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Streamlining tile blitter macros
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@ -340,110 +340,66 @@ transparent
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next
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eom
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; Masked renderer for a dynamic tile. What's interesting about this renderer is that the mask
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; value is not used directly, but simply indicates if we can use a LDA 0,x / PHA sequence,
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; a LDA (00),y / PHA, or a JMP to a blended render
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;
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; If a dynamic tile is animated, there is the possibility to create a special mask that marks
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; words of the tile that a front / back / mixed across all frames.
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;
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; ]1 : tiledata offset
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; ]2 : tilemask offset
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; ]3 : code field offset
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CopyMaskedDWord MAC
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; Need to fill in the first 6 bytes of the JMP handler with the following code sequence
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;
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; lda (00),y
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; and $80,x
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; ora $00,x
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ldx _X_REG ; Get the addressing offset
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ldal JTableOffset,x ; Get the address offset and add to the base address
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adc _BASE_ADDR ; of the current code field line
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adc #{]1&$F000} ; adjust for the current row offset
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sta: ]1+1,y
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tax ; This becomes the new address that we use to patch in
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lda _X_REG ; Get the offset and render a LDA (dp),y instruction
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sep #$20 ; Easier to do 8-bit operations
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sta: $0001,x ; Set the LDA (00),y operand
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lda #$B1
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sta: $0000,x ; Set the LDA (00),y opcode
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lda _T_PTR
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sta: $0005,x ; Set ORA 00,x operand
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ora #$80
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sta: $0003,x ; Set AND 00,x operand
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lda #$35
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sta: $0002,x ; Set AND 00,x opcode
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lda #$15
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sta: $0004,x ; Set ORA 00,x opcode
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rep #$30
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lda #$0F80 ; branch to the prologue (BRA *+17)
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sta: $0006,x
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eom
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; Masked renderer for a dynamic tile with sprite data overlaid.
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;
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; If a dynamic tile is animated, there is the possibility to create a special mask that marks
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; words of the tile that a front / back / mixed across all frames.
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;
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; ]1 : tiledata offset
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; ]2 : tilemask offset
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; ]3 : code field offset
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CopyMaskedDynSpriteWord MAC
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; ]1 : sprite plane offset
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; ]2 : code field offset
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CopyDynSpriteWord MAC
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; Need to fill in the first 12 bytes of the JMP handler with the following code sequence
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; Need to fill in the first 10 bytes of the JMP handler with the following code sequence where
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; the data and mask from from the sprite plane
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;
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; lda (00),y
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; and $80,x
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; ora $00,x
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; lda $00,x
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; and #MASK
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; ora #DATA
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; bra *+11
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; bra *+15
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;
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; If MASK == 0, then we can do a PEA. If MASK == $FFFF, then fall back to the simple Dynamic Masked
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; If MASK == 0, then we can do a PEA. If MASK == $FFFF, then fall back to the simple Dynamic Tile
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; code.
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ldal spritemask+]1,x ; load the mask value
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bne mixed ; a non-zero value may be mixed
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; This is a solid word
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lda #$00F4 ; PEA instruction
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sta: ]2,y
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ldal spritedata+]1,x ; load the sprite data
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sta: ]2+1,y ; PEA operand
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bra next
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ldx _X_REG ; Get the addressing offset
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ldal JTableOffset,x ; Get the address offset and add to the base address
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adc _BASE_ADDR ; of the current code field line
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mixed cmp #$FFFF ; All 1's in the mask is a fully transparent sprite word
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beq transparent
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lda _JTBL_CACHE ; Get the offset to the exception handler for this column
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adc #{]1&$F000} ; adjust for the current row offset
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sta: ]1+1,y
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tax ; This becomes the new address that we use to patch in
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lda _X_REG ; Get the offset and render a LDA (dp),y instruction
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tay ; This becomes the new address that we use to patch in
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ldx _SPR_X_REG ; Offset into the sprite plane
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sep #$20 ; Easier to do 8-bit operations
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sta: $0001,x ; Set the LDA (00),y operand
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lda #$B1
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sta: $0000,x ; Set the LDA (00),y opcode
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lda _OP_CACHE ; Get the LDA dp,x instruction for this column
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sta: $0000,y
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lda _T_PTR
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sta: $0005,x ; Set ORA 00,x operand
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ora #$80
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sta: $0003,x ; Set AND 00,x operand
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lda #$35
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sta: $0002,x ; Set AND 00,x opcode
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lda #$15
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sta: $0004,x ; Set ORA 00,x opcode
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lda #$0029 ; AND #SPRITE_MASK
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sta: $0002,y
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ldal spritemask+]1,x
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sta: $0003,y
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lda #$29
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sta: $0006,y ; AND #$0000 opcode
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lda #$09
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sta: $0009,y ; ORA #$0000 opcode
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rep #$20
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lda #$0009 ; ORA #SPRITE_DATA
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sta: $0005,y
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ldal spritedata+]1,x
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sta: $0006,y
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lda ]1+32 ; insert the tile mask and data into the exception
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sta: $0007,y ; handler.
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lda ]1
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sta: $000A,y
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lda #$0D80 ; branch to the prologue (BRA *+15)
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sta: $0008,y
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lda #$0990 ; BCC *+11
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sta: $000C,x
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ldy _Y_REG ; restore original y-register value and move on
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bra next
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; This is a transparent word, so just show the dynamic data
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transparent
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lda #$4800 ; Put the PHA in the third byte
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sta: ]2+1,y
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lda _OP_CACHE ; Store the LDA dp,x instruction with operand
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sta: ]2,y
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next
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eom
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@ -412,7 +412,7 @@ ReadControl ENT
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put blitter/Tiles00011.s ; dynamic masked tiles
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put blitter/Tiles10000.s ; normal tiles + sprites
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; put blitter/Tiles10001.s
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put blitter/Tiles10001.s
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put blitter/Tiles10010.s ; normal masked tiles + sprites
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; put blitter/Tiles10011.s
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put blitter/Tiles11000.s ; normal high priority tile + sprites
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@ -48,6 +48,9 @@ _Y_REG equ tiletmp+2
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_T_PTR equ tiletmp+4 ; Copy of the tile address pointer
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_BASE_ADDR equ tiletmp+6 ; Copy of BTableLow for this tile
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_SPR_X_REG equ tiletmp+8 ; Cache address of sprite plane source for a tile
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_JTBL_CACHE equ tiletmp+10 ; Cache the offset to the exception handler for a column
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_OP_CACHE equ tiletmp+12 ; Cache of a relevant operand / oeprator
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_TILE_ID equ tiletmp+14 ; Copy of the tile descriptor
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; Low-level function to take a tile descriptor and return the address in the tiledata
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; bank. This is not too useful in the fast-path because the fast-path does more
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@ -119,7 +122,7 @@ _RenderTile2
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stx _SPR_X_REG
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:nosprite
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sta tmp0 ; Some tile blitters need to get the tile descriptor
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sta _TILE_ID ; Some tile blitters need to get the tile descriptor
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and #TILE_CTRL_MASK
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xba
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tax
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@ -180,10 +183,11 @@ TileProcs dw _TBSolidTile_00,_TBSolidTile_0H,_TBSolidTile_V0,_TBSolid
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dw _TBDynamicMaskTile_00,_TBDynamicMaskTile_00
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; Here are all the sprite variants of the tiles
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dw _TBSolidSpriteTile_00,_TBSolidSpriteTile_0H,
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dw _TBSolidSpriteTile_00,_TBSolidSpriteTile_0H
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dw _TBSolidSpriteTile_V0,_TBSolidSpriteTile_VH ; 10000 : normal tiles w/sprite
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dw _TBSolidTile_00,_TBSolidTile_0H,_TBSolidTile_V0,_TBSolidTile_VH ; 10001 : dynamic tiles w/sprite
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dw _TBMaskedSpriteTile_00,_TBMaskedSpriteTile_0H,
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dw _TBDynamicSpriteTile_00,_TBDynamicSpriteTile_00
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dw _TBDynamicSpriteTile_00,_TBDynamicSpriteTile_00 ; 10001 : dynamic tiles w/sprite
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dw _TBMaskedSpriteTile_00,_TBMaskedSpriteTile_0H
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dw _TBMaskedSpriteTile_V0,_TBMaskedSpriteTile_VH ; 10010 : masked normal tiles w/sprite
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dw _TBSolidTile_00,_TBSolidTile_0H,_TBSolidTile_V0,_TBSolidTile_VH ; 10011 : masked dynamic tiles w/sprite
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@ -17,7 +17,7 @@ _TBDynamicTile_00
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; LDA 00,x / PHA where the operand is fixed when the tile is rendered
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; $B5 $00 $48
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_TBDynamicData
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lda tmp0 ; Get the original tile descriptor
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lda _TILE_ID ; Get the original tile descriptor
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and #$007F ; clamp to < (32 * 4)
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ora #$4800 ; insert the PHA instruction
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@ -8,11 +8,26 @@ _TBDynamicMaskTile_00
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; A = dynamic tile id (must be <32)
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_TBDynamicDataAndMask
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sta _X_REG
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sta _X_REG ; Cache some column values derived from _X_REG
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tax
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ora #$B100 ; Pre-calc the LDA (dp),y opcode + operand
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xba
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sta _OP_CACHE
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lda tmp0 ; get the original tile descriptor
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and #$007F ; clamp to < (32 * 4)
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sta _T_PTR
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clc
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ldal JTableOffset,x ; Get the address offset and add to the base address
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adc _BASE_ADDR ; of the current code field line
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sta _JTBL_CACHE
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; We need to do an AND dp|$80,x / ORA dp,x. The opcode values are $35 and $15, respectively.
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; We pre-calculate the AND opcode with the high bit of the operand set and then, in the macro
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; perform and EOR #$2080 to covert the opcode and operand in one instruction
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lda _TILE_ID ; Get the original tile descriptor
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and #$007F ; clamp to < (32 * 4)
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ora #$3580 ; Pre-calc the AND $80,x opcode + operand
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xba
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sta _T_PTR ; This is an op to load the dynamic tile data
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CopyMaskedDWord $0003
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CopyMaskedDWord $1003
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@ -23,10 +38,20 @@ _TBDynamicDataAndMask
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CopyMaskedDWord $6003
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CopyMaskedDWord $7003
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inc _T_PTR ; Move to the next column
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inc _T_PTR
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inc _X_REG ; Move to the next column
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inc _X_REG
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ldx _X_REG
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inx
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inx
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clc
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ldal JTableOffset,x ; Get the address offset and add to the base address
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adc _BASE_ADDR ; of the current code field line
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sta _JTBL_CACHE
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lda _OP_CACHE
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adc #$0200
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sta _OP_CACHE
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lda _T_PTR
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adc #$0200
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sta _T_PTR
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CopyMaskedDWord $0000
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CopyMaskedDWord $1000
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@ -61,3 +86,39 @@ _TBFillJMPOpcode
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sta $7003,y
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rep #$20
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rts
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; Masked renderer for a dynamic tile. What's interesting about this renderer is that the mask
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; value is not used directly, but simply indicates if we can use a LDA 0,x / PHA sequence,
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; a LDA (00),y / PHA, or a JMP to a blended render
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;
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; If a dynamic tile is animated, there is the possibility to create a special mask that marks
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; words of the tile that a front / back / mixed across all frames.
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;
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; ]1 : code field offset
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;
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; This macro does not set the opcode since they will all be JMP instructions, they can be
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; filled more efficiently in a separate routine.
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CopyMaskedDWord MAC
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; Need to fill in the first 6 bytes of the JMP handler with the following code sequence
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;
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; lda (00),y
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; and $80,x
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; ora $00,x
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; bra *+17
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lda _JTBL_CACHE
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ora #{]1&$F000} ; adjust for the current row offset
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sta: ]1+1,y
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tax ; This becomes the new address that we use to patch in
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lda _OP_CACHE
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sta: $0000,x ; LDA (00),y
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lda _T_PTR
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sta: $0002,x ; AND $80,x
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eor #$2080 ; Switch the opcode to an ORA and remove the high bit of the operand
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sta: $0004,x ; ORA $00,x
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lda #$0F80 ; branch to the prologue (BRA *+17)
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sta: $0006,x
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eom
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52
src/blitter/Tiles10001.s
Normal file
52
src/blitter/Tiles10001.s
Normal file
@ -0,0 +1,52 @@
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; _TBDynamicSpriteTile
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;
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; This tile type does not explicitly support horizontal or vertical flipping. An appropriate tile
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; descriptor should be passed into CopyTileToDyn to put the horizontally or vertically flipped source
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; data into the dynamic tile buffer
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_TBDynamicSpriteTile_00
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sty _Y_REG ; This is restored in the macro
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sta _X_REG ; Cache some column values derived from _X_REG
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tax
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clc
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ldal JTableOffset,x ; Get the address offset and add to the base address
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adc _BASE_ADDR ; of the current code field line
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sta _JTBL_CACHE
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lda _TILE_ID ; Get the original tile descriptor
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and #$007F ; clamp to < (32 * 4)
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ora #$B500
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xba
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sta _OP_CACHE ; This is the 2-byte opcode for to load the data
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CopyDynSpriteWord {0*SPRITE_PLANE_SPAN};$0003
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CopyDynSpriteWord {1*SPRITE_PLANE_SPAN};$1003
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CopyDynSpriteWord {2*SPRITE_PLANE_SPAN};$2003
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CopyDynSpriteWord {3*SPRITE_PLANE_SPAN};$3003
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CopyDynSpriteWord {4*SPRITE_PLANE_SPAN};$4003
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CopyDynSpriteWord {5*SPRITE_PLANE_SPAN};$5003
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CopyDynSpriteWord {6*SPRITE_PLANE_SPAN};$6003
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CopyDynSpriteWord {7*SPRITE_PLANE_SPAN};$7003
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ldx _X_REG
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inx
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inx
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clc
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ldal JTableOffset,x ; Get the address offset and add to the base address
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adc _BASE_ADDR ; of the current code field line
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sta _JTBL_CACHE
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lda _OP_CACHE
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adc #$0200
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sta _OP_CACHE
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CopyDynSpriteWord {0*SPRITE_PLANE_SPAN}+2;$0000
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CopyDynSpriteWord {1*SPRITE_PLANE_SPAN}+2;$1000
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CopyDynSpriteWord {2*SPRITE_PLANE_SPAN}+2;$2000
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CopyDynSpriteWord {3*SPRITE_PLANE_SPAN}+2;$3000
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CopyDynSpriteWord {4*SPRITE_PLANE_SPAN}+2;$4000
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CopyDynSpriteWord {5*SPRITE_PLANE_SPAN}+2;$5000
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CopyDynSpriteWord {6*SPRITE_PLANE_SPAN}+2;$6000
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CopyDynSpriteWord {7*SPRITE_PLANE_SPAN}+2;$7000
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rts
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