; _TBPriorityTile ; ; The priority bit allows the tile to be rendered in front of sprites. If there's no sprite ; in this tile area, then just fallback to the Tile00000.s implementation _TBPriorityTile dw _TBSolidTile_00,_TBSolidTile_0H,_TBSolidTile_V0,_TBSolidTile_VH dw _TBCopyData,_TBCopyDataH,_TBCopyDataV,_TBCopyDataVH