A tile-based game engine for the Apple IIgs written in 65816 asssembly language
Go to file
2021-10-27 00:14:19 -05:00
.vscode
archive
demos Remove ineffective debug command line arg 2021-10-23 22:29:34 -05:00
emu Final reorg; all projects build into a unified disk image for testing 2021-08-26 17:15:44 -05:00
macros Add rendering path for masked dynamic tiles 2021-10-07 23:54:45 -05:00
ref Reorg files; focus on S16 artifact 2021-03-21 21:59:54 -05:00
src Add address in sprite plane for tile rendering; use in tile dispatcher 2021-10-27 00:14:19 -05:00
tools Do not export BG0 tile descriptors ith the mask bit set if there is only one layer defined 2021-10-26 21:19:37 -05:00
.gitignore Tweak ignore files 2021-08-30 22:13:24 -05:00
README.md

iigs-game-engine

A tile-based game engine for the Apple IIgs written in 65816 asssembly language