ThreeSpriteLine mac db $37,sprite_ptr2 ; and [sprite_ptr2],y ora (sprite_ptr2),y db $37,sprite_ptr1 ; and [sprite_ptr1],y ora (sprite_ptr1),y db $37,sprite_ptr0 ; and [sprite_ptr0],y ora (sprite_ptr0),y <<< ; Three sprites wiithout extra masking ThreeSpritesFast tyx ; save for after compositing the sprites ldy TileStore+TS_TILE_ADDR,x pei DP2_TILEDATA_AND_SPRITEDATA_BANKS plb ; set to the tiledata bank jsr (K_TS_COPY_TILE_DATA,x) plb ; set to the sprite data bank ]line equ 0 lup 8 ldy #{]line*SPRITE_PLANE_SPAN} lda tmp_tile_data+{]line*4} ThreeSpriteLine sta tmp_tile_data+{]line*4} ldy #{]line*SPRITE_PLANE_SPAN}+2 lda tmp_tile_data+{]line*4}+2 ThreeSpriteLine sta tmp_tile_data+{]line*4}+2 ]line equ ]line+1 --^ plb jmp _CopyDP2ToCodeField