mirror of
https://github.com/lscharen/iigs-game-engine.git
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74 lines
1.9 KiB
ArmAsm
74 lines
1.9 KiB
ArmAsm
; Collection of the EXTernal labels exported by GTE. This is the closest thing
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; we have to an API definition.
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EngineStartUp EXT
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EngineShutDown EXT
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SetScreenMode EXT
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ReadControl EXT
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; Low-Level Functions
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SetPalette EXT
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GetVBLTicks EXT
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GetVerticalCounter EXT
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SetBorderColor EXT
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; Tilemap functions
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SetBG0XPos EXT
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SetBG0YPos EXT
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SetBG1XPos EXT
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SetBG1YPos EXT
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CopyBG0Tile EXT
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CopyBG1Tile EXT
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CopyTileToDyn EXT
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Render EXT
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; SCB/Palette binding (high bit of array point indicates whether to bind to BG0 Y position (0)
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; or BG1 Y position (1).
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SetSCBArray EXT
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BltSCB EXT
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; Rotation
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ApplyBG1XPosAngle EXT
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ApplyBG1YPosAngle EXT
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CopyPicToField EXT
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CopyBinToField EXT
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CopyPicToBG1 EXT
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CopyBinToBG1 EXT
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AddTimer EXT
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RemoveTimer EXT
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DoTimers EXT
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StartScript EXT
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StopScript EXT
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; Sprite functions
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AddSprite EXT
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MoveSprite EXT ; Set an existing sprite's position
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UpdateSprite EXT ; Change an existing sprite's flags
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; Direct access to internals
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DoScriptSeq EXT
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GetTileAddr EXT
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PushDirtyTile EXT ; A = address from GetTileStoreOffset, marks as dirty (will not mark the same tile more than once)
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PopDirtyTile EXT ; No args, returns Y with tile store offset of the dirty tile
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ApplyTiles EXT ; Drain the dirty tile queue and call RenderTile on each
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RenderTile EXT ; Y = address from GetTileStoreOffset
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GetTileStoreOffset EXT ; X = column, Y = row
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TileStore EXT ; Tile store internal data structure
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GetSpriteVBuffAddr EXT ; X = x-coordinate (0 - 159), Y = y-coordinate (0 - 199). Return in Acc.
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; Allocate a full 64K bank
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AllocBank EXT
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; Data references
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;
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; Super Hires line address lookup table for convenience
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ScreenAddr EXT
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OneSecondCounter EXT
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BlitBuff EXT
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