iigs-game-engine/demos/shell/Overlay.s
2021-08-26 16:24:46 -05:00

103 lines
2.5 KiB
ArmAsm

; Put a single-line overlay to display status information
Overlay
:top equ 16
ldy #$2222
lda #TopLabel
ldx #{160*:top+4}
jsr DrawString
ldx #{160*:top+12}
; lda LastTop
; jsr DrawWord
lda #BottomLabel
ldx #{160*:top+32}
jsr DrawString
ldx #{160*:top+40}
; lda LastBottom
; jsr DrawWord
lda #LeftLabel
ldx #{160*:top+60}
jsr DrawString
ldx #{160*:top+68}
; lda LastLeft
; jsr DrawWord
lda #RightLabel
ldx #{160*:top+88}
jsr DrawString
ldx #{160*:top+96}
; lda LastRight
; jsr DrawWord
lda #XLabel
ldx #{160*{:top+8}+4}
jsr DrawString
ldx #{160*{:top+8}+12}
lda StartX
jsr DrawWord
lda #XModLabel
ldx #{160*{:top+8}+32}
jsr DrawString
ldx #{160*{:top+8}+40}
lda StartXMod164
jsr DrawWord
lda #YLabel
ldx #{160*{:top+8}+60}
jsr DrawString
ldx #{160*{:top+8}+68}
lda StartY
jsr DrawWord
lda #YModLabel
ldx #{160*{:top+8}+88}
jsr DrawString
ldx #{160*{:top+8}+96}
lda StartYMod208
jsr DrawWord
lda #DirtyLabel
ldx #{160*{:top+16}+4}
jsr DrawString
ldx #{160*{:top+16}+12}
lda DirtyBits
jsr DrawWord
lda #STWLabel
ldx #{160*{:top+16}+32}
jsr DrawString
ldx #{160*{:top+16}+48}
lda ScreenTileWidth
jsr DrawWord
lda #STHLabel
ldx #{160*{:top+16}+68}
jsr DrawString
ldx #{160*{:top+16}+84}
lda ScreenTileHeight
jsr DrawWord
rts
TopLabel str 'T:'
BottomLabel str 'B:'
RightLabel str 'R:'
LeftLabel str 'L:'
XLabel str 'X:'
YLabel str 'Y:'
XModLabel str 'X*'
YModLabel str 'Y*'
DirtyLabel str 'D:'
STWLabel str 'STW:'
STHLabel str 'STH:'