; Collection of the EXTernal labels exported by GTE. This is the closest thing ; we have to an API definition. EngineStartUp EXT EngineShutDown EXT SetScreenMode EXT ReadControl EXT ; Low-Level Functions SetPalette EXT GetVBLTicks EXT GetVerticalCounter EXT SetBorderColor EXT ; Tilemap functions SetBG0XPos EXT SetBG0YPos EXT SetBG1XPos EXT SetBG1YPos EXT CopyBG0Tile EXT CopyBG1Tile EXT ; SCB/Palette binding (high bit of array point indicates whether to bind to BG0 Y position (0) ; or BG1 Y position (1). ; SetSCBArray EXT BltSCB EXT ; Rotation ApplyBG1XPosAngle EXT ApplyBG1YPosAngle EXT CopyPicToField EXT CopyBinToField EXT CopyPicToBG1 EXT CopyBinToBG1 EXT AddTimer EXT RemoveTimer EXT DoTimers EXT StartScript EXT StopScript EXT ; Sprite functions AddSprite EXT MoveSprite EXT ; Set an existing sprite's position UpdateSprite EXT ; Change an existing sprite's flags RemoveSprite EXT ; Direct access to internals DoScriptSeq EXT GetTileAddr EXT PushDirtyTile EXT ; A = address from GetTileStoreOffset, marks as dirty (will not mark the same tile more than once) PopDirtyTile EXT ; No args, returns Y with tile store offset of the dirty tile ApplyTiles EXT ; Drain the dirty tile queue and call RenderTile on each GetTileStoreOffset EXT ; X = column, Y = row TileStore EXT ; Tile store internal data structure RenderDirty EXT ; Render only dirty tiles + sprites directly to the SHR screen ; GetSpriteVBuffAddr EXT ; X = x-coordinate (0 - 159), Y = y-coordinate (0 - 199). Return in Acc. ; Allocate a full 64K bank AllocBank EXT ; Data references ; ; Super Hires line address lookup table for convenience ScreenAddr EXT OneSecondCounter EXT BlitBuff EXT