use Util.Macs.s use Load.Macs.s use Locator.Macs.s use Mem.Macs.s use Misc.Macs.s use Tool222.MACS.s use Core.MACS.s use .\Defs.s EngineStartUp ENT phb phk plb jsr ToolStartUp ; Start up the toolbox tools we rely on jsr _CoreStartUp jsr SoundStartUp ; Start up any sound/music tools plb rtl EngineShutDown ENT phb phk plb jsr SoundShutDown jsr _CoreShutDown jsr ToolShutDown plb rtl ToolStartUp _TLStartUp ; normal tool initialization pha _MMStartUp _Err ; should never happen pla sta MasterId ; our master handle references the memory allocated to us ora #$0100 ; set auxID = $01 (valid values $01-0f) sta UserId ; any memory we request must use our own id _MTStartUp rts MasterId ds 2 ; Fatal error handler invoked by the _Err macro PgmDeath tax pla inc phx phk pha bra ContDeath PgmDeath0 pha pea $0000 pea $0000 ContDeath ldx #$1503 jsl $E10000 ; Use Tool222 (NinjaTrackerPlus) for music playback SoundStartUp lda #NO_MUSIC bne :no_music pea $00DE pea $0000 _LoadOneTool _Err lda UserId pha _NTPStartUp :no_music rts SoundShutDown lda #NO_MUSIC bne :no_music _NTPShutDown :no_music rts ToolShutDown rts put CoreImpl.s put blitter/Template.s put Memory.s put Graphics.s put Sprite.s put blitter/Tiles.s put Sprite2.s put SpriteRender.s put Render.s put Timer.s put Script.s put blitter/Blitter.s put blitter/Horz.s put blitter/PEISlammer.s put blitter/Tables.s put blitter/Tiles00000.s ; normal tiles put blitter/Tiles00001.s ; dynamic tiles put blitter/Tiles00010.s ; normal masked tiles put blitter/Tiles00011.s ; dynamic masked tiles put blitter/Tiles10000.s ; normal tiles + sprites put blitter/Tiles10001.s ; dynamic tiles + sprites put blitter/Tiles10010.s ; normal masked tiles + sprites put blitter/Tiles10011.s ; dynamic masked tiles + sprites put blitter/Tiles11000.s ; normal high priority tiles + sprites put blitter/Tiles11001.s ; dynamic high priority tiles + sprites put blitter/Tiles11010.s ; normal high priority masked tiles + sprites put blitter/Tiles11011.s ; dynamic high priority masked tiles + sprites put blitter/TilesBG1.s put blitter/Vert.s put blitter/BG0.s put blitter/BG1.s put blitter/SCB.s put TileMap.s