Commit Graph

173 Commits

Author SHA1 Message Date
Lucas Scharenbroich
2966b1052b Add rendering path for masked dynamic tiles 2021-10-07 23:54:45 -05:00
Lucas Scharenbroich
59f9e61559 Compensate for the fact the Tiled animation IDs are one off of the map TileIDs 2021-10-07 21:57:56 -05:00
Lucas Scharenbroich
d5421afdbd Fix off-by-one issue in tile IDs and make the entry point consistent in the code field generator 2021-10-07 18:33:06 -05:00
Lucas Scharenbroich
87ded17e20 Initial Tiled tile animation export support
* Tiled tile animations read from TSX files
* Hooks for initialization generated by the tiled export tool
* Animated tiles implements with dynamic tiles backed by 2KB of direct
  page space in Bank 00
* Animation resolution limited to 1/60th incremenents

TODO
* Fix crasher in the _DoScriptSequ timer callback
* Fix single-line of garbage on the top line of the dynamic tiles
2021-10-06 07:10:09 -05:00
Lucas Scharenbroich
2ef67e0a1c Sample project to demonstrate fringe + base tiles 2021-09-02 16:53:21 -05:00
Lucas Scharenbroich
a72ac83b12 Add skeleton for fatdog RPG demo 2021-08-30 20:31:02 -05:00
Lucas Scharenbroich
529e4a98bc Add a tool to export fatdog's images with embedded palette and SCB information 2021-08-28 16:44:14 -05:00
Lucas Scharenbroich
4d6b97ed2c Small PoC to validate animation timers working 2021-08-26 21:22:42 -05:00
Lucas Scharenbroich
f55192436a Final reorg; all projects build into a unified disk image for testing 2021-08-26 17:15:44 -05:00
Lucas Scharenbroich
dc8697af30 Add separate folder for different demos 2021-08-26 16:46:01 -05:00
Lucas Scharenbroich
dcf93892a7 Reorg some more files and tweak paths 2021-08-26 16:45:23 -05:00
Lucas Scharenbroich
2e11ba74ee Rename memory init file 2021-08-26 16:43:14 -05:00
Lucas Scharenbroich
02eff2c612 Move all assets into shell demo 2021-08-26 16:30:14 -05:00
Lucas Scharenbroich
1263375095 Move test app into its own demo folder 2021-08-26 16:24:46 -05:00
Lucas Scharenbroich
fe18759759 Refactor original demo driver to use GTE Core; move functions around 2021-08-26 08:52:43 -05:00
Lucas Scharenbroich
023332dfe6 Update fatdog demo to use shared GTE Core 2021-08-25 09:35:54 -05:00
Lucas Scharenbroich
99e4505a34 Consolidate all of the project macros into one folder; merlin32 only takes one macro path on the command line 2021-08-25 09:34:26 -05:00
Lucas Scharenbroich
31ab86b7fc Wire up skeleton build framework; prove 2MG image in the emu/ folder as a buld target 2021-08-21 16:59:43 -05:00
Lucas Scharenbroich
0b4373469e Use new sprite sheet from fatdog; wire up MrSprite to generate sprite code for now 2021-08-21 14:25:44 -05:00
Lucas Scharenbroich
a0055cee46 Add demo assets from Slack thread 2021-08-21 10:01:35 -05:00
Lucas Scharenbroich
0650c7dddc Fix package description 2021-08-19 00:03:36 -05:00
Lucas Scharenbroich
c6491dc38c Remove binary file 2021-08-18 21:30:00 -05:00
Lucas Scharenbroich
b382c20147 Create a skeleton for experimenting with Pa-Man playfields 2021-08-18 21:29:02 -05:00