Lucas Scharenbroich
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4506f808c9
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Restore BG1 rotation code
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2022-07-12 21:03:30 -05:00 |
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Lucas Scharenbroich
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d7c0577167
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Fix typo that caused sprite to render above a tile with priority set; only for dirty tiles
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2022-07-08 12:37:06 -05:00 |
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Lucas Scharenbroich
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5ab9fe1c3b
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Fix bank register for overlapping dirty sprites
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2022-07-07 17:43:57 -05:00 |
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Lucas Scharenbroich
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182ebfd566
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Set dirty render to the correct direct page and several small cleanups
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2022-07-06 14:55:27 -05:00 |
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Lucas Scharenbroich
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4e21680063
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Add a full complement of firty tile rendering functions
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2022-07-05 23:48:33 -05:00 |
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Lucas Scharenbroich
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48fa068dfd
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Add routines for dirty tile rendering
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2022-07-04 23:55:32 -05:00 |
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Lucas Scharenbroich
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81e0aeb351
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Fix some minor bugs in the TwoLayer rendering functions
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2022-06-27 00:32:44 -05:00 |
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Lucas Scharenbroich
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bcdc543241
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Add in all the two-layer tile renderers; update complete. Just need to test
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2022-06-23 11:31:42 -05:00 |
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Lucas Scharenbroich
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3292572261
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Add TwoLayer rendering stubs
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2022-06-22 15:29:09 -05:00 |
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Lucas Scharenbroich
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280d19876c
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Fix a nasty macro/lup bug
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2022-06-22 00:09:08 -05:00 |
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Lucas Scharenbroich
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4c1dba0f68
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Complete Dynamic Tile renderer
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2022-06-21 23:13:28 -05:00 |
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Lucas Scharenbroich
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76a9710114
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Add dynamic rendering functions
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2022-06-21 15:28:58 -05:00 |
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Lucas Scharenbroich
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a91f39aab8
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Remove dead code and implement Slow tile renderers in terms of the Fast once to avoid code bloat
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2022-06-21 13:33:17 -05:00 |
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Lucas Scharenbroich
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2820d318a0
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Final cleanups for Fast mode
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2022-06-21 11:23:06 -05:00 |
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Lucas Scharenbroich
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400851259d
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More minor fixes
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2022-06-21 10:06:17 -05:00 |
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Lucas Scharenbroich
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553fd3c02a
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Tweaking updated sprite dispatch flow
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2022-06-21 07:29:18 -05:00 |
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Lucas Scharenbroich
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1f9c9b3f5b
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Checkpoint of final tile proc reorg for generalize new infrastructure for different engine modes
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2022-06-20 15:55:09 -05:00 |
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