From ef620e48a3578099e1590b69bc6f710630b25b80 Mon Sep 17 00:00:00 2001 From: Lucas Scharenbroich Date: Fri, 25 Feb 2022 17:03:36 -0600 Subject: [PATCH] Remove cached value; too slow to maintain on sprite remove --- src/Defs.s | 1 - 1 file changed, 1 deletion(-) diff --git a/src/Defs.s b/src/Defs.s index 896eb34..568d504 100644 --- a/src/Defs.s +++ b/src/Defs.s @@ -167,4 +167,3 @@ TS_BASE_ADDR equ TILE_STORE_SIZE*7 ; const value, because there a TS_SCREEN_ADDR equ TILE_STORE_SIZE*8 ; cached value of on-screen location of tile. Used for DirtyRender. TS_VBUFF_ARRAY_ADDR equ TILE_STORE_SIZE*9 ; const value to an aligned 32-byte array starting at $8000 in TileStore bank TS_TILE_DISP equ TILE_STORE_SIZE*10 ; derived from TS_TILE_ID to optimize tile dispatch in the Render function -TS_LAST_VBUFF equ TILE_STORE_SIZE*11 ; a cached copy of one of the valid VBUFF values in the array \ No newline at end of file