Lucas Scharenbroich
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d402d60a4e
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Filter out more sprites and PPU nametable changes
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2023-05-22 11:15:45 -05:00 |
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Lucas Scharenbroich
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166274c6c2
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Move input read into VBL handler for better responsiveness
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2023-05-22 00:36:47 -05:00 |
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Lucas Scharenbroich
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61cf1d49c8
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Fix bmi/bpl branch bug
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2023-05-22 00:05:51 -05:00 |
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Lucas Scharenbroich
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b0ed4f9692
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Fix some bugs introduced by the abs indexed addressing mode changes
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2023-05-21 23:37:36 -05:00 |
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Lucas Scharenbroich
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cc3ee6be0f
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Add larger PPU buffer
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2023-05-21 23:36:52 -05:00 |
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Lucas Scharenbroich
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d3a7eecc6e
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Mostly working PPU integration with GTE rendering pipeline
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2023-05-21 17:50:05 -05:00 |
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Lucas Scharenbroich
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64f7106143
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Fix absolute address issue in rom
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2023-05-19 20:40:52 -05:00 |
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Lucas Scharenbroich
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310c3487ca
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Support the sprite palette select bits in OAM
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2023-05-17 12:59:07 -05:00 |
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Lucas Scharenbroich
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25c82cc44b
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Initial palette work; fix memory init bug
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2023-05-16 22:38:54 -05:00 |
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Lucas Scharenbroich
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cb13c2ae2d
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Secret sauce
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2023-05-16 12:34:18 -05:00 |
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Lucas Scharenbroich
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3eba3fa8e6
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Secret stuff
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2023-05-04 17:30:22 -05:00 |
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Lucas Scharenbroich
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364af7bc57
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Misc updates of local work
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2022-06-09 07:41:03 -05:00 |
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Lucas Scharenbroich
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89ea425043
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Start work on sprite attribute caching
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2022-02-04 12:37:05 -06:00 |
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