iigs-game-engine/src/blitter/Tiles01001.s

7 lines
404 B
ArmAsm

; _TBPriorityDynamicTile
;
; The priority bit allows the tile to be rendered in front of sprites. If there's no sprite
; in this tile area, then just fallback to the Tile00001.s implementation
_TBPriorityDynamicTile dw _TBDynamicTile_00,_TBDynamicTile_00,_TBDynamicTile_00,_TBDynamicTile_00
dw _TBDynamicTile_00,_TBDynamicTile_00,_TBDynamicTile_00,_TBDynamicTile_00