; _TBPriorityDynamicTile ; ; The priority bit allows the tile to be rendered in front of sprites. If there's no sprite ; in this tile area, then just fallback to the Tile00001.s implementation _TBPriorityDynamicTile dw _TBDynamicTile_00,_TBDynamicTile_00,_TBDynamicTile_00,_TBDynamicTile_00 dw _TBDynamicTile_00,_TBDynamicTile_00,_TBDynamicTile_00,_TBDynamicTile_00