mirror of
https://github.com/lscharen/iigs-game-engine.git
synced 2025-01-13 03:30:56 +00:00
Add message output for debugging
This commit is contained in:
parent
fc48330061
commit
e52ef4f7cf
@ -9,6 +9,8 @@
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use EDS.GSOS.Macs
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use GTE.Macs
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use ../../src/Defs.s
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mx %00
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TSZelda EXT ; tileset buffer
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@ -20,7 +22,7 @@ ScreenY equ 2
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phk
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plb
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sta UserId ; GS/OS passes the memory manager user ID for the aoplication into the program
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sta MyUserId ; GS/OS passes the memory manager user ID for the aoplication into the program
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_MTStartUp ; GTE requires the miscellaneous toolset to be running
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jsr GTEStartUp ; Load and install the GTE User Tool
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@ -68,11 +70,18 @@ ScreenY equ 2
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bcc :loop
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; Set the origin of the screen
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stz ScreenX
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stz ScreenY
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lda #3
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sta ScreenX
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lda #10
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sta ScreenY
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pea #3
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pea #10
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_GTESetBG0Origin
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; Very simple actions
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:loop
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:evt_loop
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pha ; space for result, with pattern
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_GTEReadControl
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pla
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@ -80,14 +89,56 @@ ScreenY equ 2
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cmp #'q'
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beq :exit
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cmp #$15 ; left = $08, right = $15, up = $0B, down = $0A
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bne :8
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inc ScreenX
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bra :next
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:8 cmp #$08
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bne :9
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dec ScreenX
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bra :next
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:9 cmp #$0B
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bne :10
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inc ScreenY
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bra :next
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:10 cmp #$0A
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bne :next
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dec ScreenY
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:next
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pei ScreenX
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pei ScreenY
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_GTESetBG0Origin
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_GTERender
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inc ScreenX ; Just keep incrementing, it's OK
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bra :loop
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; Debug stuff
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ldx #$100
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lda StartX,x
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ldx #0
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jsr DrawWord
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ldx #$100
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lda StartY,x
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ldx #160*8
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jsr DrawWord
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lda ScreenX
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ldx #160*16
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jsr DrawWord
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lda ScreenY
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ldx #160*24
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jsr DrawWord
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tdc
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ldx #160*32
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jsr DrawWord
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brl :evt_loop
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; Shut down everything
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:exit
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@ -108,7 +159,7 @@ GTEStartUp
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pea $0000
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pea $0000 ; result space
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lda UserId
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lda MyUserId
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pha
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pea #^ToolPath
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@ -139,7 +190,7 @@ GTEStartUp
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adc #$0100
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pha
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pea $0000 ; No extra capabilities
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lda UserId ; Pass the userId for memory allocation
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lda MyUserId ; Pass the userId for memory allocation
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pha
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_GTEStartUp
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bcc :ok3
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@ -148,6 +199,8 @@ GTEStartUp
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:ok3
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rts
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MasterId ds 2
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UserId ds 2
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ToolPath str '1/Tool160'
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MyUserId ds 2
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ToolPath str '1/Tool160'
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PUT App.Msg.s
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PUT font.s
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105
demos/tool/App.Msg.s
Normal file
105
demos/tool/App.Msg.s
Normal file
@ -0,0 +1,105 @@
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HexToChar dfb '0','1','2','3','4','5','6','7','8','9','A','B','C','D','E','F'
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; Convert a byte (Acc) into a string and store at (Y)
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ByteToString and #$00FF
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sep #$20
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pha
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lsr
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lsr
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lsr
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lsr
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and #$0F
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tax
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ldal HexToChar,x
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sta: $0000,y
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pla
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and #$0F
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tax
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ldal HexToChar,x
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sta: $0001,y
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rep #$20
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rts
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; Convert a word (Acc) into a hexadecimal string and store at (Y)
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WordToString pha
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bra Addr2ToString
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; Pass in Acc = High, X = low
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Addr3ToString phx
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jsr ByteToString
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iny
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iny
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lda 1,s
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Addr2ToString xba
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jsr ByteToString
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iny
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iny
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pla
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jsr ByteToString
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rts
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; A=Value
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; X=Screen offset
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DrawWord phx ; Save register value
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phy
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ldy #WordBuff+1
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jsr WordToString
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ply
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plx
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lda #WordBuff
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jsr DrawString
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rts
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WordBuff str '0000'
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Addr3Buff str '000000' ; str adds leading length byte
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668
demos/tool/font.s
Normal file
668
demos/tool/font.s
Normal file
@ -0,0 +1,668 @@
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****************************************
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* FONT ENGINE (v3?) *
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* *
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* Dagen Brock <dagenbrock@gmail.com> *
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* 2013-07-20 *
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****************************************
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* A= ptr to string preceded by length *
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* X= screen location *
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****************************************
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; each char:
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; draw char at loc
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; update loc
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; see if length hit - no? back to draw char
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rel
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mx %00
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]F_Length ds 2 ;length of string (only one byte currently used)
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]F_CharIdx ds 2 ;index of current character
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]F_CurrentPos ds 2 ;current top left char position
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]F_StrPtr equ $01 ;pointer to string (including length byte) / DP
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]F_StrClr equ $03
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DrawString
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pha ; local variable space
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pha
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tsc
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phd
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tcd
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; sta ]F_StrPtr ; (done in pha init above) store at dp 0 ($00) for indirect loads
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stx ]F_CurrentPos
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sty ]F_StrClr
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stz ]F_CharIdx
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lda (]F_StrPtr)
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and #$00ff ;strip off first char (len is only one byte)
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sta ]F_Length ;get our length byte
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NextChar lda ]F_CharIdx
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cmp ]F_Length
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bne :notDone
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ldy ]F_StrClr ;restore the color pattern
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pld
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pla
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pla
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rts ;DONE! Return to caller
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:notDone inc ]F_CharIdx
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ldy ]F_CharIdx
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lda (]F_StrPtr),y ;get next char!
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and #$00FF ;mask high byte
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sec
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sbc #' ' ;our table starts with space ' '
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asl ;*2
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tay
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ldx ]F_CurrentPos
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jsr :drawChar
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inc ]F_CurrentPos ;compare to addition time (?)
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inc ]F_CurrentPos
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inc ]F_CurrentPos
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inc ]F_CurrentPos ;update screen pos (2 words=8 pixels)
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bra NextChar
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;x = TopLeft screen pos
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;y = char table offset
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:drawChar lda FontTable,y ;get real address of char data
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sec
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sbc #FontData ;pivot offset - now a is offset of fontdata
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tay ;so we'll index with that
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lda FontData,y
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and ]F_StrClr
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stal $E12000,x
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lda FontData+2,y
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and ]F_StrClr
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stal $E12000+2,x
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lda FontData+4,y
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and ]F_StrClr
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stal $E12000+160,x
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lda FontData+6,y
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and ]F_StrClr
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stal $E12000+160+2,x
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lda FontData+8,y
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and ]F_StrClr
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stal {$E12000+160*2},x
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lda FontData+10,y
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and ]F_StrClr
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stal {$E12000+160*2+2},x
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lda FontData+12,y
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and ]F_StrClr
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stal {$E12000+160*3},x
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lda FontData+14,y
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and ]F_StrClr
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stal {$E12000+160*3+2},x
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lda FontData+16,y
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and ]F_StrClr
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stal {$E12000+160*4},x
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lda FontData+18,y
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and ]F_StrClr
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stal {$E12000+160*4+2},x
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lda FontData+20,y
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and ]F_StrClr
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stal {$E12000+160*5},x
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lda FontData+22,y
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and ]F_StrClr
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stal {$E12000+160*5+2},x
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rts
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FontTable dw s_Space
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dw s_Exclaim
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dw s_Quote
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dw s_Number
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dw s_Dollar
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dw s_Percent
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dw s_Amper
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dw s_Single
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dw s_OpenParen
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dw s_CloseParen
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dw s_Asterix
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dw s_Plus
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dw s_Comma
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dw s_Minus
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dw s_Period
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dw s_Slash
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dw s_N0
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dw s_N1
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dw s_N2
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dw s_N3
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dw s_N4
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dw s_N5
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dw s_N6
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dw s_N7
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dw s_N8
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dw s_N9
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dw s_Colon
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dw s_Semi
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dw s_LAngle
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dw s_Equal
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dw s_RAngle
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dw s_Question
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dw s_At
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dw s_A
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dw s_B
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dw s_C
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dw s_D
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dw s_E
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dw s_F
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dw s_G
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dw s_H
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dw s_I
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dw s_J
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dw s_K
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dw s_L
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dw s_M
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dw s_N
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dw s_O
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dw s_P
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dw s_Q
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dw s_R
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dw s_S
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dw s_T
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dw s_U
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dw s_V
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dw s_W
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dw s_X
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dw s_Y
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dw s_Z
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dw s_LBracket
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dw s_BackSlash
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dw s_RBracket
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dw s_Carot
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dw s_UnderLine
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FontData = *
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s_Space hex 00000000
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hex 00000000
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hex 00000000
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hex 00000000
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hex 00000000
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hex 00000000
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s_Exclaim hex 000FF000
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hex 000FF000
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hex 000FF000
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hex 000FF000
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hex 00000000
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hex 000FF000
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s_Quote hex 0FF00FF0
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hex 00F000F0
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hex 00000000
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hex 00000000
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hex 00000000
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hex 00000000
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s_Number hex 00000000
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hex 00F00F00
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hex 0FFFFFF0
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hex 00F00F00
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hex 0FFFFFF0
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hex 00F00F00
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s_Dollar hex 000F0F00
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hex 00FFFFF0
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hex 0F0F0F00
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hex 00FFFF00
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hex 000F0FF0
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hex 0FFFFF00
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s_Percent hex 0FF000F0
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hex 00000F00
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hex 0000F000
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hex 000F0000
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hex 00F00000
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hex 0F000FF0
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s_Amper hex 000FF000
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hex 00F00F00
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hex 0F00F000
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hex 00F000F0
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hex 0F0FFF00
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hex 00F0F000
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s_Single hex 000FF000
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hex 0000F000
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hex 00000000
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hex 00000000
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hex 00000000
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hex 00000000
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s_OpenParen hex 000FF000
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hex 00FF0000
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hex 0FF00000
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hex 0FF00000
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hex 00FF0000
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hex 000FF000
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s_CloseParen hex 000FF000
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hex 0000FF00
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hex 00000FF0
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hex 00000FF0
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hex 0000FF00
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hex 000FF000
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s_Asterix hex 00000000
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hex 00F0F0F0
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hex 000FFF00
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hex 00FFFFF0
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hex 000FFF00
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hex 00F0F0F0
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s_Plus hex 000F0000
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hex 000F0000
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hex 0FFFFF00
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hex 000F0000
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hex 000F0000
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hex 00000000
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s_Comma hex 00000000
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hex 00000000
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hex 00000000
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hex 00000000
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hex 0000FF00
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hex 0000F000
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s_Minus hex 00000000
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hex 00000000
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hex 0FFFFF00
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hex 00000000
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hex 00000000
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hex 00000000
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s_Period hex 00000000
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hex 00000000
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hex 00000000
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hex 00000000
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hex 0000FF00
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hex 0000FF00
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s_Slash hex 000000F0
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hex 00000F00
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hex 0000F000
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hex 000F0000
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hex 00F00000
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hex 0F000000
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s_N0 hex 00FFFF00
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hex 0F000FF0
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hex 0F00F0F0
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hex 0F0F00F0
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hex 0FF000F0
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hex 00FFFF00
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s_N1 hex 000F0000
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hex 00FF0000
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hex 000F0000
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hex 000F0000
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hex 000F0000
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hex 00FFF000
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s_N2 hex 00FFFF00
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hex 0F0000F0
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hex 00000F00
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hex 000FF000
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hex 00F00000
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hex 0FFFFFF0
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s_N3 hex 00FFFF00
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hex 000000F0
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hex 000FFF00
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hex 000000F0
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hex 000000F0
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hex 00FFFF00
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s_N4 hex 0000FF00
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hex 000F0F00
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hex 00F00F00
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hex 0FFFFFF0
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hex 00000F00
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hex 00000F00
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s_N5 hex 0FFFFFF0
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hex 0F000000
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hex 0FFFFF00
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hex 000000F0
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hex 0F0000F0
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hex 00FFFF00
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s_N6 hex 000FFF00
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hex 00F00000
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hex 0F000000
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hex 0FFFFF00
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hex 0F0000F0
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hex 00FFFFF0
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s_N7 hex 0FFFFFF0
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hex 000000F0
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hex 00000F00
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hex 0000F000
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hex 000F0000
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hex 000F0000
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s_N8 hex 00FFFF00
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hex 0F0000F0
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hex 00FFFF00
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hex 0F0000F0
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hex 0F0000F0
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hex 00FFFF00
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s_N9 hex 00FFFF00
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hex 0F0000F0
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hex 00FFFF00
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hex 0000F000
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hex 000F0000
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hex 00F00000
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s_Colon hex 000FF000
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hex 000FF000
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hex 00000000
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hex 000FF000
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hex 000FF000
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hex 00000000
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s_Semi hex 00000000
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hex 000FF000
|
||||
hex 000FF000
|
||||
hex 00000000
|
||||
hex 000FF000
|
||||
hex 000F0000
|
||||
|
||||
s_LAngle hex 0000F000
|
||||
hex 000F0000
|
||||
hex 00F00000
|
||||
hex 000F0000
|
||||
hex 0000F000
|
||||
hex 00000000
|
||||
|
||||
s_Equal hex 00000000
|
||||
hex 00000000
|
||||
hex 0FFFFF00
|
||||
hex 00000000
|
||||
hex 0FFFFF00
|
||||
hex 00000000
|
||||
|
||||
s_RAngle hex 0000F000
|
||||
hex 00000F00
|
||||
hex 000000F0
|
||||
hex 00000F00
|
||||
hex 0000F000
|
||||
hex 00000000
|
||||
|
||||
s_Question hex 00FFF000
|
||||
hex 0F000F00
|
||||
hex 00000F00
|
||||
hex 000FF000
|
||||
hex 00000000
|
||||
hex 000FF000
|
||||
|
||||
s_At hex 00FFFF00
|
||||
hex 0F0000F0
|
||||
hex 0F00F0F0
|
||||
hex 0FFFF0F0
|
||||
hex 000000F0
|
||||
hex 0FFFFF00
|
||||
|
||||
s_A hex 000FF000
|
||||
hex 00F00F00
|
||||
hex 0F0000F0
|
||||
hex 0FFFFFF0
|
||||
hex 0F0000F0
|
||||
hex 0F0000F0
|
||||
|
||||
s_B hex 0FFFFF00
|
||||
hex 0F0000F0
|
||||
hex 0FFFFF00
|
||||
hex 0F0000F0
|
||||
hex 0F0000F0
|
||||
hex 0FFFFF00
|
||||
|
||||
s_C hex 00FFFFF0
|
||||
hex 0F000000
|
||||
hex 0F000000
|
||||
hex 0F000000
|
||||
hex 0F000000
|
||||
hex 00FFFFF0
|
||||
|
||||
s_D hex 0FFFFF00
|
||||
hex 0F0000F0
|
||||
hex 0F0000F0
|
||||
hex 0F0000F0
|
||||
hex 0F0000F0
|
||||
hex 0FFFFF00
|
||||
|
||||
s_E hex 0FFFFFF0
|
||||
hex 0F000000
|
||||
hex 0FFFF000
|
||||
hex 0F000000
|
||||
hex 0F000000
|
||||
hex 0FFFFFF0
|
||||
|
||||
s_F hex 0FFFFFF0
|
||||
hex 0F000000
|
||||
hex 0FFFF000
|
||||
hex 0F000000
|
||||
hex 0F000000
|
||||
hex 0F000000
|
||||
|
||||
s_G hex 00FFFFF0
|
||||
hex 0F000000
|
||||
hex 0F000000
|
||||
hex 0F00FFF0
|
||||
hex 0F0000F0
|
||||
hex 00FFFF00
|
||||
|
||||
s_H hex 0F0000F0
|
||||
hex 0F0000F0
|
||||
hex 0FFFFFF0
|
||||
hex 0F0000F0
|
||||
hex 0F0000F0
|
||||
hex 0F0000F0
|
||||
|
||||
s_I hex 0FFFFF00
|
||||
hex 000F0000
|
||||
hex 000F0000
|
||||
hex 000F0000
|
||||
hex 000F0000
|
||||
hex 0FFFFF00
|
||||
|
||||
s_J hex 000000F0
|
||||
hex 000000F0
|
||||
hex 000000F0
|
||||
hex 0F0000F0
|
||||
hex 0F0000F0
|
||||
hex 00FFFF00
|
||||
|
||||
s_K hex 0F000F00
|
||||
hex 0F00F000
|
||||
hex 0FFF0000
|
||||
hex 0F00F000
|
||||
hex 0F000F00
|
||||
hex 0F000F00
|
||||
|
||||
s_L hex 0F000000
|
||||
hex 0F000000
|
||||
hex 0F000000
|
||||
hex 0F000000
|
||||
hex 0F000000
|
||||
hex 0FFFFFF0
|
||||
|
||||
s_M hex 0F0000F0
|
||||
hex 0FF00FF0
|
||||
hex 0F0FF0F0
|
||||
hex 0F0000F0
|
||||
hex 0F0000F0
|
||||
hex 0F0000F0
|
||||
|
||||
s_N hex 0F0000F0
|
||||
hex 0FF000F0
|
||||
hex 0F0F00F0
|
||||
hex 0F00F0F0
|
||||
hex 0F000FF0
|
||||
hex 0F0000F0
|
||||
|
||||
s_O hex 00FFFF00
|
||||
hex 0F0000F0
|
||||
hex 0F0000F0
|
||||
hex 0F0000F0
|
||||
hex 0F0000F0
|
||||
hex 00FFFF00
|
||||
|
||||
s_P hex 0FFFFF00
|
||||
hex 0F0000F0
|
||||
hex 0FFFFF00
|
||||
hex 0F000000
|
||||
hex 0F000000
|
||||
hex 0F000000
|
||||
|
||||
s_Q hex 00FFFF00
|
||||
hex 0F0000F0
|
||||
hex 0F0000F0
|
||||
hex 0F00F0F0
|
||||
hex 0F000FF0
|
||||
hex 00FFFFF0
|
||||
|
||||
s_R hex 0FFFFF00
|
||||
hex 0F0000F0
|
||||
hex 0FFFFF00
|
||||
hex 0F000F00
|
||||
hex 0F0000F0
|
||||
hex 0F0000F0
|
||||
|
||||
s_S hex 00FFFFF0
|
||||
hex 0F000000
|
||||
hex 00FFFF00
|
||||
hex 000000F0
|
||||
hex 000000F0
|
||||
hex 0FFFFF00
|
||||
|
||||
s_T hex 0FFFFF00
|
||||
hex 000F0000
|
||||
hex 000F0000
|
||||
hex 000F0000
|
||||
hex 000F0000
|
||||
hex 000F0000
|
||||
|
||||
s_U hex 0F0000F0
|
||||
hex 0F0000F0
|
||||
hex 0F0000F0
|
||||
hex 0F0000F0
|
||||
hex 0F0000F0
|
||||
hex 00FFFF00
|
||||
|
||||
s_V hex 0F0000F0
|
||||
hex 0F0000F0
|
||||
hex 0F0000F0
|
||||
hex 0F0000F0
|
||||
hex 00F00F00
|
||||
hex 000FF000
|
||||
|
||||
s_W hex 0F0000F0
|
||||
hex 0F0000F0
|
||||
hex 0F0000F0
|
||||
hex 0F0FF0F0
|
||||
hex 0FF00FF0
|
||||
hex 0F0000F0
|
||||
|
||||
s_X hex 0F0000F0
|
||||
hex 00F00F00
|
||||
hex 000FF000
|
||||
hex 000FF000
|
||||
hex 00F00F00
|
||||
hex 0F0000F0
|
||||
|
||||
s_Y hex F00000F0
|
||||
hex 0F000F00
|
||||
hex 00F0F000
|
||||
hex 000F0000
|
||||
hex 000F0000
|
||||
hex 000F0000
|
||||
|
||||
s_Z hex 0FFFFFF0
|
||||
hex 00000F00
|
||||
hex 0000F000
|
||||
hex 000F0000
|
||||
hex 00F00000
|
||||
hex 0FFFFFF0
|
||||
|
||||
s_LBracket hex 000FFF00
|
||||
hex 000F0000
|
||||
hex 000F0000
|
||||
hex 000F0000
|
||||
hex 000F0000
|
||||
hex 000FFF00
|
||||
|
||||
s_BackSlash hex 0F000000
|
||||
hex 00F00000
|
||||
hex 000F0000
|
||||
hex 0000F000
|
||||
hex 00000F00
|
||||
hex 000000F0
|
||||
|
||||
s_RBracket hex 00FFF000
|
||||
hex 0000F000
|
||||
hex 0000F000
|
||||
hex 0000F000
|
||||
hex 0000F000
|
||||
hex 00FFF000
|
||||
|
||||
s_Carot hex 0000F000
|
||||
hex 000F0F00
|
||||
hex 00F000F0
|
||||
hex 00000000
|
||||
hex 00000000
|
||||
hex 00000000
|
||||
|
||||
s_UnderLine hex 00000000
|
||||
hex 00000000
|
||||
hex 00000000
|
||||
hex 00000000
|
||||
hex 00000000
|
||||
hex FFFFFFF0
|
||||
|
||||
s_Template hex 00000000
|
||||
hex 00000000
|
||||
hex 00000000
|
||||
hex 00000000
|
||||
hex 00000000
|
||||
hex 00000000
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user