Lucas Scharenbroich
e3cb742626
Fix tile rendering
...
This is not quite correct yet. IT appears that two rows or columns are
drawn on the edges when only a single solumn or row is necessary. Also,
this code is based on the old GTE codebase, so the initial rectangle for
rendering tiles is width+1, height+1. This can be improved.
2021-08-10 07:59:14 -05:00
Lucas Scharenbroich
d3b21a91b9
Fix full-screen tile refreshes; incremental tile drawing crashes
2021-08-09 06:08:09 -05:00
Lucas Scharenbroich
39639d54b5
Fix some small bugs with tile rendering; tiles display but crash after scrolling 8 bytes
2021-08-06 14:42:18 -05:00
Lucas Scharenbroich
c6f6001e8f
Pull exported Tiled level data into the application; does not display anything yet
2021-08-05 21:19:43 -05:00
Lucas Scharenbroich
1d17b802ad
Add basic tilemap support back in
2021-08-05 08:20:38 -05:00
Lucas Scharenbroich
87e46d95f5
Rotation!
2021-07-24 09:00:52 -05:00
Lucas Scharenbroich
c5eb84ea37
Get the PEI Slammer working for exposing shadowed writes
2021-07-19 22:42:51 -05:00
Lucas Scharenbroich
160a9afafb
Add proper handling of wraparound in vertical positioning
2021-07-17 21:00:46 -05:00
Lucas Scharenbroich
6fc772ce78
Sorted out BG1 edge artifacts
2021-07-16 17:05:29 -05:00
Lucas Scharenbroich
abfcde54c2
Initial addition of BG1 support
2021-07-16 00:34:58 -05:00
Lucas Scharenbroich
469e8bb74a
Add all minimal function in place; not onto debugging
2021-07-09 15:38:32 -05:00
Lucas Scharenbroich
5d713caf5c
More parts of the render pipeline in place
2021-07-09 14:18:49 -05:00
Lucas Scharenbroich
8ec31631eb
Split up source code a bit more; work toward completing render pipeline
2021-07-08 07:46:35 -05:00