iigs-game-engine/src/blitter/Tiles01000.s

7 lines
369 B
ArmAsm

; _TBPriorityTile
;
; The priority bit allows the tile to be rendered in front of sprites. If there's no sprite
; in this tile area, then just fallback to the Tile00000.s implementation
_TBPriorityTile dw _TBSolidTile_00,_TBSolidTile_0H,_TBSolidTile_V0,_TBSolidTile_VH
dw _TBCopyData,_TBCopyDataH,_TBCopyDataV,_TBCopyDataVH