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Add a few final tweaks to memory allocation
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@ -58,7 +58,7 @@ appTmp0 equ 28
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; Initialize the graphics screen playfield
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pea #320
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pea #160
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pea #200
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_GTESetScreenMode
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@ -780,7 +780,7 @@ AllocBank PushLong #0
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PushWord MyUserId
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PushWord #%11000000_00011100
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PushLong #0
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_NewHandle
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_TrackHandle
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plx ; base address of the new handle
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pla ; high address 00XX of the new handle (bank)
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_Deref
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