
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sta TileMaskPtr+2
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lda #'F'
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ldy #l_line+{CHAR_WIDTH*0}
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ldx #l_line+{CHAR_WIDTH*0}
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jsr _DrawChar
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lda #'P'
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ldy #l_line+{CHAR_WIDTH*1}
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ldx #l_line+{CHAR_WIDTH*1}
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jsr _DrawChar
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lda #'S'
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ldy #l_line+{CHAR_WIDTH*2}
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ldx #l_line+{CHAR_WIDTH*2}
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jsr _DrawChar
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lda #':'
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ldy #l_line+{CHAR_WIDTH*3}
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ldx #l_line+{CHAR_WIDTH*3}
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jsr _DrawChar
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lda #'T'
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ldy #r_line+{CHAR_WIDTH*0}
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ldx #r_line+{CHAR_WIDTH*0}
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jsr _DrawChar
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lda #'I'
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ldy #r_line+{CHAR_WIDTH*1}
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ldx #r_line+{CHAR_WIDTH*1}
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jsr _DrawChar
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lda #'C'
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ldy #r_line+{CHAR_WIDTH*2}
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ldx #r_line+{CHAR_WIDTH*2}
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jsr _DrawChar
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lda #'K'
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ldy #r_line+{CHAR_WIDTH*3}
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ldx #r_line+{CHAR_WIDTH*3}
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jsr _DrawChar
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lda #':'
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ldy #r_line+{CHAR_WIDTH*4}
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ldx #r_line+{CHAR_WIDTH*4}
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jsr _DrawChar
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pea $0000
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pea $0008
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pea #^StatusBar
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pea #StatusBar
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_GTESetOverlay
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rts
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; Update the dynamic content of the overlay
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@ -79,8 +121,8 @@ UdtOverlay
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lda frameCount ; render the FPS value
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xba
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jsr _num2ascii
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ldy #l_line+{CHAR_WIDTH*4}
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jsr _DrawChar
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ldx #l_line+{CHAR_WIDTH*4}
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jsr _DrawChar
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lda frameCount
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lsr
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@ -88,44 +130,52 @@ UdtOverlay
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lsr
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lsr
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jsr _num2ascii
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ldy #l_line+{CHAR_WIDTH*5}
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ldx #l_line+{CHAR_WIDTH*5}
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jsr _DrawChar
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lda frameCount
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jsr _num2ascii
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ldy #l_line+{CHAR_WIDTH*6}
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ldx #l_line+{CHAR_WIDTH*6}
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jsr _DrawChar
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ldal OneSecondCounter ; reder the number of remaining seconds
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pha
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_GTEGetSeconds
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pla
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sta oneSecondCounter ; render the number of remaining seconds
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xba
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jsr _num2ascii
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ldy #r_line+{CHAR_WIDTH*5}
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ldx #r_line+{CHAR_WIDTH*5}
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jsr _DrawChar
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ldal OneSecondCounter
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lda oneSecondCounter
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lsr
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lsr
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lsr
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lsr
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jsr _num2ascii
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ldy #r_line+{CHAR_WIDTH*6}
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ldx #r_line+{CHAR_WIDTH*6}
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jsr _DrawChar
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ldal OneSecondCounter
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lda oneSecondCounter
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jsr _num2ascii
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ldy #r_line+{CHAR_WIDTH*7}
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jsr _DrawChar
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ldx #r_line+{CHAR_WIDTH*7}
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jsr _DrawChar
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rts
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oneSecondCounter ds 2
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; Draw the overlay
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; A = address of the left edge of the screen
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Overlay ENT
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phb ; Called via JSL
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StatusBar phb ; Called via JSL
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phd ; save the direct page register
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phk
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plb
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phd ; save the direct page register
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ldx MyDirectPage ; Preserve the accumulator
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phx
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pld
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sta l_addr ; save this value (will go into D-reg later)
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clc
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@ -144,12 +194,12 @@ Overlay ENT
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sec
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sbc m_addr ; calculate the number of words between the two ends
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and #$FFFE
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pha
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lda #m_end
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sec
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sbc 1,s
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eor #$FFFF
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inc
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clc
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adc #m_end
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sta m_patch+1
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pla
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sei
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_R1W1
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@ -192,7 +242,7 @@ l_ovrly_rtn
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_R0W0
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cli
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:exit
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o_exit
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pld ; restore the direct page and bank and return
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plb
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rtl
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@ -201,7 +251,6 @@ l_addr ds 2
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m_addr ds 2
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r_addr ds 2
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r_ovrly
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]idx equ 0
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lup R_CHAR_COUNT
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@ -247,10 +296,7 @@ m_end
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;
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; A = Tile ID
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; Y = overlay address location
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tiledata EXT
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_DCOut rts
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_DrawChar
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cmp #'0'
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bcc _DCOut
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@ -261,19 +307,122 @@ _DrawChar
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sbc #'0'
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clc
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adc #CHAR_TILE_BASE
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jsl GetTileAddr
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tax
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jsr _GetTileAddr
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tay
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]idx equ 0
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lup 8
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ldal tiledata+32+{]idx*4},x
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sta: {]idx*OVRLY_SPAN}+MASK_OFFSET,y
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ldal tiledata+{]idx*4},x
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sta: {]idx*OVRLY_SPAN},y
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ldal tiledata+32+{]idx*4}+2,x
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sta: {]idx*OVRLY_SPAN}+MASK_OFFSET+2,y
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ldal tiledata+{]idx*4}+2,x
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sta: {]idx*OVRLY_SPAN}+2,y
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]idx equ ]idx+1
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--^
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lda [TileMaskPtr],y
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sta: {0*OVRLY_SPAN}+MASK_OFFSET,x
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lda [TileDataPtr],y
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sta: {0*OVRLY_SPAN},x
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iny
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iny
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lda [TileMaskPtr],y
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sta: {0*OVRLY_SPAN}+MASK_OFFSET+2,x
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lda [TileDataPtr],y
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sta: {0*OVRLY_SPAN}+2,x
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iny
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iny
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lda [TileMaskPtr],y
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sta: {1*OVRLY_SPAN}+MASK_OFFSET,x
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lda [TileDataPtr],y
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sta: {1*OVRLY_SPAN},x
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iny
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iny
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lda [TileMaskPtr],y
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sta: {1*OVRLY_SPAN}+MASK_OFFSET+2,x
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lda [TileDataPtr],y
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sta: {1*OVRLY_SPAN}+2,x
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iny
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iny
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lda [TileMaskPtr],y
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sta: {2*OVRLY_SPAN}+MASK_OFFSET,x
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lda [TileDataPtr],y
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sta: {2*OVRLY_SPAN},x
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iny
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iny
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lda [TileMaskPtr],y
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sta: {2*OVRLY_SPAN}+MASK_OFFSET+2,x
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lda [TileDataPtr],y
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sta: {2*OVRLY_SPAN}+2,x
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iny
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iny
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lda [TileMaskPtr],y
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sta: {3*OVRLY_SPAN}+MASK_OFFSET,x
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lda [TileDataPtr],y
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sta: {3*OVRLY_SPAN},x
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iny
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iny
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lda [TileMaskPtr],y
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sta: {3*OVRLY_SPAN}+MASK_OFFSET+2,x
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lda [TileDataPtr],y
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sta: {3*OVRLY_SPAN}+2,x
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iny
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iny
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lda [TileMaskPtr],y
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sta: {4*OVRLY_SPAN}+MASK_OFFSET,x
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lda [TileDataPtr],y
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sta: {4*OVRLY_SPAN},x
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iny
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iny
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lda [TileMaskPtr],y
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sta: {4*OVRLY_SPAN}+MASK_OFFSET+2,x
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lda [TileDataPtr],y
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sta: {4*OVRLY_SPAN}+2,x
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iny
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iny
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lda [TileMaskPtr],y
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sta: {5*OVRLY_SPAN}+MASK_OFFSET,x
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lda [TileDataPtr],y
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sta: {5*OVRLY_SPAN},x
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iny
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iny
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lda [TileMaskPtr],y
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sta: {5*OVRLY_SPAN}+MASK_OFFSET+2,x
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lda [TileDataPtr],y
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sta: {5*OVRLY_SPAN}+2,x
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iny
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iny
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lda [TileMaskPtr],y
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sta: {6*OVRLY_SPAN}+MASK_OFFSET,x
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lda [TileDataPtr],y
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sta: {6*OVRLY_SPAN},x
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iny
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iny
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lda [TileMaskPtr],y
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sta: {6*OVRLY_SPAN}+MASK_OFFSET+2,x
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lda [TileDataPtr],y
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sta: {6*OVRLY_SPAN}+2,x
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iny
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iny
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lda [TileMaskPtr],y
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sta: {7*OVRLY_SPAN}+MASK_OFFSET,x
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lda [TileDataPtr],y
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sta: {7*OVRLY_SPAN},x
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iny
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iny
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lda [TileMaskPtr],y
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sta: {7*OVRLY_SPAN}+MASK_OFFSET+2,x
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lda [TileDataPtr],y
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sta: {7*OVRLY_SPAN}+2,x
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rts
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_GetTileAddr
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asl ; Multiply by 2
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bit #2*TILE_HFLIP_BIT ; Check if the horizontal flip bit is set
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beq :no_flip
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inc ; Set the LSB
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:no_flip asl ; x4
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asl ; x8
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asl ; x16
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asl ; x32
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asl ; x64
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asl ; x128
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rts
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@ -38,6 +38,9 @@ ScreenHeight equ 14
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plb
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sta MyUserId ; GS/OS passes the memory manager user ID for the application into the program
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tdc
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sta MyDirectPage ; Keep a copy for the overlay callback
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_MTStartUp ; GTE requires the miscellaneous toolset to be running
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jsr GTEStartUp ; Load and install the GTE User Tool
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@ -68,17 +71,16 @@ ScreenHeight equ 14
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; Set up our level data
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jsr BG0SetUp
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jsr TileAnimInit
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jsr SetLimits
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; jsr InitOverlay ; Initialize the status bar
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jsr InitOverlay ; Initialize the status bar
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stz frameCount
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pha
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_GTEGetSeconds
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pla
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sta oldOneSecondCounter
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; jsr UdtOverlay
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jsr UdtOverlay
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; Allocate a buffer for loading files
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jsl AllocBank ; Alloc 64KB for Load/Unpack
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@ -349,7 +351,7 @@ EvtLoop
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cmp oldOneSecondCounter
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beq :noudt
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sta oldOneSecondCounter
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; jsr UdtOverlay
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jsr UdtOverlay
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stz frameCount
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:noudt
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brl EvtLoop
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@ -400,6 +402,7 @@ MaxBG0Y ds 2
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oldOneSecondCounter ds 2
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frameCount ds 2
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MyUserId ds 2
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MyDirectPage ds 2
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PLAYER_X_MIN equ 0
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PLAYER_X_MAX equ 160-4
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@ -783,6 +786,6 @@ _GetVBLTicks
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plx
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rts
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; PUT ../shell/Overlay.s
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PUT gen/App.TileMapBG0.s
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PUT gen/App.TileSetAnim.s
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PUT ../shell/Overlay.s
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PUT gen/App.TileMapBG0.s
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PUT gen/App.TileSetAnim.s
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@ -71,9 +71,6 @@ TileStore EXT
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spritedata EXT
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spritemask EXT
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; If there are overlays, they are provided as an external
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Overlay EXT
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; Core engine functionality. The idea is that that source file can be PUT into
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; a main source file and all of the functionality will be available.
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;
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@ -254,6 +254,7 @@ VBuffArray EXT
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_stamp_step EXT
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VBuffVertTableSelect EXT
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VBuffHorzTableSelect EXT
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Overlays EXT
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; Tool error codes
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NO_TIMERS_AVAILABLE equ 10
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57
src/Render.s
57
src/Render.s
@ -42,37 +42,47 @@ _Render
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jsr _ApplyBG0XPos ; Patch the code field instructions with exit BRA opcode
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jsr _ApplyBG1XPos ; Update the direct page value based on the horizontal position
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; The code fields are locked in now and ready to be rendered
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; The code fields are locked in now and ready to be rendered. See if there is an overlay or any
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; other reason to render with shadowing off. Otherwise, just do things quickly.
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; jsr _ShadowOff
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lda Overlays
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beq :no_ovrly
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jsr _ShadowOff
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; Shadowing is turned off. Render all of the scan lines that need a second pass. One
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; optimization that can be done here is that the lines can be rendered in any order
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; since it is not shown on-screen yet.
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; ldx #0 ; Blit the full virtual buffer to the screen
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; ldy #8
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; jsr _BltRange
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ldx Overlays+2 ; Blit the full virtual buffer to the screen
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ldy Overlays+4
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jsr _BltRange
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; Turn shadowing back on
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; jsr _ShadowOn
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jsr _ShadowOn
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; Now render all of the remaining lines in top-to-bottom (or bottom-to-top) order
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; lda ScreenY0 ; pass the address of the first line of the overlay
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; clc
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; adc #0
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; asl
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; tax
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; lda ScreenAddr,x
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; clc
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; adc ScreenX0
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; jsl Overlay
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ldx #0
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ldy Overlays+2
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beq :skip
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jsr _BltRange
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:skip
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jsr _DoOverlay
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ldx Overlays+4
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cpx ScreenHeight
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beq :done
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ldy ScreenHeight
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jsr _BltRange
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bra :done
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:no_ovrly
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ldx #0 ; Blit the full virtual buffer to the screen
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ldy ScreenHeight
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jsr _BltRange
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:done
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ldx #0
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ldy ScreenHeight
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@ -102,6 +112,23 @@ _Render
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:no_removal
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rts
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_DoOverlay
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lda Overlays+6
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stal :disp+1
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lda Overlays+7
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stal :disp+2
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lda ScreenY0 ; pass the address of the first line of the overlay
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clc
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adc Overlays+2
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asl
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tax
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lda ScreenAddr,x
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clc
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adc ScreenX0
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:disp jsl $000000
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rts
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; The _ApplyTilesFast is the same as _ApplyTiles, but we use the _RenderTileFast subroutine
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_ApplyTilesFast
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ldx DirtyTileCount
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49
src/Tool.s
49
src/Tool.s
@ -83,6 +83,11 @@ _CallTable
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adrl _TSAddTimer-1
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adrl _TSRemoveTimer-1
|
||||
adrl _TSStartScript-1
|
||||
|
||||
adrl _TSSetOverlay-1
|
||||
adrl _TSClearOverlay-1
|
||||
|
||||
adrl _TSGetTileDataAddr-1
|
||||
_CTEnd
|
||||
_GTEAddSprite MAC
|
||||
UserTool $1000+GTEToolNum
|
||||
@ -472,7 +477,6 @@ _TSGetScreenInfo
|
||||
sta :x,s
|
||||
lda ScreenY0
|
||||
sta :y,s
|
||||
sta :width,s
|
||||
lda ScreenWidth
|
||||
sta :width,s
|
||||
lda ScreenHeight
|
||||
@ -615,6 +619,49 @@ _TSStartScript
|
||||
jsr _StartScript
|
||||
|
||||
_TSExit #0;#6
|
||||
; SetOverlay(top, bottom, proc)
|
||||
_TSSetOverlay
|
||||
:proc equ FirstParam+0
|
||||
:bottom equ FirstParam+4
|
||||
:top equ FirstParam+6
|
||||
|
||||
_TSEntry
|
||||
|
||||
lda #1
|
||||
sta Overlays
|
||||
lda :top,s
|
||||
sta Overlays+2
|
||||
lda :bottom,s
|
||||
sta Overlays+4
|
||||
lda :proc,s
|
||||
sta Overlays+6
|
||||
lda :proc+2,s
|
||||
sta Overlays+8
|
||||
|
||||
_TSExit #0;#8
|
||||
|
||||
; ClearOverlay()
|
||||
_TSClearOverlay
|
||||
|
||||
_TSEntry
|
||||
|
||||
lda #0
|
||||
sta Overlays
|
||||
|
||||
_TSExit #0;#0
|
||||
|
||||
; GetTileDataAddr()
|
||||
_TSGetTileDataAddr
|
||||
:output equ FirstParam+0
|
||||
|
||||
_TSEntry
|
||||
|
||||
lda #tiledata
|
||||
sta :output,s
|
||||
lda #^tiledata
|
||||
sta :output+2,s
|
||||
|
||||
_TSExit #0;#0
|
||||
|
||||
; Insert the GTE code
|
||||
|
||||
|
@ -388,6 +388,9 @@ OldOneSecVec ENT
|
||||
ds 4
|
||||
Timers ENT
|
||||
ds TIMER_REC_SIZE*MAX_TIMERS
|
||||
Overlays ENT
|
||||
dw 0 ; count
|
||||
ds 8 ; only support one or now (start_line, end_line, function call)
|
||||
|
||||
; From the IIgs ref
|
||||
DefaultPalette ENT
|
||||
|
Loading…
Reference in New Issue
Block a user