Commit Graph

14 Commits

Author SHA1 Message Date
Lucas Scharenbroich
678c9a0563 Initial shell of generalize sprite size support; just for marking the dirty tiles 2021-11-11 17:06:38 -06:00
Lucas Scharenbroich
13393965b3 Switch to the 256x128 tileset image 2021-11-02 22:01:31 -05:00
Lucas Scharenbroich
bb5f4493d9 Fully integration simple (8x8) sprites into the render pipeline 2021-11-01 23:36:53 -05:00
Lucas Scharenbroich
83ea7921ff Switch to use Add/Update sprite and rely on Render to place sprites in frame 2021-10-31 15:44:03 -05:00
Lucas Scharenbroich
2f73b9acf5 Small improvements to sprite prototype to fix dirty tiles getting out of sync 2021-10-30 19:24:23 -05:00
Lucas Scharenbroich
33280dc5c5 Add single-step and free-run controls to test harness 2021-10-29 11:12:58 -05:00
Lucas Scharenbroich
b1c11b09fc Make the test sprite movement a bit more interesting
This results in trails being left on-screen and crashed after
a period of time.  The emulator shows writes going to the
bank 01 I/O space ($01/$Cxxx) and there are occational garbage
words written to the screen.
2021-10-29 00:52:54 -05:00
Lucas Scharenbroich
11bbe7be3d Reference sprite updates that do not leave trails 2021-10-29 00:17:23 -05:00
Lucas Scharenbroich
9ecc262c58 First pass at validating erasing the sprite on update 2021-10-28 22:19:18 -05:00
Lucas Scharenbroich
4e46a6af85 WIP: manual sprite rendering showing on screen 2021-10-28 21:41:01 -05:00
Lucas Scharenbroich
494673416b Fix several incorrect uses of internal API; work toward functional demo 2021-10-22 00:56:12 -05:00
Lucas Scharenbroich
71fd9c29e3 Pull the sprite plane banks into the test build 2021-10-21 08:46:26 -05:00
Lucas Scharenbroich
74f96138d5 Remove BG1 code to simplify the test harness 2021-10-13 17:45:25 -05:00
Lucas Scharenbroich
25925c4b95 Sample project to focus on sprite development 2021-10-13 15:13:52 -05:00