Commit Graph

24 Commits

Author SHA1 Message Date
Lucas Scharenbroich 8aafd5812b Work to expose times via Toolset 2022-06-26 22:08:42 -05:00
Lucas Scharenbroich 814a8c584b Convert the old sprite demo to use the toolset 2022-06-25 11:18:50 -05:00
Lucas Scharenbroich 4075ed911c Use the 'f' key to have the SPRITE_HIDE flag set every other frame for a flashing effect 2021-11-22 13:27:27 -06:00
Lucas Scharenbroich 2683a91e93 Fix sprite rendering with overlapping sprites. Must erase all sprites first, then re-render 2021-11-20 21:58:09 -06:00
Lucas Scharenbroich 90267e4646 Test updating tile ID in UpdateSprite for a run sequence. 2021-11-20 20:33:27 -06:00
Lucas Scharenbroich 9b5d3da0e4 Let character remain facing the direction they were moving after stopping 2021-11-20 14:03:00 -06:00
Lucas Scharenbroich b607275089 Separate updating a sprite's position with updating it's flags 2021-11-20 12:16:03 -06:00
Lucas Scharenbroich ba76b0047c Checkpoint on dynamic tile blitters 2021-11-18 15:36:36 -06:00
Lucas Scharenbroich dfd5549918 Sync up with current WIP 2021-11-15 12:23:38 -06:00
Lucas Scharenbroich bab57f6e43 Add VSYNC toggle 2021-11-12 11:27:43 -06:00
Lucas Scharenbroich 678c9a0563 Initial shell of generalize sprite size support; just for marking the dirty tiles 2021-11-11 17:06:38 -06:00
Lucas Scharenbroich 13393965b3 Switch to the 256x128 tileset image 2021-11-02 22:01:31 -05:00
Lucas Scharenbroich bb5f4493d9 Fully integration simple (8x8) sprites into the render pipeline 2021-11-01 23:36:53 -05:00
Lucas Scharenbroich 83ea7921ff Switch to use Add/Update sprite and rely on Render to place sprites in frame 2021-10-31 15:44:03 -05:00
Lucas Scharenbroich 2f73b9acf5 Small improvements to sprite prototype to fix dirty tiles getting out of sync 2021-10-30 19:24:23 -05:00
Lucas Scharenbroich 33280dc5c5 Add single-step and free-run controls to test harness 2021-10-29 11:12:58 -05:00
Lucas Scharenbroich b1c11b09fc Make the test sprite movement a bit more interesting
This results in trails being left on-screen and crashed after
a period of time.  The emulator shows writes going to the
bank 01 I/O space ($01/$Cxxx) and there are occational garbage
words written to the screen.
2021-10-29 00:52:54 -05:00
Lucas Scharenbroich 11bbe7be3d Reference sprite updates that do not leave trails 2021-10-29 00:17:23 -05:00
Lucas Scharenbroich 9ecc262c58 First pass at validating erasing the sprite on update 2021-10-28 22:19:18 -05:00
Lucas Scharenbroich 4e46a6af85 WIP: manual sprite rendering showing on screen 2021-10-28 21:41:01 -05:00
Lucas Scharenbroich 494673416b Fix several incorrect uses of internal API; work toward functional demo 2021-10-22 00:56:12 -05:00
Lucas Scharenbroich 71fd9c29e3 Pull the sprite plane banks into the test build 2021-10-21 08:46:26 -05:00
Lucas Scharenbroich 74f96138d5 Remove BG1 code to simplify the test harness 2021-10-13 17:45:25 -05:00
Lucas Scharenbroich 25925c4b95 Sample project to focus on sprite development 2021-10-13 15:13:52 -05:00