.. |
BG0.s
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Move most data storage to separate bank; fix many banking bugs
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2022-05-18 21:00:06 -05:00 |
BG1.s
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Restore BG1 rotation code
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2022-07-12 21:03:30 -05:00 |
Blitter.s
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Start working to bring sprites rendering back into the pipeline
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2022-05-22 23:54:47 -05:00 |
Horz.s
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More banking fixes
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2022-05-19 23:40:45 -05:00 |
PEISlammer.s
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Move most data storage to separate bank; fix many banking bugs
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2022-05-18 21:00:06 -05:00 |
Rotation.s
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Restore BG1 rotation code
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2022-07-12 21:03:30 -05:00 |
SCB.s
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Fix addressing bug in SCB binding
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2022-06-27 00:41:02 -05:00 |
Template.s
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Break up large source code files to help with dependency ordering
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2022-04-25 11:32:06 -05:00 |
TemplateUtils.s
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Set dirty render to the correct direct page and several small cleanups
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2022-07-06 14:55:27 -05:00 |
TileProcs.s
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Remove dead code and implement Slow tile renderers in terms of the Fast once to avoid code bloat
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2022-06-21 13:33:17 -05:00 |
Tiles00000.s
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Restore BG1 rotation code
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2022-07-12 21:03:30 -05:00 |
Tiles00001.s
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Checkpoint of final tile proc reorg for generalize new infrastructure for different engine modes
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2022-06-20 15:55:09 -05:00 |
Tiles00010.s
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Most of the horizontal flip routines are not needed since the _GetTileAddr function returns the correct tile address. Need to finish auditing other Tile blitters
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2021-11-20 13:54:19 -06:00 |
Tiles00011.s
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Add in new variants for sprite and priority tiles
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2021-11-19 15:07:43 -06:00 |
Tiles01000.s
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Rename tile blitters to match internal bit fields and add in the solid prioity blitter
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2021-11-12 09:07:51 -06:00 |
Tiles01001.s
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Rename tile blitters to match internal bit fields and add in the solid prioity blitter
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2021-11-12 09:07:51 -06:00 |
Tiles01010.s
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Rename tile blitters to match internal bit fields and add in the solid prioity blitter
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2021-11-12 09:07:51 -06:00 |
Tiles10000.s
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Another checkpoint; converging on the working implementation
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2022-05-31 08:43:26 -05:00 |
Tiles10001.s
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Add dynamic rendering functions
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2022-06-21 15:28:58 -05:00 |
Tiles10010.s
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Simplify all of the remaining tile blitters
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2021-11-20 13:58:24 -06:00 |
Tiles10011.s
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Fix several bugs; biggest one in the SpriteStamp routine
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2022-05-31 22:53:33 -05:00 |
Tiles11000.s
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Simplify all of the remaining tile blitters
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2021-11-20 13:58:24 -06:00 |
Tiles11001.s
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Fix several bugs; biggest one in the SpriteStamp routine
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2022-05-31 22:53:33 -05:00 |
Tiles11010.s
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Simplify all of the remaining tile blitters
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2021-11-20 13:58:24 -06:00 |
Tiles11011.s
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Fix several bugs; biggest one in the SpriteStamp routine
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2022-05-31 22:53:33 -05:00 |
Tiles.s
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Complete Dynamic Tile renderer
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2022-06-21 23:13:28 -05:00 |
TilesBG1.s
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Work checkpoint
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2022-04-29 12:38:04 -05:00 |
Vert.s
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Start working to bring sprites rendering back into the pipeline
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2022-05-22 23:54:47 -05:00 |