; A collection of tile blitters used in the dirty renderer. These renderers copy data directly ; to the graphics screen. Also, because the dirty render assumes that the screen is not moving, ; there is no support for two layer tiles. ; Address table of the rendering functions DirtyTileProcs dw _TBDirtyTile_00,_TBDirtyTile_0H,_TBDirtyTile_V0,_TBDirtyTile_VH ; Normal and horizontally flipped tiles. The horizontal variant is selected by choosing ; and appropriate value for the X register, so these can share the same code. ; ; B = Bank 01 ; X = address of tile data ; Y = screen address _TBDirtyTile_00 _TBDirtyTile_0H ]line equ 0 lup 8 ldal tiledata+{]line*4},x sta: $0000+{]line*160},y ldal tiledata+{]line*4}+2,x sta: $0002+{]line*160},y ]line equ ]line+1 --^ rts ; Vertically flipped tile renderers ; ; B = Bank 01 ; X = address of tile data ; Y = screen address _TBDirtyTile_V0 _TBDirtyTile_VH ]line equ 7 ]dest equ 0 lup 8 ldal tiledata+{]line*4},x sta: $0000+{]dest*160},y ldal tiledata+{]line*4}+2,x sta: $0002+{]dest*160},y ]line equ ]line-1 ]dest equ ]dest+1 --^ rts