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A tile-based game engine for the Apple IIgs written in 65816 asssembly language
140126afd8
The SEP/REP pairs that are used to move in and out of 8-bit mode to do the single-byte pushed on the left and right edges of the screen can also be used to clear the necessary carry and overflow flags. |
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.vscode | ||
archive | ||
demos | ||
emu | ||
macros | ||
ref | ||
src | ||
tools | ||
.gitignore | ||
README.md |
iigs-game-engine
A tile-based game engine for the Apple IIgs written in 65816 asssembly language