TileAnimInit pea #137 pea #0 _GTECopyTileToDynamic pea #138 pea #1 _GTECopyTileToDynamic pea #169 pea #2 _GTECopyTileToDynamic pea #170 pea #3 _GTECopyTileToDynamic pea #15 pea #^TileAnim pea #TileAnim _GTEStartScript rts TileAnim dw $0006,137,0,0 dw $0006,138,1,0 dw $0006,169,2,0 dw $8006,170,3,0 dw $0006,139,0,0 dw $0006,140,1,0 dw $0006,171,2,0 dw $8006,172,3,0 dw $0006,141,0,0 dw $0006,142,1,0 dw $0006,173,2,0 dw $8006,174,3,0 dw $0006,143,0,0 dw $0006,144,1,0 dw $0006,175,2,0 dw $cc46,176,3,0 ; STOP; JUMP(-15) -15 = $31 (6 bit) = %110001 = 1100 0100 = C4