Lucas Scharenbroich
f446e44a39
Fix arcs to Render
2022-07-22 16:01:19 -05:00
Lucas Scharenbroich
d09f8e3681
Update old demos to current APIs
2022-07-21 22:56:32 -05:00
Lucas Scharenbroich
a7dad98d50
Additional tweaks to get old sprite demo working
2022-06-27 11:24:04 -05:00
Lucas Scharenbroich
81e0aeb351
Fix some minor bugs in the TwoLayer rendering functions
2022-06-27 00:32:44 -05:00
Lucas Scharenbroich
c501e9f944
Fix positioning bug
2022-06-26 23:50:03 -05:00
Lucas Scharenbroich
8aafd5812b
Work to expose times via Toolset
2022-06-26 22:08:42 -05:00
Lucas Scharenbroich
814a8c584b
Convert the old sprite demo to use the toolset
2022-06-25 11:18:50 -05:00
Lucas Scharenbroich
4075ed911c
Use the 'f' key to have the SPRITE_HIDE flag set every other frame for a flashing effect
2021-11-22 13:27:27 -06:00
Lucas Scharenbroich
2683a91e93
Fix sprite rendering with overlapping sprites. Must erase all sprites first, then re-render
2021-11-20 21:58:09 -06:00
Lucas Scharenbroich
90267e4646
Test updating tile ID in UpdateSprite for a run sequence.
2021-11-20 20:33:27 -06:00
Lucas Scharenbroich
9b5d3da0e4
Let character remain facing the direction they were moving after stopping
2021-11-20 14:03:00 -06:00
Lucas Scharenbroich
b607275089
Separate updating a sprite's position with updating it's flags
2021-11-20 12:16:03 -06:00
Lucas Scharenbroich
ba76b0047c
Checkpoint on dynamic tile blitters
2021-11-18 15:36:36 -06:00
Lucas Scharenbroich
dfd5549918
Sync up with current WIP
2021-11-15 12:23:38 -06:00
Lucas Scharenbroich
bab57f6e43
Add VSYNC toggle
2021-11-12 11:27:43 -06:00
Lucas Scharenbroich
678c9a0563
Initial shell of generalize sprite size support; just for marking the dirty tiles
2021-11-11 17:06:38 -06:00
Lucas Scharenbroich
13393965b3
Switch to the 256x128 tileset image
2021-11-02 22:01:31 -05:00
Lucas Scharenbroich
bb5f4493d9
Fully integration simple (8x8) sprites into the render pipeline
2021-11-01 23:36:53 -05:00
Lucas Scharenbroich
83ea7921ff
Switch to use Add/Update sprite and rely on Render to place sprites in frame
2021-10-31 15:44:03 -05:00
Lucas Scharenbroich
2f73b9acf5
Small improvements to sprite prototype to fix dirty tiles getting out of sync
2021-10-30 19:24:23 -05:00
Lucas Scharenbroich
33280dc5c5
Add single-step and free-run controls to test harness
2021-10-29 11:12:58 -05:00
Lucas Scharenbroich
b1c11b09fc
Make the test sprite movement a bit more interesting
...
This results in trails being left on-screen and crashed after
a period of time. The emulator shows writes going to the
bank 01 I/O space ($01/$Cxxx) and there are occational garbage
words written to the screen.
2021-10-29 00:52:54 -05:00
Lucas Scharenbroich
11bbe7be3d
Reference sprite updates that do not leave trails
2021-10-29 00:17:23 -05:00
Lucas Scharenbroich
9ecc262c58
First pass at validating erasing the sprite on update
2021-10-28 22:19:18 -05:00
Lucas Scharenbroich
4e46a6af85
WIP: manual sprite rendering showing on screen
2021-10-28 21:41:01 -05:00
Lucas Scharenbroich
494673416b
Fix several incorrect uses of internal API; work toward functional demo
2021-10-22 00:56:12 -05:00
Lucas Scharenbroich
71fd9c29e3
Pull the sprite plane banks into the test build
2021-10-21 08:46:26 -05:00
Lucas Scharenbroich
74f96138d5
Remove BG1 code to simplify the test harness
2021-10-13 17:45:25 -05:00
Lucas Scharenbroich
25925c4b95
Sample project to focus on sprite development
2021-10-13 15:13:52 -05:00